+#include <vulkan/vulkan.h>
+#include "allocator.h"
#include "mesh-vk.h"
-MeshVK::MeshVK() {}
+MeshVK::MeshVK()
+{
+}
+
MeshVK::MeshVK(const MeshVK &mesh)
{
indices = mesh.indices;
vertices = mesh.vertices;
normals = mesh.normals;
+ tex_coords = mesh.tex_coords;
}
MeshVK &MeshVK::operator=(const MeshVK &mesh)
indices = mesh.indices;
vertices = mesh.vertices;
normals = mesh.normals;
+ tex_coords = mesh.tex_coords;
return *this;
}
MeshVK::~MeshVK()
{
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+ vku_destroy_buffer(vk_tex_coords);
+ vku_destroy_buffer(vk_indices);
+
vertices.clear();
normals.clear();
+ tex_coords.clear();
+ indices.clear();
}
-void MeshVK::update_vertex_data()
+bool MeshVK::update_vertex_data()
{
-}
\ No newline at end of file
+ if(vertices.empty()) {
+ printf("empty vertices!\n");
+ return false;
+ }
+
+ /* create the buffers */
+
+ int vsz = vertices.size() * sizeof(Vec3);
+ if(!(vk_vertices = vku_create_buffer(vsz,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ fprintf(stderr, "Failed to create the buffer for the vertices.\n");
+ return false;
+ }
+
+ int nsz = normals.size() * sizeof(Vec3);
+ if(!(vk_normals = vku_create_buffer(nsz,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+
+ fprintf(stderr, "Failed to create the buffer for the normals.\n");
+ return false;
+ }
+
+ int tsz = tex_coords.size() * sizeof(Vec2);
+ if(!(vk_tex_coords = vku_create_buffer(tsz,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+
+ fprintf(stderr,
+ "Failed to create the buffer for the texture coordinates.\n");
+ return false;
+ }
+
+ int isz = indices.size() * 2;
+ if(!(vk_indices = vku_create_buffer(isz,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+ vku_destroy_buffer(vk_tex_coords);
+
+ fprintf(stderr, "Failed to create the indices buffer.\n");
+ return false;
+ }
+
+ /* write the buffers */
+
+ if(!vku_write_memory(vk_vertices->mem_pool, vsz, (void *)vertices.data())) {
+ fprintf(stderr, "Failed to write the vertices to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_vertices->buf, vk_vertices->mem_pool,
+ 0) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the vertex buffer memory\n");
+ return false;
+ }
+
+ if(!vku_write_memory(vk_normals->mem_pool, nsz, (void *)normals.data())) {
+ fprintf(stderr, "Failed to write the normals to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_normals->buf, vk_normals->mem_pool, 0)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the normal buffer memory\n");
+ return false;
+ }
+
+ if(!vku_write_memory(vk_tex_coords->mem_pool, tsz,
+ (void *)tex_coords.data())) {
+ fprintf(stderr, "Failed to write the texture coordinates to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_tex_coords->buf,
+ vk_tex_coords->mem_pool, 0) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the tex coordinates buffer memory.\n");
+ return false;
+ }
+
+ if(!vku_write_memory(vk_indices->mem_pool, isz, (void *)indices.data())) {
+ fprintf(stderr, "Failed to write the indices to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_indices->buf, vk_indices->mem_pool, 0)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the index buffer memory.\n");
+ return false;
+ }
+
+ return true;
+}
+
+void MeshVK::draw() const
+{
+}
+
+void MeshVK::draw_normals(float scale) const
+{
+}