X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.cc;h=fd18d55587956ffc8863358e52fcb0a4c802ce79;hb=8d1aef17df1bf15491ce4fd35242adcd58a9c411;hp=380cf69ee2b5e0a35903c49cb1ef231a37620a47;hpb=0d3454cbd5e803b8dea601110d403cd5563df9be;p=demo diff --git a/src/renderer.cc b/src/renderer.cc index 380cf69..fd18d55 100644 --- a/src/renderer.cc +++ b/src/renderer.cc @@ -30,6 +30,8 @@ Renderer::Renderer() skytex = 0; dskytex = 0; + + fog_density = 0; } Renderer::~Renderer() @@ -39,9 +41,9 @@ Renderer::~Renderer() bool Renderer::create() { //debug - if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { - fprintf(stderr, "Failed to load debug shaders.\n"); - } + // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) { + // fprintf(stderr, "Failed to load debug shaders.\n"); + // } if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) { return false; @@ -52,11 +54,24 @@ bool Renderer::create() diff_loc = sprog->get_uniform_location("diffuse"); spec_loc = sprog->get_uniform_location("specular"); shin_loc = sprog->get_uniform_location("shininess"); + fog_loc = sprog->get_uniform_location("fog_density"); /* uniform locations for matrices */ mmviewproj_loc = sprog->get_uniform_location("mmviewproj"); mview_loc = sprog->get_uniform_location("mview"); + mmod_loc = sprog->get_uniform_location("mmod"); + + /* skybox, irradiance map uniforms */ + + stex_loc = sprog->get_uniform_location("stex"); + dstex_loc = sprog->get_uniform_location("dstex"); + + if(stex_loc != -1) + sprog->set_uniformi(stex_loc, 0); + + if(dstex_loc != -1) + sprog->set_uniformi(dstex_loc, 1); return true; } @@ -68,6 +83,10 @@ void Renderer::draw() const if(skytex) { draw_skybox(); + + if(dskytex) { + dskytex->bind(1); + } } if(!sprog->link()) @@ -95,10 +114,13 @@ void Renderer::draw_object(Object *object) const if(shin_loc != -1) sprog->set_uniformf(shin_loc, m->shininess); + if(fog_loc != -1) + sprog->set_uniformf(fog_loc, fog_density); + /* texture */ if(m->dtex) - m->dtex->bind(); + m->dtex->bind(0); /* setting uniforms for matrices */ @@ -110,6 +132,10 @@ void Renderer::draw_object(Object *object) const if(mview_loc != -1) sprog->set_uniform_matrix(mview_loc, mview); + Mat4 mmod = object->transform.upper3x3(); + if(mmod_loc != -1) + sprog->set_uniform_matrix(mmod_loc, mmod); + object->mesh->draw(); // debug