- vk-depth-display & A Vulkan quad is rendered at a specific depth
- \texttt{d1}. The Vulkan depth buffer is used as a depth attachment while rendering
- a blue quad in an OpenGL FBO with the depth test enabled in a
- depth \texttt{d2 < d1}. We see the framebuffer color where
- \texttt{imported\_depth > depth}.
+ vk-depth-display & On the Vulkan side we draw a quad at a
+ specific depth to fill the z buffer with a recognizable pattern.
+ Then we use the Vulkan z buffer from OpenGL, where we clear the
+ framebuffer to green and render a
+ blue fullscreen quad positioned on the z-axis further away than
+ the depth of the original quad. If the z buffer has been imported
+ correctly the blue quad should be partially obscured due to the
+ depth test failing in the middle.