int win_w = 800;
int win_h = 600;
-float phi = 25;
-float theta = 0;
-float dist = 16;
ShaderManager *sdr_man;
/* variables */
+static bool move_camera;
+
+static float cam_phi = 25;
+static float cam_theta = 0;
+static float cam_dist = 16;
+static Vec3 cam_pos;
static float aspect;
static OrbitCamera *camera;
static Scene *cow_scene;
+static Object *cow_object;
static Renderer *cow_rend;
-static Scene *ground_scene;
-static Renderer *ground_rend; // default renderer
+static Terrain terrain;
static Texture *skybox_tex;
-
-static Renderer *terrain_rend;
-static Material terrain_mat;
static Texture *terrain_tex;
-static Terrain terrain;
+static Material terrain_mat;
+static Renderer *terrain_rend;
/* *** */
camera = new OrbitCamera;
- // ground_scene = new Scene;
- // if(!ground_scene->load("data/ground.obj")) {
- // fprintf(stderr, "Failed to load scene: ground.obj.\n");
- // return false;
- // }
-
- // ground_rend = new Renderer;
- // ground_rend->camera = camera;
- // ground_rend->scene = ground_scene;
-
- // if(!ground_rend->create()) {
- // fprintf(stderr, "Failed to create default renderer.\n");
- // return false;
- // }
-
- // skybox_tex = gfx_create_texture();
- // skybox_tex->load("data/cubemap/cubemap.hdr");
- // ground_rend->set_sky_tex(skybox_tex);
-
cow_scene = new Scene;
if(!cow_scene->load("data/spot/spot.obj")) {
fprintf(stderr, "Failed to load scene: spot.obj.\n");
return false;
}
+ cow_object = cow_scene->objects[0];
+
terrain_tex = gfx_create_texture();
if(!terrain_tex->load("data/grass.jpeg")) {
fprintf(stderr, "Failed to load ground texture.\n");
}
TerrainParams p;
- p.xsz = 50;
- p.ysz = 50;
- p.max_height = 5;
- p.xtiles = 20;
- p.ytiles = 20;
+ p.xsz = 200;
+ p.ysz = 200;
+ p.max_height = 30;
+ p.xtiles = 40;
+ p.ytiles = 40;
p.tile_usub = 10;
p.tile_vsub = 10;
p.num_octaves = 3;
- p.noise_freq = 10;
- p.coarse_heightmap = &ter_hmap;
+ p.noise_freq = 5;
+ p.coarse_heightmap = ter_hmap;
terrain.init();
terrain.generate(p);
terrain_rend = new Renderer;
terrain_rend->camera = camera;
terrain_rend->scene = terrain.get_visible(camera);
+
+ skybox_tex = gfx_create_texture();
+ skybox_tex->load("data/cubemap/cubemap.hdr");
+ terrain_rend->set_sky_tex(skybox_tex);
+
if(!terrain_rend->create()) {
fprintf(stderr, "terrain fail\n");
return false;
}
-
-// TODO delete: debugging
- // for(size_t i=0; i<ground_scene->objects.size(); ++i) {
- // printf("object: %d\n", (int)i);
- // printf("mesh: %s\n", ground_scene->objects[i]->mesh->name.c_str());
- // printf("material: %s\n", ground_scene->objects[i]->material->name.c_str());
- // printf("transform:\n");
- // ground_scene->objects[i]->transform.print();
- // }
return true;
}
delete cow_scene;
delete cow_rend;
- // delete ground_scene;
- // delete ground_rend;
-
//TODO
delete terrain_tex;
delete terrain_rend;
gfx_cleanup();
}
+static float cow_speed = 10;
+static Vec3 cow_pos;
+static bool keystate[256];
+
static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods)
{
- if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
- glfwSetWindowShouldClose(win, GLFW_TRUE);
+ if(action == GLFW_REPEAT) return;
+
+ if(action == GLFW_PRESS) {
+ switch(key) {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(win, GLFW_TRUE);
+ return;
+
+ case ' ':
+ move_camera = !move_camera;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if(key < 256) {
+ keystate[key] = action == GLFW_PRESS;
}
}
prev_y = y;
if(button[0]) {
- theta += dx * 0.5;
- phi += dy * 0.5;
+ cam_theta += dx * 0.5;
+ cam_phi += dy * 0.5;
- if(phi < 0)
- phi = 0;
- if(phi > 90)
- phi = 90;
+ if(cam_phi < 0)
+ cam_phi = 0;
+ if(cam_phi > 90)
+ cam_phi = 90;
}
if(button[1]) {
- dist += dy * 0.1;
- if(dist < 0.0) {
- dist = 0.0;
+ cam_dist += dy * 0.1;
+ if(cam_dist < 0.0) {
+ cam_dist = 0.0;
}
}
-}
+ }
static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods)
{
win_w = width;
}
+static void update(float dt)
+{
+ Vec3 dir;
+
+ if(keystate['D'])
+ dir.x += cow_speed * dt;
+ if(keystate['A'])
+ dir.x -= cow_speed * dt;
+ if(keystate['W'])
+ dir.z -= cow_speed * dt;
+ if(keystate['S'])
+ dir.z += cow_speed * dt;
+
+ Vec3 *pos = move_camera ? &cam_pos : &cow_pos;
+ float theta = cam_theta / 180.0 * M_PI;
+ pos->x += dir.x * cos(theta) - dir.z * sin(theta);
+ pos->z += dir.x * sin(theta) + dir.z * cos(theta);
+}
+
static void display()
{
- camera->set_orbit_params(theta, phi, dist);
+ static float prev_tsec;
+ float tsec = glfwGetTime();
+ float dt = tsec - prev_tsec;
+ prev_tsec = tsec;
+
+ update(dt);
+
+ cam_pos.y = terrain.get_height(cam_pos) + 0.5;
+ camera->set_orbit_params(cam_theta, cam_phi, cam_dist);
+ camera->set_position(cam_pos.x, cam_pos.y, cam_pos.z);
- // gfx_clear(0.76, 0.3, 0.43);
gfx_clear(0.1, 0.1, 0.1);
terrain_rend->draw();
-// ground_rend->draw();
+
+ cow_pos.y = terrain.get_height(cow_pos);
+ cow_object->transform.translation(cow_pos);
cow_rend->draw();
}
\ No newline at end of file
#include "camera.h"
#include "gfxapi.h"
-#include "image.h"
#include "mesh.h"
#include "meshgen.h"
#include "object.h"
}
struct GenData {
+ const Terrain *terrain;
const TerrainParams *tp;
float xoffs;
float yoffs;
bool Terrain::generate(const TerrainParams ¶ms)
{
tiles.clear();
+ this->params = params;
float txsz = params.xsz / params.xtiles;
float tysz = params.ysz / params.ytiles;
tile.mesh = gfx_create_mesh();
GenData data;
+ data.terrain = this;
data.tp = ¶ms;
data.xoffs = (float)j / (float)params.xtiles;
data.yoffs = (float)i / (float)params.ytiles;
return vis_scene;
}
-static float calc_height(float u, float v, void *ptr)
+float Terrain::get_height(const Vec3 &pos) const
{
- if(!ptr) {
- fprintf(stderr, "Terrain parameters not found.\n");
+ float x = pos.x;
+ float y = pos.z;
+
+ float half_width = params.xsz / 2.0;
+ float half_height = params.ysz / 2.0;
+
+ if(x < -half_width || x > half_width)
return 0;
+ if(y < -half_height || y > half_height)
+ return 0;
+
+ float u = (x + half_width) / params.xsz;
+ float v = (y + half_height) / params.ysz;
+
+ return get_height(u, v) * params.max_height;
+}
+
+float Terrain::get_height(float u, float v) const
+{
+ float sn = gph::fbm(u * params.noise_freq, v * params.noise_freq, params.num_octaves);
+ sn = sn * 0.5 + 0.5;
+
+ if(params.coarse_heightmap.pixels) {
+ Vec4 texel = params.coarse_heightmap.lookup_nearest(u, v);
+ sn *= texel.x;
}
+ return sn;
+}
+static float calc_height(float u, float v, void *ptr)
+{
GenData *data = (GenData*)ptr;
const TerrainParams *tp = data->tp;
u = u / tp->xtiles + data->xoffs;
v = v / tp->ytiles + data->yoffs;
- float sn = gph::fbm(u * tp->noise_freq, v * tp->noise_freq, tp->num_octaves);
-
- if(tp->coarse_heightmap) {
- Vec4 texel = tp->coarse_heightmap->lookup_nearest(u, v);
- sn *= texel.x;
- }
- return sn;
+ return data->terrain->get_height(u, v);
}
\ No newline at end of file