it stores all the resources | | it will need
responsible for loading, cleanup | | GL/VK backends
storage | +-------------------------------------------------+ all the draw functions!
- | | for
-it creates the objects using + + + unctions
+ | |
+it creates the objects using + + +
the assimp nodes info contains: the static renderer stores all |
(assigns mesh, material and +--+ * ptr to mesh (geometry) the information about the world |
testures to objects) | * ptr to material (contains ptr to texture) +--+ and the static scenes |