mutable Scene *vis_scene; /* set of visible tiles returned by get_visible */
std::vector<TerrainTile> tiles;
-
+
public:
Material material;
bool generate(const TerrainParams ¶ms);
Scene *get_visible(const Camera *camera) const;
- float get_height(float u, float v) const;
- float get_height(const Vec3 &pos) const; /* world coordinates */
+ float get_height(float u, float v) const;
+ float get_height(const Vec3 &pos) const; /* world coordinates */
};
#endif // TERRAIN_H_
\ No newline at end of file