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Fixed shaders to be SPIR-V compatible, added a script that converts
[demo]
/
src
/
vulkan
/
vk.h
diff --git
a/src/vulkan/vk.h
b/src/vulkan/vk.h
index
b73432b
..
424384e
100644
(file)
--- a/
src/vulkan/vk.h
+++ b/
src/vulkan/vk.h
@@
-1,11
+1,7
@@
#ifndef VK_H_
#define VK_H_
-#define GLFW_INCLUDE_VULKAN
-#include <GLFW/glfw3.h>
-
bool init_vulkan();
void cleanup_vulkan();
-GLFWwindow *create_vulkan_window();
-#endif // VK_H_
+#endif // VK_H_
\ No newline at end of file