static WindowManager wminst;
static void display(Window *win);
-static void mouse(Window *win, int bn, bool pressed);
+static void mouse(Window *win, int bn, bool pressed, int x, int y);
static void motion(Window *win, int x, int y);
void WindowManager::create_frame(Window *win)
windows.push_back(frame);
Rect win_rect = win->get_rect();
- frame->move(win_rect.x - frame_thickness,
+ frame->move(win_rect.x - frame_thickness,
win_rect.y - frame_thickness - titlebar_thickness);
- frame->resize(win_rect.width + frame_thickness * 2,
+ frame->resize(win_rect.width + frame_thickness * 2,
win_rect.height + frame_thickness * 2 + titlebar_thickness);
win->move(frame_thickness, frame_thickness + titlebar_thickness);
static int prev_x, prev_y;
-static void mouse(Window *win, int bn, bool pressed)
+static void mouse(Window *win, int bn, bool pressed, int x, int y)
{
if(bn == 0) {
if(pressed) {
- get_pointer_pos(&prev_x, &prev_y);
- printf("pressed: %d\n", prev_x);
- } else {
- printf("released\n");
+ prev_x = x;
+ prev_y = y;
}
}
}
prev_x = x - dx;
prev_y = y - dy;
- printf("dx: %d dy: %d\n", dx, dy);
Rect rect = win->get_rect();
win->move(rect.x + dx, rect.y + dy);
}