bool vku_allocate(int size, DevMemBlock *block);
void vku_free(VkDeviceMemory gpu_memory);
-bool vku_map_memory(VkDeviceMemory gpu_mem, int size, void *data);
-void vku_unmap_memory(VkDeviceMemory gpu_mem);
+bool vku_write_memory(VkDeviceMemory gpu_mem, int size, void *data);
#endif // ALLOCATOR_H_