if (has_geometry && renderer->geometry->vertices.num_vertices > 0) {
num_vertices = renderer->geometry->vertices.num_vertices;
- vkCmdBindVertexBuffers(cmd_buf, 0, 1, &renderer->geometry->vertices.vbo, offsets);
+ vkCmdBindVertexBuffers(cmd_buf, 0, 1, &renderer->geometry->vertices.vbo.buf, offsets);
}
vkCmdBindPipeline(cmd_buf, VK_PIPELINE_BIND_POINT_GRAPHICS,