#include <stdexcept>
+#include "gfx.h"
#include "wm.h"
#include "window.h"
-
WindowManager *wm;
static WindowManager wminst;
} else {
throw std::runtime_error("Trying to create a second instance of WindowManager!\n");
}
+
+ focused_win = 0;
+
+ bg_color[0] = 210;
+ bg_color[1] = 106;
+ bg_color[2] = 106;
}
void WindowManager::invalidate_region(const Rect &rect)
void WindowManager::process_windows()
{
- //TODO:
- //sta dirty rectangles na brw to union
- //na eleg3w poia einai sto dirty area k na ta kanw dirty
- //na ka8arizw ta dirty areas
- //prwta render to bg
- //meta ola ta dirty:
+ if(dirty_rects.empty()) {
+ return;
+ }
+
+ std::list<Rect>::iterator drit = dirty_rects.begin();
+ Rect uni = *drit++;
+ while(drit != dirty_rects.end()) {
+ uni = rect_union(uni, *drit++);
+ }
+ dirty_rects.clear();
+
+ fill_rect(uni, bg_color[0], bg_color[1], bg_color[2]);
+
std::list<Window*>::iterator it = windows.begin();
while(it != windows.end()) {
- if((*it)->dirty) {
+ Rect intersect = rect_intersection((*it)->rect, uni);
+ if(intersect.width && intersect.height) {
(*it)->draw();
}
+ it++;
+ }
+}
+
+void WindowManager::add_window(Window *win)
+{
+ if(windows.empty()) {
+ focused_win = win;
}
+
+ windows.push_back(win);
+}
+
+void WindowManager::set_focused_window(Window *win)
+{
+ focused_win = win;
+}
+
+const Window *WindowManager::get_focused_window() const
+{
+ return focused_win;
+}
+
+Window *WindowManager::get_focused_window()
+{
+ return focused_win;
}