X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Fmain.cc;h=5a93d0e65277c9283158bbf0dbc510c6af96971d;hb=61f343a61ef5a69f74f30109f2679b7a5dbd9108;hp=2bdbad92e05569ec03f608d923e4f1e264445699;hpb=ed91d376224c1efe305d483c05f837820df75b71;p=hair diff --git a/src/main.cc b/src/main.cc index 2bdbad9..5a93d0e 100644 --- a/src/main.cc +++ b/src/main.cc @@ -17,6 +17,7 @@ static void cleanup(); static void display(); static void reshape(int x, int y); static void keydown(unsigned char key, int x, int y); +static void keyup(unsigned char key, int x, int y); static void mouse(int bn, int st, int x, int y); static void motion(int x, int y); @@ -24,8 +25,9 @@ static std::vector meshes; static Mesh *mesh_head; static Hair hair; -int win_width, win_height; -float cam_theta, cam_phi = 25, cam_dist = 8; +static int win_width, win_height; +static float cam_theta, cam_phi = 25, cam_dist = 8; +static float hair_deg; int main(int argc, char **argv) { @@ -37,6 +39,7 @@ int main(int argc, char **argv) glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keydown); + glutKeyboardUpFunc(keyup); glutMouseFunc(mouse); glutMotionFunc(motion); @@ -69,19 +72,20 @@ static bool init() for(size_t i=0; icalc_bbox(); - +/* Vec3 v0 = meshes[i]->bbox.v0; Vec3 v1 = meshes[i]->bbox.v1; printf("mesh: %s\n", meshes[i]->name.c_str()); printf("AABB mesh %d: v0: (%f, %f, %f) v1: (%f, %f, %f)\n", (int)i, v0.x, v0.y, v0.z, v1.x, v1.y, v1.z); - +*/ meshes[i]->update_vbo(MESH_ALL); +/* printf("num vertices: %d num triangles: %d\n", (int)meshes[i]->vertices.size(), (int)meshes[i]->indices.size() / 3); - +*/ if(meshes[i]->name == "head") { mesh_head = meshes[i]; } @@ -140,8 +144,26 @@ static void reshape(int x, int y) static void keydown(unsigned char key, int /*x*/, int /*y*/) { switch(key) { + case 'h': + case 'H': + printf("key %u down\n", key); + break; case 27: exit(0); + default: + break; + } +} + +static void keyup(unsigned char key, int /*x*/, int /*y*/) +{ + switch(key) { + case 'h': + case 'H': + printf("key %u up\n", key); + break; + default: + break; } }