X-Git-Url: http://git.mutantstargoat.com?a=blobdiff_plain;f=src%2Frenderer.h;h=9605aa3952057bcb8fe39be00ac1b0045b49f4d7;hb=e04bbfa8eb50d10fc87c3cbd6667de5de767eaa7;hp=efbab806346dd94851b791c25bc717d1a9c77bfa;hpb=77e44c5424bd5e6e7c6a706151fa786a56270e12;p=demo diff --git a/src/renderer.h b/src/renderer.h index efbab80..9605aa3 100644 --- a/src/renderer.h +++ b/src/renderer.h @@ -1,24 +1,64 @@ #ifndef RENDERER_H_ #define RENDERER_H_ +#include + class OrbitCamera; class Object; class Scene; class ShaderProgram; +class Texture; +class UniformBuffer; + +enum { + MATRIX_UNIFORMS = 0, + SHADING_UNIFORMS = 1, + SKY_MATRIX_UNIFORMS = 2, + MORPHING_UNIFORMS = 3, + MORPHING_SHADING_UNIFORMS = 4, +}; + +struct BaseVertUniforms { + Mat4 mview; + Mat4 mmviewproj; + Mat4 mmod; +}; + +struct BaseFragUniforms { + Vec4 diffuse; + Vec4 specular; + float shininess; + float fog_density; +}; + +struct SkyVertUniforms { + Mat4 mviewproj; +}; class Renderer { protected: - int diff_loc; - int spec_loc; - int shin_loc; - int mmviewproj_loc; - int mview_loc; + BaseVertUniforms vu; + UniformBuffer *vbuf; + + BaseFragUniforms fu; + UniformBuffer *fbuf; + + SkyVertUniforms svu; + UniformBuffer *svbuf; - Texture *skytex, *dskytex; ShaderProgram *sprog; - virtual void draw_object(Object *object) const; + + /* debug shader to draw normals */ + ShaderProgram *nprog; + + Texture *skytex, *dskytex; + + virtual void draw_object(Object *object); + virtual void draw_skybox(); public: + float fog_density; + Scene *scene; OrbitCamera *camera; @@ -26,10 +66,10 @@ public: virtual ~Renderer(); virtual bool create(); - virtual void draw() const; + virtual void draw(); virtual void set_sky_tex(Texture *stex); virtual void set_diffuse_sky_tex(Texture *dstex); }; -#endif // RENDERER_H_ \ No newline at end of file +#endif // RENDERER_H_