#include <string>
#include "shader.h"
+/* each shader program will correspond to a pipeline. The pipeline
+ * must have the cull, zbuffer etc since they can't be dynamic states */
+
+struct Pipeline {
+
+};
+
class ShaderVK : public Shader
{
protected:
class ShaderProgramVK : public ShaderProgram
{
protected:
+ Pipeline pipeline;
/*ubo*/
public:
virtual void set_uniform_matrix(int location, const Mat4 &mat) override;
};
-#endif // SHADER_VK_H_
\ No newline at end of file
+#endif // SHADER_VK_H_