X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmain.cc;h=0ebbe441282a3238a6336671f912a85ad2ed007c;hb=df9ef43924cfb0ac2e889c37fdbab4c781ab4836;hp=54959a8f34308283533ff87130e8b984889980ba;hpb=6a6b355866e9c227415ed028966362d3760353de;p=hair diff --git a/src/main.cc b/src/main.cc index 54959a8..0ebbe44 100644 --- a/src/main.cc +++ b/src/main.cc @@ -10,8 +10,9 @@ #include "mesh.h" #include "hair.h" +#include "object.h" -#define MAX_NUM_SPAWNS 400 +#define MAX_NUM_SPAWNS 800 #define THRESH 0.5 static bool init(); @@ -24,14 +25,20 @@ static void mouse(int bn, int st, int x, int y); static void motion(int x, int y); static void idle(); +static unsigned int gen_grad_tex(int sz, const Vec3 &c0, const Vec3 &c1); +static void draw_text(const char *text, int x, int y, float sz, const Vec3 &color); + static std::vector meshes; static Mesh *mesh_head; static Hair hair; +static unsigned int grad_tex; + static int win_width, win_height; static float cam_theta, cam_phi = 25, cam_dist = 8; static float head_rz, head_rx; /* rot angles x, z axis */ static Mat4 head_xform; +//static CollSphere coll_sphere; /* sphere used for collision detection */ int main(int argc, char **argv) { @@ -64,9 +71,11 @@ static bool init() { glewInit(); + grad_tex = gen_grad_tex(32, Vec3(0, 0, 1), Vec3(0, 1, 0)); + glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_COLOR_MATERIAL); +// glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); @@ -103,11 +112,16 @@ static bool init() return false; } +// coll_sphere.radius = 1.0; +// coll_sphere.center = Vec3(0, 0.6, 0.53); + if(!hair.init(mesh_head, MAX_NUM_SPAWNS, THRESH)) { fprintf(stderr, "Failed to initialize hair\n"); return false; } +// hair.add_collider(&coll_sphere); + return true; } @@ -116,6 +130,7 @@ static void cleanup() for(size_t i=0; idraw(); + if(!meshes[i]->mtl.tex || meshes[i]->mtl.tex_opaque) + meshes[i]->draw(); } + for(size_t i=0; imtl.tex && !meshes[i]->mtl.tex_opaque) + meshes[i]->draw(); + } +/* + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPopAttrib(); +*/ + glPopMatrix(); hair.set_transform(head_xform); hair.update(dt); hair.draw(); +/* + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_DEPTH_TEST); + glDisable(GL_LIGHTING); + glBegin(GL_POINTS); + for (int i=0; i<500; i++) { + Vec3 p; + p.x = (float)rand() / RAND_MAX * 8 - 4; + p.y = (float)rand() / RAND_MAX * 4; + p.z = 0; + + Vec3 tmp = inverse(head_xform) * p; + if(coll_sphere.contains(tmp)) { + glColor3f(1, 0, 0); + } + else glColor3f(0, 1, 0); + + glVertex3f(p.x, p.y, p.z); + } + glEnd(); + glPopAttrib(); +*/ + float plane[4] = { + 0, 0, 0.5 / 350, 0.5 + }; + + glPushMatrix(); + glRotatef(90, 1, 0, 0); + + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_1D); + glBindTexture(GL_TEXTURE_1D, grad_tex); + glFrontFace(GL_CW); + glEnable(GL_TEXTURE_GEN_S); + glTexGenfv(GL_S, GL_OBJECT_PLANE, plane); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glColor3f(1, 1, 1); + + glDepthMask(0); + + glutSolidSphere(350, 16, 8); + glDisable(GL_TEXTURE_1D); + + glColor3f(0.2, 0.2, 0.2); + glutWireSphere(350, 32, 16); + + glDepthMask(1); + glFrontFace(GL_CCW); + glPopAttrib(); + + glPopMatrix(); + + draw_text("Hold h to move the head with the mouse!", 15, 15, 0.0015 * win_width, Vec3(0, 0, 0)); + draw_text("Hold h to move the head with the mouse!", 12, 17, 0.0015 * win_width, Vec3(0.8, 0.5, 0.7)); + glutSwapBuffers(); assert(glGetError() == GL_NO_ERROR); } @@ -240,3 +326,64 @@ static void idle() { glutPostRedisplay(); } + +static unsigned int gen_grad_tex(int sz, const Vec3 &c0, const Vec3 &c1) +{ + unsigned char *pixels = new unsigned char[sz * 3]; + for(int i=0; i