Shader *ShaderManager::load_shader(const char *name, SType type)
{
- std::map<std::string, Shader*>::const_iterator it;
+ std::map<std::string, Shader *>::const_iterator it;
it = shaders.find(name);
if(it != shaders.end()) {
return it->second;
}
- Shader* sdr;
+ Shader *sdr;
if(use_vulkan) {
- // sdr = new ShaderVK;
+ // sdr = new ShaderVK;
}
else {
sdr = new ShaderGL;