#ifndef WINDOW_H_
#define WINDOW_H_
+#include <vector>
+
#include "geom.h"
#include "event.h"
Rect rect;
Callbacks callbacks;
+ std::vector<Window*> children;
+ Window* parent;
+
bool dirty;
+ bool managed; // whether the wm manages (+decorates) this win
+ bool focusable;
public:
Window();
~Window();
const Rect &get_rect() const;
- bool contains_ptr(int ptr_x, int ptr_y);
+ Rect get_absolute_rect() const;
+ bool contains_point(int ptr_x, int ptr_y);
void move(int x, int y);
void resize(int x, int y);
*/
void invalidate();
- void draw();
+ void draw(Rect *dirty_region);
+ void draw_children(const Rect &dirty_region);
unsigned char *get_win_start_on_fb();
int get_scanline_width();
+ void set_managed(bool managed);
+ bool get_managed() const;
+
+ void set_focusable(bool focusable);
+ bool get_focusable() const;
+
+ bool get_dirty() const;
+
void set_display_callback(DisplayFuncType func);
void set_keyboard_callback(KeyboardFuncType func);
void set_mouse_button_callback(MouseButtonFuncType func);
const MouseButtonFuncType get_mouse_button_callback() const;
const MouseMotionFuncType get_mouse_motion_callback() const;
+ // win hierarchy
+ void add_child(Window *win);
+ void remove_child(Window *win);
+
+ Window **get_children();
+ int get_children_count() const;
+
+ const Window *get_parent() const;
+ Window *get_parent();
+
// XXX remove if not needed
friend class WindowManager;
};