+#include <algorithm>
#include <string.h>
+
#include "gfx.h"
#include "window.h"
#include "wm.h"
Window::Window()
{
+ parent = 0;
title = 0;
rect.x = rect.y = 0;
rect.width = rect.height = 128;
memset(&callbacks, 0, sizeof callbacks);
dirty = true;
+ managed = true;
+ focusable = true;
}
Window::~Window()
{
+ for(size_t i=0; i<children.size(); i++) {
+ wm->remove_window(children[i]);
+ delete children[i];
+ }
+
delete [] title;
}
return rect;
}
+Rect Window::get_absolute_rect() const
+{
+ if(!parent) {
+ return rect;
+ }
+
+ Rect absolute_rect;
+ absolute_rect = parent->get_absolute_rect();
+
+ absolute_rect.x += rect.x;
+ absolute_rect.y += rect.y;
+ absolute_rect.width = rect.width;
+ absolute_rect.height = rect.height;
+
+ return absolute_rect;
+}
+
+bool Window::contains_point(int ptr_x, int ptr_y)
+{
+ Rect abs_rect = get_absolute_rect();
+ return ptr_x >= abs_rect.x && ptr_x < abs_rect.x + abs_rect.width &&
+ ptr_y >= abs_rect.y && ptr_y < abs_rect.y + abs_rect.height;
+}
+
void Window::move(int x, int y)
{
invalidate(); // moved, should redraw, MUST BE CALLED FIRST
void Window::invalidate()
{
dirty = true;
- wm->invalidate_region(rect);
+ Rect abs_rect = get_absolute_rect();
+ wm->invalidate_region(abs_rect);
+}
+
+void Window::draw(const Rect &dirty_region)
+{
+ Rect intersect = rect_intersection(rect, dirty_region);
+ if(intersect.width && intersect.height) {
+ if(callbacks.display) {
+ callbacks.display(this);
+ }
+ dirty = false;
+
+ draw_children(rect);
+ }
}
-void Window::draw()
+void Window::draw_children(const Rect &dirty_region)
{
- //TODO
- //titlebar, frame
- callbacks.display(this);
- dirty = false;
+ for(size_t i=0; i<children.size(); i++) {
+ children[i]->draw(dirty_region);
+ }
}
unsigned char *Window::get_win_start_on_fb()
{
unsigned char *fb = get_framebuffer();
- return fb + get_color_depth() * (get_screen_size().x * rect.y + rect.x) / 8;
+ Rect abs_rect = get_absolute_rect();
+ return fb + get_color_depth() * (get_screen_size().x * abs_rect.y + abs_rect.x) / 8;
}
int Window::get_scanline_width()
return get_screen_size().x;
}
+void Window::set_managed(bool managed)
+{
+ this->managed = managed;
+}
+
+bool Window::get_managed() const
+{
+ return managed;
+}
+
+void Window::set_focusable(bool focusable)
+{
+ this->focusable = focusable;
+}
+
+bool Window::get_focusable() const
+{
+ return focusable;
+}
+
void Window::set_display_callback(DisplayFuncType func)
{
callbacks.display = func;
{
callbacks.motion = func;
}
+
+const DisplayFuncType Window::get_display_callback() const
+{
+ return callbacks.display;
+}
+
+const KeyboardFuncType Window::get_keyboard_callback() const
+{
+ return callbacks.keyboard;
+}
+
+const MouseButtonFuncType Window::get_mouse_button_callback() const
+{
+ return callbacks.button;
+}
+
+const MouseMotionFuncType Window::get_mouse_motion_callback() const
+{
+ return callbacks.motion;
+}
+
+void Window::add_child(Window *win)
+{
+ children.push_back(win);
+ if(win->parent) {
+ win->parent->remove_child(win);
+ }
+ win->parent = this;
+}
+
+void Window::remove_child(Window *win)
+{
+ std::vector<Window*>::iterator it;
+ it = std::find(children.begin(), children.end(), win);
+ if(it != children.end()) {
+ children.erase(it);
+ win->parent = 0;
+ }
+}
+
+Window **Window::get_children()
+{
+ if(children.empty()) {
+ return 0;
+ }
+ return &children[0];
+}
+
+int Window::get_children_count() const
+{
+ return (int)children.size();
+}
+
+const Window *Window::get_parent() const
+{
+ return parent;
+}
+
+Window *Window::get_parent()
+{
+ return parent;
+}