#include <vulkan/vulkan.h>
+#include "allocator.h"
#include "mesh-vk.h"
MeshVK::MeshVK()
/* create the buffers */
- if(!(vk_vertices = vku_create_buffer(vertices.size() * sizeof(Vec3),
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ int vsz = vertices.size() * sizeof(Vec3);
+ if(!(vk_vertices = vku_create_buffer(vsz,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
fprintf(stderr, "Failed to create the buffer for the vertices.\n");
return false;
}
- if(!(vk_normals = vku_create_buffer(normals.size() * sizeof(Vec3),
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ int nsz = normals.size() * sizeof(Vec3);
+ if(!(vk_normals = vku_create_buffer(nsz,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+
fprintf(stderr, "Failed to create the buffer for the normals.\n");
return false;
}
- if(!(vk_tex_coords = vku_create_buffer(tex_coords.size() * sizeof(Vec2),
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ int tsz = tex_coords.size() * sizeof(Vec2);
+ if(!(vk_tex_coords = vku_create_buffer(tsz,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+
fprintf(stderr,
- "Failed to create the buffer for the texture coordinates.\n");
+ "Failed to create the buffer for the texture coordinates.\n");
return false;
}
- if(!(vk_indices = vku_create_buffer(indices.size() * 2,
- VK_BUFFER_USAGE_INDEX_BUFFER_BIT))) {
+ int isz = indices.size() * 2;
+ if(!(vk_indices = vku_create_buffer(isz,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+ vku_destroy_buffer(vk_tex_coords);
+
fprintf(stderr, "Failed to create the indices buffer.\n");
return false;
}
- //TODO XXX
- /* map the buffers */
+ /* write the buffers */
+
+ if(!vku_write_memory(vk_vertices->mem_pool, vsz, (void *)vertices.data())) {
+ fprintf(stderr, "Failed to write the vertices to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_vertices->buf, vk_vertices->mem_pool,
+ 0) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the vertex buffer memory\n");
+ return false;
+ }
+
+ if(!vku_write_memory(vk_normals->mem_pool, nsz, (void *)normals.data())) {
+ fprintf(stderr, "Failed to write the normals to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_normals->buf, vk_normals->mem_pool, 0)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the normal buffer memory\n");
+ return false;
+ }
+
+ if(!vku_write_memory(vk_tex_coords->mem_pool, tsz,
+ (void *)tex_coords.data())) {
+ fprintf(stderr, "Failed to write the texture coordinates to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_tex_coords->buf,
+ vk_tex_coords->mem_pool, 0) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the tex coordinates buffer memory.\n");
+ return false;
+ }
+
+ if(!vku_write_memory(vk_indices->mem_pool, isz, (void *)indices.data())) {
+ fprintf(stderr, "Failed to write the indices to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_indices->buf, vk_indices->mem_pool, 0)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the index buffer memory.\n");
+ return false;
+ }
return true;
}