+++ /dev/null
-#version 450
-
-layout(binding = 0) uniform samplerCube stex;
-
-layout (location = 0) in vec3 normal;
-layout (location = 0) out vec4 color;
-
-void main()
-{
- vec4 texel = texture(stex, normalize(normal));
-
- color.rgb = texel.rgb;
- color.a = 1.0;
-}