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+ GNU GENERAL PUBLIC LICENSE
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+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
--- /dev/null
+src = $(wildcard src/*.cc)
+obj = $(src:.cc=.o)
+dep = $(obj:.o=.d)
+bin = eqemu
+
+libimago_path = libs/libimago
+libimago = $(libimago_path)/libimago.a
+
+CFLAGS = -pedantic -Wall -g -I$(libimago_path)/src
+CXXFLAGS = $(CFLAGS)
+LDFLAGS = -lGL -lGLU -lGLEW -lX11 -lm -lpthread -L$(libimago_path) -limago -lpng -ljpeg -lz
+
+$(bin): $(obj) $(libimago)
+ $(CXX) -o $@ $(obj) $(LDFLAGS)
+
+-include $(dep)
+
+%.d: %.cc
+ @$(CPP) $< $(CXXFLAGS) -MM -MT $(@:.d=.o) >$@
+
+.PHONY: $(libimago)
+$(libimago):
+ cd $(libimago_path) && ./configure --disable-debug --enable-opt
+ $(MAKE) -C $(libimago_path)
+
+.PHONY: clean
+clean:
+ rm -f $(obj) $(bin)
+
+.PHONY: clean-libs
+clean-libs:
+ $(MAKE) -C $(libimago_path) clean
--- /dev/null
+equeue emulator usage
+---------------------
+- execute the included RUN script to start a pseudoterminal pair and connect the
+ emulator to one end.
+- then make sure your program connects to the pseudoterminal /tmp/ttyeqemu.
+
+For testing you can run minicom thus: minicom -D /tmp/ttyeqemu
+
+
+build instructions
+------------------
+dependencies:
+- OpenGL
+- GLEW
+- libpng
+- libjpeg
+- zlib
+
+After installing all necessary depdencies, just type make.
--- /dev/null
+#!/bin/sh
+
+socat PTY,link=emuport PTY,link=/tmp/ttyeqemu &
+if [ $? != 0 ]; then
+ echo "failed to create PTY pair" >&2
+ exit 1
+fi
+
+echo 'starting equeue system emulator. connect to the /tmp/ttyeqemu fake serial port'
+
+./eqemu emuport
+
+kill %1 # kill socat
--- /dev/null
+# box material
+newmtl 01___Default
+ Ns 50.0000
+ Ni 1.5000
+ d 1.0000
+ Tr 0.0000
+ Tf 1.0000 1.0000 1.0000
+ illum 2
+ Ka 0.0314 0.0314 0.0314
+ Kd 0.0314 0.0314 0.0314
+ Ks 0.8431 0.8431 0.8431
+ Ke 0.0000 0.0000 0.0000
+ map_Ka /Users/nuclear/code/equeue_dummy/data/labels.png
+ map_Kd /Users/nuclear/code/equeue_dummy/data/labels.png
+ map_refl /Users/nuclear/code/equeue_dummy/data/envmap.png
+
+# ?
+newmtl 02___Default
+ Ns 10.0000
+ Ni 1.5000
+ d 1.0000
+ Tr 0.0000
+ Tf 1.0000 1.0000 1.0000
+ illum 2
+ Ka 0.2431 0.2431 0.2431
+ Kd 0.2431 0.2431 0.2431
+ Ks 0.0000 0.0000 0.0000
+ Ke 0.0000 0.0000 0.0000
+
+# LED material
+newmtl 03___Default
+ Ns 24.0000
+ Ni 1.5000
+ d 1.0000
+ Tr 0.0000
+ Tf 1.0000 1.0000 1.0000
+ illum 2
+ Ka 0.2000 0.0100 0.0100
+ Kd 0.2000 0.0100 0.0100
+ Ks 0.6030 0.6030 0.6030
+ Ke 1.0000 0.1 0.05
+
+# 7seg material
+newmtl 08___Default
+ Ns 10.0000
+ Ni 1.5000
+ d 1.0000
+ Tr 0.0000
+ Tf 1.0000 1.0000 1.0000
+ illum 2
+ Ka 0.5882 0.5882 0.5882
+ Kd 0.5882 0.5882 0.5882
+ Ks 0.0000 0.0000 0.0000
+ Ke 1.0000 1.0000 1.0000
+ map_Ka /Users/nuclear/code/equeue_dummy/data/7seg.png
+ map_Kd /Users/nuclear/code/equeue_dummy/data/7seg.png
--- /dev/null
+# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
+# File Created: 14.07.2014 08:46:21
+
+mtllib data/device.mtl
+
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+f 431/342/331 443/337/343 430/341/330
+f 432/343/332 443/337/343 431/342/331
+f 433/344/333 443/337/343 432/343/332
+f 434/345/334 443/337/343 433/344/333
+f 435/346/335 443/337/343 434/345/334
+f 436/347/336 443/337/343 435/346/335
+f 437/348/337 443/337/343 436/347/336
+f 438/349/338 443/337/343 437/348/337
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+f 440/351/340 443/337/343 439/350/339
+f 441/352/341 443/337/343 440/351/340
+f 442/353/342 443/337/343 441/352/341
+f 427/338/327 443/337/343 442/353/342
+# 80 polygons - 32 triangles
+
+#
+# object led1
+#
+
+v -20.0000 25.8495 0.8829
+v -20.5945 25.8495 0.8829
+v -20.5493 26.0771 0.8829
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+v -19.7725 26.3988 0.8829
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+v -19.4055 25.8495 0.8829
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+v -19.7725 25.3002 0.8829
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+v -20.2275 25.3002 0.8829
+v -20.4204 25.4291 0.8829
+v -20.5493 25.6220 0.8829
+v -21.5884 25.8495 0.4712
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+v -21.1231 26.9727 0.4712
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+v -18.8769 24.7264 0.4712
+v -19.3922 24.3821 0.4712
+v -20.0000 24.2612 0.4712
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+v -21.1231 24.7264 0.4712
+v -21.4674 25.2417 0.4712
+v -22.0000 25.8495 -0.5226
+v -21.8478 26.6149 -0.5226
+v -21.4142 27.2637 -0.5226
+v -20.7654 27.6973 -0.5226
+v -20.0000 27.8495 -0.5226
+v -19.2346 27.6973 -0.5226
+v -18.5858 27.2637 -0.5226
+v -18.1522 26.6149 -0.5226
+v -18.0000 25.8495 -0.5226
+v -18.1522 25.0842 -0.5226
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+v -19.2346 24.0018 -0.5226
+v -20.0000 23.8495 -0.5226
+v -20.7654 24.0018 -0.5226
+v -21.4142 24.4353 -0.5226
+v -21.8478 25.0842 -0.5226
+# 49 vertices
+
+vn 0.0000 -0.0000 1.0000
+vn -0.2183 -0.0000 0.9759
+vn -0.2017 0.0835 0.9759
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+vn -0.6739 -0.2791 0.6840
+vn -0.9239 0.0000 0.3827
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+vn -0.0000 -0.9239 0.3827
+vn -0.3536 -0.8536 0.3827
+vn -0.6533 -0.6533 0.3827
+vn -0.8536 -0.3536 0.3827
+# 49 vertex normals
+
+vt 0.5000 0.5000 0.0000
+vt 0.6486 0.5000 0.0000
+vt 0.6373 0.5569 0.0000
+vt 0.6051 0.6051 0.0000
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+vt 0.4431 0.6373 0.0000
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+vt 0.8971 0.5000 0.0000
+vt 0.8669 0.6520 0.0000
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+vt 0.3480 0.8669 0.0000
+vt 0.2192 0.7808 0.0000
+vt 0.1331 0.6520 0.0000
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+vt 0.2192 0.2192 0.0000
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+vt 0.5000 0.1029 0.0000
+vt 0.6520 0.1331 0.0000
+vt 0.7808 0.2192 0.0000
+vt 0.8669 0.3480 0.0000
+vt 1.0000 0.5000 0.0000
+vt 0.9619 0.6913 0.0000
+vt 0.8536 0.8536 0.0000
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+vt 0.5000 1.0000 0.0000
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+vt 0.5000 0.0000 0.0000
+vt 0.6913 0.0381 0.0000
+vt 0.8536 0.1464 0.0000
+vt 0.9619 0.3087 0.0000
+# 49 texture coords
+
+g led1
+usemtl 03___Default
+s 4
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+f 447/421/347 446/420/346 444/418/344
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+f 449/423/349 448/422/348 444/418/344
+f 450/424/350 449/423/349 444/418/344
+f 451/425/351 450/424/350 444/418/344
+f 452/426/352 451/425/351 444/418/344
+f 453/427/353 452/426/352 444/418/344
+f 454/428/354 453/427/353 444/418/344
+f 455/429/355 454/428/354 444/418/344
+f 456/430/356 455/429/355 444/418/344
+f 457/431/357 456/430/356 444/418/344
+f 458/432/358 457/431/357 444/418/344
+f 459/433/359 458/432/358 444/418/344
+f 460/434/360 459/433/359 444/418/344
+f 445/419/345 460/434/360 444/418/344
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+f 447/421/347 463/437/363 462/436/362 446/420/346
+f 448/422/348 464/438/364 463/437/363 447/421/347
+f 449/423/349 465/439/365 464/438/364 448/422/348
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+f 451/425/351 467/441/367 466/440/366 450/424/350
+f 452/426/352 468/442/368 467/441/367 451/425/351
+f 453/427/353 469/443/369 468/442/368 452/426/352
+f 454/428/354 470/444/370 469/443/369 453/427/353
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+f 457/431/357 473/447/373 472/446/372 456/430/356
+f 458/432/358 474/448/374 473/447/373 457/431/357
+f 459/433/359 475/449/375 474/448/374 458/432/358
+f 460/434/360 476/450/376 475/449/375 459/433/359
+f 445/419/345 461/435/361 476/450/376 460/434/360
+f 462/436/362 478/452/378 477/451/377 461/435/361
+f 463/437/363 479/453/379 478/452/378 462/436/362
+f 464/438/364 480/454/380 479/453/379 463/437/363
+f 465/439/365 481/455/381 480/454/380 464/438/364
+f 466/440/366 482/456/382 481/455/381 465/439/365
+f 467/441/367 483/457/383 482/456/382 466/440/366
+f 468/442/368 484/458/384 483/457/383 467/441/367
+f 469/443/369 485/459/385 484/458/384 468/442/368
+f 470/444/370 486/460/386 485/459/385 469/443/369
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+f 472/446/372 488/462/388 487/461/387 471/445/371
+f 473/447/373 489/463/389 488/462/388 472/446/372
+f 474/448/374 490/464/390 489/463/389 473/447/373
+f 475/449/375 491/465/391 490/464/390 474/448/374
+f 476/450/376 492/466/392 491/465/391 475/449/375
+f 461/435/361 477/451/377 492/466/392 476/450/376
+# 32 polygons - 16 triangles
+
+#
+# object led2
+#
+
+v 20.0000 25.8495 0.8829
+v 20.5945 25.8495 0.8829
+v 20.5493 26.0771 0.8829
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+v 19.7725 26.3988 0.8829
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+v 19.4055 25.8495 0.8829
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+v 20.0000 25.2550 0.8829
+v 20.2275 25.3002 0.8829
+v 20.4204 25.4291 0.8829
+v 20.5493 25.6220 0.8829
+v 21.5884 25.8495 0.4712
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+v 20.6078 27.3170 0.4712
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+v 19.3922 27.3170 0.4712
+v 18.8769 26.9727 0.4712
+v 18.5326 26.4574 0.4712
+v 18.4116 25.8495 0.4712
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+v 18.8769 24.7264 0.4712
+v 19.3922 24.3821 0.4712
+v 20.0000 24.2612 0.4712
+v 20.6078 24.3821 0.4712
+v 21.1231 24.7264 0.4712
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+v 22.0000 25.8495 -0.5226
+v 21.8478 26.6149 -0.5226
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+v 20.7654 27.6973 -0.5226
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+v 19.2346 27.6973 -0.5226
+v 18.5858 27.2637 -0.5226
+v 18.1522 26.6149 -0.5226
+v 18.0000 25.8495 -0.5226
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+v 19.2346 24.0018 -0.5226
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+v 20.7654 24.0018 -0.5226
+v 21.4142 24.4353 -0.5226
+v 21.8478 25.0842 -0.5226
+# 49 vertices
+
+vn 0.0000 -0.0000 1.0000
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+vn 0.2017 0.0835 0.9759
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+vn 0.9239 0.0000 0.3827
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+vn -0.9239 0.0000 0.3827
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+vn 0.3536 -0.8536 0.3827
+vn 0.6533 -0.6533 0.3827
+vn 0.8536 -0.3536 0.3827
+# 49 vertex normals
+
+vt 0.5000 0.5000 0.0000
+vt 0.6486 0.5000 0.0000
+vt 0.6373 0.5569 0.0000
+vt 0.6051 0.6051 0.0000
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+vt 0.5569 0.3627 0.0000
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+vt 0.8971 0.5000 0.0000
+vt 0.8669 0.6520 0.0000
+vt 0.7808 0.7808 0.0000
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+vt 0.5000 0.8971 0.0000
+vt 0.3480 0.8669 0.0000
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+vt 0.1029 0.5000 0.0000
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+vt 0.2192 0.2192 0.0000
+vt 0.3480 0.1331 0.0000
+vt 0.5000 0.1029 0.0000
+vt 0.6520 0.1331 0.0000
+vt 0.7808 0.2192 0.0000
+vt 0.8669 0.3480 0.0000
+vt 1.0000 0.5000 0.0000
+vt 0.9619 0.6913 0.0000
+vt 0.8536 0.8536 0.0000
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+vt 0.5000 1.0000 0.0000
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+vt 0.5000 0.0000 0.0000
+vt 0.6913 0.0381 0.0000
+vt 0.8536 0.1464 0.0000
+vt 0.9619 0.3087 0.0000
+# 49 texture coords
+
+g led2
+usemtl 03___Default
+s 4
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+f 493/467/393 499/473/399 500/474/400
+f 493/467/393 500/474/400 501/475/401
+f 493/467/393 501/475/401 502/476/402
+f 493/467/393 502/476/402 503/477/403
+f 493/467/393 503/477/403 504/478/404
+f 493/467/393 504/478/404 505/479/405
+f 493/467/393 505/479/405 506/480/406
+f 493/467/393 506/480/406 507/481/407
+f 493/467/393 507/481/407 508/482/408
+f 493/467/393 508/482/408 509/483/409
+f 493/467/393 509/483/409 494/468/394
+f 494/468/394 510/484/410 511/485/411 495/469/395
+f 495/469/395 511/485/411 512/486/412 496/470/396
+f 496/470/396 512/486/412 513/487/413 497/471/397
+f 497/471/397 513/487/413 514/488/414 498/472/398
+f 498/472/398 514/488/414 515/489/415 499/473/399
+f 499/473/399 515/489/415 516/490/416 500/474/400
+f 500/474/400 516/490/416 517/491/417 501/475/401
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+f 502/476/402 518/492/418 519/493/419 503/477/403
+f 503/477/403 519/493/419 520/494/420 504/478/404
+f 504/478/404 520/494/420 521/495/421 505/479/405
+f 505/479/405 521/495/421 522/496/422 506/480/406
+f 506/480/406 522/496/422 523/497/423 507/481/407
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+f 508/482/408 524/498/424 525/499/425 509/483/409
+f 509/483/409 525/499/425 510/484/410 494/468/394
+f 510/484/410 526/500/426 527/501/427 511/485/411
+f 511/485/411 527/501/427 528/502/428 512/486/412
+f 512/486/412 528/502/428 529/503/429 513/487/413
+f 513/487/413 529/503/429 530/504/430 514/488/414
+f 514/488/414 530/504/430 531/505/431 515/489/415
+f 515/489/415 531/505/431 532/506/432 516/490/416
+f 516/490/416 532/506/432 533/507/433 517/491/417
+f 517/491/417 533/507/433 534/508/434 518/492/418
+f 518/492/418 534/508/434 535/509/435 519/493/419
+f 519/493/419 535/509/435 536/510/436 520/494/420
+f 520/494/420 536/510/436 537/511/437 521/495/421
+f 521/495/421 537/511/437 538/512/438 522/496/422
+f 522/496/422 538/512/438 539/513/439 523/497/423
+f 523/497/423 539/513/439 540/514/440 524/498/424
+f 524/498/424 540/514/440 541/515/441 525/499/425
+f 525/499/425 541/515/441 526/500/426 510/484/410
+# 32 polygons - 16 triangles
+
+#
+# object 7seg1
+#
+
+v -14.9101 33.4418 -3.5118
+v -14.9101 13.5418 -3.5118
+v -0.0434 13.5418 -3.5118
+v -0.0434 33.4418 -3.5118
+v -0.0434 13.5418 -8.5118
+v -14.9101 13.5418 -8.5118
+v -14.9101 33.4418 -8.5118
+v -0.0434 33.4418 -8.5118
+# 8 vertices
+
+vn 0.0000 -0.0000 1.0000
+vn 0.0000 0.0000 -1.0000
+vn 0.0000 -1.0000 -0.0000
+vn 1.0000 0.0000 -0.0000
+vn 0.0000 1.0000 0.0000
+vn -1.0000 0.0000 -0.0000
+# 6 vertex normals
+
+vt 0.0000 0.9995 0.9995
+vt 0.0000 0.0005 0.9995
+vt 0.0908 0.0005 0.9995
+vt 0.0908 0.9995 0.9995
+vt 0.0908 0.0005 0.0005
+vt 0.0000 0.0005 0.0005
+vt 0.0000 0.9995 0.0005
+vt 0.0908 0.9995 0.0005
+# 8 texture coords
+
+g 7seg1
+usemtl 08___Default
+s 2
+f 542/516/442 543/517/442 544/518/442 545/519/442
+s 4
+f 546/520/443 547/521/443 548/522/443 549/523/443
+s 8
+f 544/518/444 543/517/444 547/521/444 546/520/444
+s 16
+f 545/519/445 544/518/445 546/520/445 549/523/445
+s 32
+f 542/516/446 545/519/446 549/523/446 548/522/446
+s 64
+f 543/517/447 542/516/447 548/522/447 547/521/447
+# 6 polygons
+
+#
+# object 7seg0
+#
+
+v 0.0439 33.4418 -3.5118
+v 0.0439 13.5418 -3.5118
+v 14.9106 13.5418 -3.5118
+v 14.9106 33.4418 -3.5118
+v 14.9106 13.5418 -8.5118
+v 0.0439 13.5418 -8.5118
+v 0.0439 33.4418 -8.5118
+v 14.9106 33.4418 -8.5118
+# 8 vertices
+
+vn 0.0000 -0.0000 1.0000
+vn 0.0000 0.0000 -1.0000
+vn 0.0000 -1.0000 -0.0000
+vn 1.0000 0.0000 -0.0000
+vn 0.0000 1.0000 0.0000
+vn -1.0000 0.0000 -0.0000
+# 6 vertex normals
+
+vt 0.0000 0.9995 0.9995
+vt 0.0000 0.0005 0.9995
+vt 0.0908 0.0005 0.9995
+vt 0.0908 0.9995 0.9995
+vt 0.0908 0.0005 0.0005
+vt 0.0000 0.0005 0.0005
+vt 0.0000 0.9995 0.0005
+vt 0.0908 0.9995 0.0005
+# 8 texture coords
+
+g 7seg0
+usemtl 08___Default
+s 2
+f 550/524/448 551/525/448 552/526/448 553/527/448
+s 4
+f 554/528/449 555/529/449 556/530/449 557/531/449
+s 8
+f 552/526/450 551/525/450 555/529/450 554/528/450
+s 16
+f 553/527/451 552/526/451 554/528/451 557/531/451
+s 32
+f 550/524/452 553/527/452 557/531/452 556/530/452
+s 64
+f 551/525/453 550/524/453 556/530/453 555/529/453
+# 6 polygons
+
--- /dev/null
+ GNU GENERAL PUBLIC LICENSE
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+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
--- /dev/null
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+
+ This version of the GNU Lesser General Public License incorporates
+the terms and conditions of version 3 of the GNU General Public
+License, supplemented by the additional permissions listed below.
+
+ 0. Additional Definitions.
+
+ As used herein, "this License" refers to version 3 of the GNU Lesser
+General Public License, and the "GNU GPL" refers to version 3 of the GNU
+General Public License.
+
+ "The Library" refers to a covered work governed by this License,
+other than an Application or a Combined Work as defined below.
+
+ An "Application" is any work that makes use of an interface provided
+by the Library, but which is not otherwise based on the Library.
+Defining a subclass of a class defined by the Library is deemed a mode
+of using an interface provided by the Library.
+
+ A "Combined Work" is a work produced by combining or linking an
+Application with the Library. The particular version of the Library
+with which the Combined Work was made is also called the "Linked
+Version".
+
+ The "Minimal Corresponding Source" for a Combined Work means the
+Corresponding Source for the Combined Work, excluding any source code
+for portions of the Combined Work that, considered in isolation, are
+based on the Application, and not on the Linked Version.
+
+ The "Corresponding Application Code" for a Combined Work means the
+object code and/or source code for the Application, including any data
+and utility programs needed for reproducing the Combined Work from the
+Application, but excluding the System Libraries of the Combined Work.
+
+ 1. Exception to Section 3 of the GNU GPL.
+
+ You may convey a covered work under sections 3 and 4 of this License
+without being bound by section 3 of the GNU GPL.
+
+ 2. Conveying Modified Versions.
+
+ If you modify a copy of the Library, and, in your modifications, a
+facility refers to a function or data to be supplied by an Application
+that uses the facility (other than as an argument passed when the
+facility is invoked), then you may convey a copy of the modified
+version:
+
+ a) under this License, provided that you make a good faith effort to
+ ensure that, in the event an Application does not supply the
+ function or data, the facility still operates, and performs
+ whatever part of its purpose remains meaningful, or
+
+ b) under the GNU GPL, with none of the additional permissions of
+ this License applicable to that copy.
+
+ 3. Object Code Incorporating Material from Library Header Files.
+
+ The object code form of an Application may incorporate material from
+a header file that is part of the Library. You may convey such object
+code under terms of your choice, provided that, if the incorporated
+material is not limited to numerical parameters, data structure
+layouts and accessors, or small macros, inline functions and templates
+(ten or fewer lines in length), you do both of the following:
+
+ a) Give prominent notice with each copy of the object code that the
+ Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the object code with a copy of the GNU GPL and this license
+ document.
+
+ 4. Combined Works.
+
+ You may convey a Combined Work under terms of your choice that,
+taken together, effectively do not restrict modification of the
+portions of the Library contained in the Combined Work and reverse
+engineering for debugging such modifications, if you also do each of
+the following:
+
+ a) Give prominent notice with each copy of the Combined Work that
+ the Library is used in it and that the Library and its use are
+ covered by this License.
+
+ b) Accompany the Combined Work with a copy of the GNU GPL and this license
+ document.
+
+ c) For a Combined Work that displays copyright notices during
+ execution, include the copyright notice for the Library among
+ these notices, as well as a reference directing the user to the
+ copies of the GNU GPL and this license document.
+
+ d) Do one of the following:
+
+ 0) Convey the Minimal Corresponding Source under the terms of this
+ License, and the Corresponding Application Code in a form
+ suitable for, and under terms that permit, the user to
+ recombine or relink the Application with a modified version of
+ the Linked Version to produce a modified Combined Work, in the
+ manner specified by section 6 of the GNU GPL for conveying
+ Corresponding Source.
+
+ 1) Use a suitable shared library mechanism for linking with the
+ Library. A suitable mechanism is one that (a) uses at run time
+ a copy of the Library already present on the user's computer
+ system, and (b) will operate properly with a modified version
+ of the Library that is interface-compatible with the Linked
+ Version.
+
+ e) Provide Installation Information, but only if you would otherwise
+ be required to provide such information under section 6 of the
+ GNU GPL, and only to the extent that such information is
+ necessary to install and execute a modified version of the
+ Combined Work produced by recombining or relinking the
+ Application with a modified version of the Linked Version. (If
+ you use option 4d0, the Installation Information must accompany
+ the Minimal Corresponding Source and Corresponding Application
+ Code. If you use option 4d1, you must provide the Installation
+ Information in the manner specified by section 6 of the GNU GPL
+ for conveying Corresponding Source.)
+
+ 5. Combined Libraries.
+
+ You may place library facilities that are a work based on the
+Library side by side in a single library together with other library
+facilities that are not Applications and are not covered by this
+License, and convey such a combined library under terms of your
+choice, if you do both of the following:
+
+ a) Accompany the combined library with a copy of the same work based
+ on the Library, uncombined with any other library facilities,
+ conveyed under the terms of this License.
+
+ b) Give prominent notice with the combined library that part of it
+ is a work based on the Library, and explaining where to find the
+ accompanying uncombined form of the same work.
+
+ 6. Revised Versions of the GNU Lesser General Public License.
+
+ The Free Software Foundation may publish revised and/or new versions
+of the GNU Lesser General Public License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Library as you received it specifies that a certain numbered version
+of the GNU Lesser General Public License "or any later version"
+applies to it, you have the option of following the terms and
+conditions either of that published version or of any later version
+published by the Free Software Foundation. If the Library as you
+received it does not specify a version number of the GNU Lesser
+General Public License, you may choose any version of the GNU Lesser
+General Public License ever published by the Free Software Foundation.
+
+ If the Library as you received it specifies that a proxy can decide
+whether future versions of the GNU Lesser General Public License shall
+apply, that proxy's public statement of acceptance of any version is
+permanent authorization for you to choose that version for the
+Library.
--- /dev/null
+dbg = -g
+opt =
+
+csrc = $(wildcard src/*.c)
+obj = $(csrc:.c=.o)
+lib_a = libimago.a
+
+somajor = 2
+sominor = 0
+
+incdir = -I$(PREFIX)/include
+libdir = -L$(PREFIX)/lib
+
+ifeq ($(shell uname -s), Darwin)
+ lib_so = libimago.dylib
+ shared = -dynamiclib
+ # add macports and fink dirs to the include and lib paths
+ incdir += -I/opt/local/include -I/sw/local/include -I/usr/X11R6/include
+ libdir += -L/opt/local/lib -L/sw/local/lib -L/usr/X11R6/lib
+else
+ soname = libimago.so.$(somajor)
+ lib_so = $(soname).$(sominor)
+ solink = libimago.so
+ shared = -shared -Wl,-soname,$(soname)
+endif
+
+ifeq ($(shell uname -s), IRIX)
+ # add nekoware and SGI freeware dirs to the include and lib paths
+ incdir += -I/usr/nekoware/include -I/usr/freeware/include
+ libdir += -L/usr/nekoware/lib -L/usr/freeware/lib
+endif
+
+CC = gcc
+AR = ar
+CFLAGS = -pedantic -Wall $(opt) $(dbg) -fPIC -Isrc $(incdir)
+LDFLAGS = $(libdir) -lpng -lz -ljpeg -ldl
+
+.PHONY: all
+all: $(lib_a) $(lib_so)
+
+$(lib_a): $(obj)
+ $(AR) rcs $@ $^
+
+$(lib_so): $(obj)
+ $(CC) $(CFLAGS) $(shared) -o $@ $^ $(LDFLAGS)
+
+.PHONY: clean
+clean:
+ rm -f $(obj)
+
+.PHONY: distclean
+distclean:
+ rm -f $(obj) $(lib_so) $(lib_a) Makefile src/modules.c
+
+.PHONY: install
+install: $(lib_so) $(lib_a)
+ mkdir -p $(DESTDIR)$(PREFIX)/include $(DESTDIR)$(PREFIX)/lib
+ cp src/imago2.h $(DESTDIR)$(PREFIX)/include/imago2.h
+ cp $(lib_so) $(DESTDIR)$(PREFIX)/lib/$(lib_so)
+ cp $(lib_a) $(DESTDIR)$(PREFIX)/lib/$(lib_a)
+ [ -n "$(solink)" ] \
+ && cd $(DESTDIR)$(PREFIX)/lib \
+ && rm -f $(solink) $(soname) \
+ && ln -s $(lib_so) $(soname) \
+ && ln -s $(soname) $(solink) \
+ || true
+
+.PHONY: uninstall
+uninstall:
+ rm -f $(DESTDIR)$(PREFIX)/include/imago2.h
+ rm -f $(DESTDIR)$(PREFIX)/lib/$(lib_so)
+ rm -f $(DESTDIR)$(PREFIX)/lib/$(lib_a)
+ [ -n "$(solink)" ] \
+ && rm -f $(DESTDIR)$(PREFIX)/lib/$(solink) \
+ && rm -f $(DESTDIR)$(PREFIX)/lib/$(soname) \
+ || true
--- /dev/null
+imago version 2.0
+-----------------
+
+Author: John Tsiombikas <nuclear@member.fsf.org>
+
+This library is released as free software under the term of the GNU Lesser
+General Public License (LGPL) version 3 or any later version published by
+the Free Software Foundation. See COPYING and COPYING.LESSER for details.
--- /dev/null
+@set outfile=src/modules.c\r
+\r
+@echo /* this file is generated by vcconfig.bat, do not edit */ >%outfile%\r
+@echo int img_register_png(); >>%outfile%\r
+@echo int img_register_jpeg(); >>%outfile%\r
+@echo int img_register_ppm(); >>%outfile%\r
+@echo int img_register_rgbe(); >>%outfile%\r
+@echo void img_modules_init(void) >>%outfile%\r
+@echo { >>%outfile%\r
+@echo img_register_png(); >>%outfile%\r
+@echo img_register_jpeg(); >>%outfile%\r
+@echo img_register_ppm(); >>%outfile%\r
+@echo img_register_rgbe(); >>%outfile%\r
+@echo } >>%outfile%\r
--- /dev/null
+#!/bin/sh
+
+gen_module_init()
+{
+ # collect all src/file_whatever.c files
+ modules=`ls src/file_*.c 2>/dev/null | sort | sed 's/src\/file_//' | sed 's/\.c//'`
+
+ echo "/* this file is generated by $0, do not edit */"
+ for m in $modules; do
+ echo "int img_register_$m();"
+ done
+
+ echo
+ echo 'void img_modules_init(void)'
+ echo '{'
+
+ for m in $modules; do
+ echo " img_register_$m();"
+ done
+
+ echo '}'
+}
+
+gen_module_init >src/modules.c
+
+echo 'PREFIX = /usr/local' >Makefile
+cat Makefile.in >>Makefile
--- /dev/null
+\r
+Microsoft Visual Studio Solution File, Format Version 12.00\r
+# Visual Studio 2012\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imago", "imago-vs2012.vcxproj", "{1FFDD3FB-E37E-4258-8955-5583AF3A0C29}"\r
+EndProject\r
+Global\r
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
+ Debug|Win32 = Debug|Win32\r
+ Debug|x64 = Debug|x64\r
+ Release|Win32 = Release|Win32\r
+ Release|x64 = Release|x64\r
+ EndGlobalSection\r
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Debug|Win32.ActiveCfg = Debug|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Debug|Win32.Build.0 = Debug|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Debug|x64.ActiveCfg = Debug|x64\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Debug|x64.Build.0 = Debug|x64\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Release|Win32.ActiveCfg = Release|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Release|Win32.Build.0 = Release|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Release|x64.ActiveCfg = Release|x64\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Release|x64.Build.0 = Release|x64\r
+ EndGlobalSection\r
+ GlobalSection(SolutionProperties) = preSolution\r
+ HideSolutionNode = FALSE\r
+ EndGlobalSection\r
+EndGlobal\r
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+ <ItemGroup Label="ProjectConfigurations">\r
+ <ProjectConfiguration Include="Debug|Win32">\r
+ <Configuration>Debug</Configuration>\r
+ <Platform>Win32</Platform>\r
+ </ProjectConfiguration>\r
+ <ProjectConfiguration Include="Debug|x64">\r
+ <Configuration>Debug</Configuration>\r
+ <Platform>x64</Platform>\r
+ </ProjectConfiguration>\r
+ <ProjectConfiguration Include="Release|Win32">\r
+ <Configuration>Release</Configuration>\r
+ <Platform>Win32</Platform>\r
+ </ProjectConfiguration>\r
+ <ProjectConfiguration Include="Release|x64">\r
+ <Configuration>Release</Configuration>\r
+ <Platform>x64</Platform>\r
+ </ProjectConfiguration>\r
+ </ItemGroup>\r
+ <PropertyGroup Label="Globals">\r
+ <ProjectName>libimago2</ProjectName>\r
+ <ProjectGuid>{1FFDD3FB-E37E-4258-8955-5583AF3A0C29}</ProjectGuid>\r
+ <RootNamespace>imago</RootNamespace>\r
+ <Keyword>Win32Proj</Keyword>\r
+ </PropertyGroup>\r
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
+ <PlatformToolset>v110</PlatformToolset>\r
+ <CharacterSet>Unicode</CharacterSet>\r
+ <WholeProgramOptimization>true</WholeProgramOptimization>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
+ <PlatformToolset>v100</PlatformToolset>\r
+ <CharacterSet>Unicode</CharacterSet>\r
+ <WholeProgramOptimization>true</WholeProgramOptimization>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
+ <PlatformToolset>v110</PlatformToolset>\r
+ <CharacterSet>Unicode</CharacterSet>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">\r
+ <ConfigurationType>StaticLibrary</ConfigurationType>\r
+ <PlatformToolset>v100</PlatformToolset>\r
+ <CharacterSet>Unicode</CharacterSet>\r
+ </PropertyGroup>\r
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
+ <ImportGroup Label="ExtensionSettings">\r
+ </ImportGroup>\r
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+ </ImportGroup>\r
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">\r
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+ </ImportGroup>\r
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+ </ImportGroup>\r
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">\r
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+ </ImportGroup>\r
+ <PropertyGroup Label="UserMacros" />\r
+ <PropertyGroup>\r
+ <_ProjectFileVersion>11.0.60610.1</_ProjectFileVersion>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>\r
+ <IntDir>$(Configuration)\</IntDir>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+ <TargetName>$(ProjectName)-x64</TargetName>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+ <OutDir>$(SolutionDir)$(Configuration)\</OutDir>\r
+ <IntDir>$(Configuration)\</IntDir>\r
+ </PropertyGroup>\r
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+ <TargetName>$(ProjectName)-x64</TargetName>\r
+ </PropertyGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+ <PreBuildEvent>\r
+ <Command>$(SolutionDir)\build\vcconfig.bat</Command>\r
+ </PreBuildEvent>\r
+ <ClCompile>\r
+ <Optimization>Disabled</Optimization>\r
+ <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <MinimalRebuild>true</MinimalRebuild>\r
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
+ <PrecompiledHeader />\r
+ <WarningLevel>Level3</WarningLevel>\r
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
+ <DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+ </ClCompile>\r
+ </ItemDefinitionGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+ <PreBuildEvent>\r
+ <Command>$(SolutionDir)\build\vcconfig.bat</Command>\r
+ </PreBuildEvent>\r
+ <ClCompile>\r
+ <Optimization>Disabled</Optimization>\r
+ <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
+ <PrecompiledHeader>\r
+ </PrecompiledHeader>\r
+ <WarningLevel>Level3</WarningLevel>\r
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+ <DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+ </ClCompile>\r
+ <PostBuildEvent>\r
+ <Command>mkdir $(SolutionDir)\usr\include\r
+mkdir $(SolutionDir)\usr\lib\r
+copy /Y $(SolutionDir)\src\imago2.h $(SolutionDir)\usr\include\\r
+copy /Y $(TargetPath) $(SolutionDir)\usr\lib\</Command>\r
+ </PostBuildEvent>\r
+ </ItemDefinitionGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+ <ClCompile>\r
+ <Optimization>MaxSpeed</Optimization>\r
+ <IntrinsicFunctions>true</IntrinsicFunctions>\r
+ <WholeProgramOptimization>false</WholeProgramOptimization>\r
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
+ <FunctionLevelLinking>true</FunctionLevelLinking>\r
+ <PrecompiledHeader />\r
+ <WarningLevel>Level3</WarningLevel>\r
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+ <DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+ </ClCompile>\r
+ </ItemDefinitionGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+ <ClCompile>\r
+ <Optimization>MaxSpeed</Optimization>\r
+ <IntrinsicFunctions>true</IntrinsicFunctions>\r
+ <WholeProgramOptimization>false</WholeProgramOptimization>\r
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
+ <FunctionLevelLinking>true</FunctionLevelLinking>\r
+ <PrecompiledHeader>\r
+ </PrecompiledHeader>\r
+ <WarningLevel>Level3</WarningLevel>\r
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+ <DisableSpecificWarnings>4244;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>\r
+ </ClCompile>\r
+ <PostBuildEvent>\r
+ <Command>mkdir $(SolutionDir)\usr\include\r
+mkdir $(SolutionDir)\usr\lib\r
+copy /Y $(SolutionDir)\src\imago2.h $(SolutionDir)\usr\include\\r
+copy /Y $(TargetPath) $(SolutionDir)\usr\lib\</Command>\r
+ </PostBuildEvent>\r
+ </ItemDefinitionGroup>\r
+ <ItemGroup>\r
+ <ClCompile Include="src\conv.c" />\r
+ <ClCompile Include="src\file_jpeg.c" />\r
+ <ClCompile Include="src\file_png.c" />\r
+ <ClCompile Include="src\file_ppm.c" />\r
+ <ClCompile Include="src\file_rgbe.c" />\r
+ <ClCompile Include="src\ftype_module.c" />\r
+ <ClCompile Include="src\imago2.c" />\r
+ <ClCompile Include="src\imago_gl.c" />\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <ClInclude Include="src\ftype_module.h" />\r
+ <ClInclude Include="src\imago2.h" />\r
+ </ItemGroup>\r
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
+ <ImportGroup Label="ExtensionTargets">\r
+ </ImportGroup>\r
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+ <ItemGroup>\r
+ <Filter Include="Source Files">\r
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>\r
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>\r
+ </Filter>\r
+ <Filter Include="Header Files">\r
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>\r
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>\r
+ </Filter>\r
+ <Filter Include="Resource Files">\r
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>\r
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>\r
+ </Filter>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <ClCompile Include="src\conv.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\file_jpeg.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\file_png.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\file_ppm.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\file_rgbe.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\ftype_module.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\imago2.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ <ClCompile Include="src\imago_gl.c">\r
+ <Filter>Source Files</Filter>\r
+ </ClCompile>\r
+ </ItemGroup>\r
+ <ItemGroup>\r
+ <ClInclude Include="src\ftype_module.h">\r
+ <Filter>Header Files</Filter>\r
+ </ClInclude>\r
+ <ClInclude Include="src\imago2.h">\r
+ <Filter>Header Files</Filter>\r
+ </ClInclude>\r
+ </ItemGroup>\r
+</Project>
\ No newline at end of file
--- /dev/null
+\r
+Microsoft Visual Studio Solution File, Format Version 10.00\r
+# Visual Studio 2008\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "imago", "imago.vcproj", "{1FFDD3FB-E37E-4258-8955-5583AF3A0C29}"\r
+EndProject\r
+Global\r
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
+ Debug|Win32 = Debug|Win32\r
+ Release|Win32 = Release|Win32\r
+ EndGlobalSection\r
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Debug|Win32.ActiveCfg = Debug|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Debug|Win32.Build.0 = Debug|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Release|Win32.ActiveCfg = Release|Win32\r
+ {1FFDD3FB-E37E-4258-8955-5583AF3A0C29}.Release|Win32.Build.0 = Release|Win32\r
+ EndGlobalSection\r
+ GlobalSection(SolutionProperties) = preSolution\r
+ HideSolutionNode = FALSE\r
+ EndGlobalSection\r
+EndGlobal\r
--- /dev/null
+<?xml version="1.0" encoding="windows-1253"?>\r
+<VisualStudioProject\r
+ ProjectType="Visual C++"\r
+ Version="9.00"\r
+ Name="libimago2"\r
+ ProjectGUID="{1FFDD3FB-E37E-4258-8955-5583AF3A0C29}"\r
+ RootNamespace="imago"\r
+ Keyword="Win32Proj"\r
+ TargetFrameworkVersion="196613"\r
+ >\r
+ <Platforms>\r
+ <Platform\r
+ Name="Win32"\r
+ />\r
+ </Platforms>\r
+ <ToolFiles>\r
+ </ToolFiles>\r
+ <Configurations>\r
+ <Configuration\r
+ Name="Debug|Win32"\r
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+ IntermediateDirectory="$(ConfigurationName)"\r
+ ConfigurationType="4"\r
+ CharacterSet="1"\r
+ >\r
+ <Tool\r
+ Name="VCPreBuildEventTool"\r
+ CommandLine="$(SolutionDir)\build\vcconfig.bat"\r
+ />\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ />\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ />\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="0"\r
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"\r
+ MinimalRebuild="true"\r
+ BasicRuntimeChecks="3"\r
+ RuntimeLibrary="3"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ DebugInformationFormat="4"\r
+ DisableSpecificWarnings="4244;4996"\r
+ />\r
+ <Tool\r
+ Name="VCManagedResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCPreLinkEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCLibrarianTool"\r
+ />\r
+ <Tool\r
+ Name="VCALinkTool"\r
+ />\r
+ <Tool\r
+ Name="VCXDCMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCBscMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCFxCopTool"\r
+ />\r
+ <Tool\r
+ Name="VCPostBuildEventTool"\r
+ />\r
+ </Configuration>\r
+ <Configuration\r
+ Name="Release|Win32"\r
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"\r
+ IntermediateDirectory="$(ConfigurationName)"\r
+ ConfigurationType="4"\r
+ CharacterSet="1"\r
+ WholeProgramOptimization="1"\r
+ >\r
+ <Tool\r
+ Name="VCPreBuildEventTool"\r
+ CommandLine="$(SolutionDir)\build\vcconfig.bat"\r
+ />\r
+ <Tool\r
+ Name="VCCustomBuildTool"\r
+ />\r
+ <Tool\r
+ Name="VCXMLDataGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCWebServiceProxyGeneratorTool"\r
+ />\r
+ <Tool\r
+ Name="VCMIDLTool"\r
+ />\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ Optimization="2"\r
+ EnableIntrinsicFunctions="true"\r
+ WholeProgramOptimization="false"\r
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"\r
+ RuntimeLibrary="2"\r
+ EnableFunctionLevelLinking="true"\r
+ UsePrecompiledHeader="0"\r
+ WarningLevel="3"\r
+ DebugInformationFormat="3"\r
+ DisableSpecificWarnings="4244;4996"\r
+ />\r
+ <Tool\r
+ Name="VCManagedResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCResourceCompilerTool"\r
+ />\r
+ <Tool\r
+ Name="VCPreLinkEventTool"\r
+ />\r
+ <Tool\r
+ Name="VCLibrarianTool"\r
+ />\r
+ <Tool\r
+ Name="VCALinkTool"\r
+ />\r
+ <Tool\r
+ Name="VCXDCMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCBscMakeTool"\r
+ />\r
+ <Tool\r
+ Name="VCFxCopTool"\r
+ />\r
+ <Tool\r
+ Name="VCPostBuildEventTool"\r
+ CommandLine="mkdir usr\include
mkdir usr\lib
copy /Y src\imago2.h usr\include\imago2.h
copy /Y $(TargetPath) usr\lib\
"\r
+ />\r
+ </Configuration>\r
+ </Configurations>\r
+ <References>\r
+ </References>\r
+ <Files>\r
+ <Filter\r
+ Name="Source Files"\r
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"\r
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"\r
+ >\r
+ <File\r
+ RelativePath=".\src\conv.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\file_jpeg.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\file_png.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\file_ppm.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\file_rgbe.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\ftype_module.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\imago2.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\imago_gl.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\modules.c"\r
+ >\r
+ </File>\r
+ </Filter>\r
+ <Filter\r
+ Name="Header Files"\r
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"\r
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"\r
+ >\r
+ <File\r
+ RelativePath=".\src\ftype_module.h"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath=".\src\imago2.h"\r
+ >\r
+ </File>\r
+ </Filter>\r
+ </Files>\r
+ <Globals>\r
+ </Globals>\r
+</VisualStudioProject>\r
--- /dev/null
+mkdir c:\usr\include\\r
+copy /Y usr\include\* c:\usr\include\\r
+mkdir c:\usr\lib\r
+copy /Y usr\lib\* c:\usr\lib\\r
+pause\r
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <string.h>
+#include "imago2.h"
+
+/* pixel-format conversions are sub-optimal at the moment to avoid
+ * writing a lot of code. optimize at some point ?
+ */
+
+#define CLAMP(x, a, b) ((x) < (a) ? (a) : ((x) > (b) ? (b) : (x)))
+
+struct pixel {
+ float r, g, b, a;
+};
+
+static void unpack_grey8(struct pixel *unp, void *pptr, int count);
+static void unpack_rgb24(struct pixel *unp, void *pptr, int count);
+static void unpack_rgba32(struct pixel *unp, void *pptr, int count);
+static void unpack_greyf(struct pixel *unp, void *pptr, int count);
+static void unpack_rgbf(struct pixel *unp, void *pptr, int count);
+static void unpack_rgbaf(struct pixel *unp, void *pptr, int count);
+
+static void pack_grey8(void *pptr, struct pixel *unp, int count);
+static void pack_rgb24(void *pptr, struct pixel *unp, int count);
+static void pack_rgba32(void *pptr, struct pixel *unp, int count);
+static void pack_greyf(void *pptr, struct pixel *unp, int count);
+static void pack_rgbf(void *pptr, struct pixel *unp, int count);
+static void pack_rgbaf(void *pptr, struct pixel *unp, int count);
+
+/* XXX keep in sync with enum img_fmt at imago2.h */
+static void (*unpack[])(struct pixel*, void*, int) = {
+ unpack_grey8,
+ unpack_rgb24,
+ unpack_rgba32,
+ unpack_greyf,
+ unpack_rgbf,
+ unpack_rgbaf
+};
+
+/* XXX keep in sync with enum img_fmt at imago2.h */
+static void (*pack[])(void*, struct pixel*, int) = {
+ pack_grey8,
+ pack_rgb24,
+ pack_rgba32,
+ pack_greyf,
+ pack_rgbf,
+ pack_rgbaf
+};
+
+
+int img_convert(struct img_pixmap *img, enum img_fmt tofmt)
+{
+ struct pixel pbuf[8];
+ int bufsz = (img->width & 7) == 0 ? 8 : ((img->width & 3) == 0 ? 4 : 1);
+ int i, num_pix = img->width * img->height;
+ int num_iter = num_pix / bufsz;
+ char *sptr, *dptr;
+ struct img_pixmap nimg;
+
+ if(img->fmt == tofmt) {
+ return 0; /* nothing to do */
+ }
+
+ img_init(&nimg);
+ if(img_set_pixels(&nimg, img->width, img->height, tofmt, 0) == -1) {
+ img_destroy(&nimg);
+ return -1;
+ }
+
+ sptr = img->pixels;
+ dptr = nimg.pixels;
+
+ for(i=0; i<num_iter; i++) {
+ unpack[img->fmt](pbuf, sptr, bufsz);
+ pack[tofmt](dptr, pbuf, bufsz);
+
+ sptr += bufsz * img->pixelsz;
+ dptr += bufsz * nimg.pixelsz;
+ }
+
+ img_copy(img, &nimg);
+ img_destroy(&nimg);
+ return 0;
+}
+
+/* the following functions *could* benefit from SIMD */
+
+static void unpack_grey8(struct pixel *unp, void *pptr, int count)
+{
+ int i;
+ unsigned char *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ unp->r = unp->g = unp->b = (float)*pix++ / 255.0;
+ unp->a = 1.0;
+ unp++;
+ }
+}
+
+static void unpack_rgb24(struct pixel *unp, void *pptr, int count)
+{
+ int i;
+ unsigned char *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ unp->r = (float)*pix++ / 255.0;
+ unp->g = (float)*pix++ / 255.0;
+ unp->b = (float)*pix++ / 255.0;
+ unp->a = 1.0;
+ unp++;
+ }
+}
+
+static void unpack_rgba32(struct pixel *unp, void *pptr, int count)
+{
+ int i;
+ unsigned char *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ unp->r = (float)*pix++ / 255.0;
+ unp->g = (float)*pix++ / 255.0;
+ unp->b = (float)*pix++ / 255.0;
+ unp->a = (float)*pix++ / 255.0;
+ unp++;
+ }
+}
+
+static void unpack_greyf(struct pixel *unp, void *pptr, int count)
+{
+ int i;
+ float *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ unp->r = unp->g = unp->b = *pix++;
+ unp->a = 1.0;
+ unp++;
+ }
+}
+
+static void unpack_rgbf(struct pixel *unp, void *pptr, int count)
+{
+ int i;
+ float *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ unp->r = *pix++;
+ unp->g = *pix++;
+ unp->b = *pix++;
+ unp->a = 1.0;
+ unp++;
+ }
+}
+
+static void unpack_rgbaf(struct pixel *unp, void *pptr, int count)
+{
+ int i;
+ float *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ unp->r = *pix++;
+ unp->g = *pix++;
+ unp->b = *pix++;
+ unp->a = *pix++;
+ unp++;
+ }
+}
+
+
+static void pack_grey8(void *pptr, struct pixel *unp, int count)
+{
+ int i;
+ unsigned char *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ int lum = (int)(255.0 * (unp->r + unp->g + unp->b) / 3.0);
+ *pix++ = CLAMP(lum, 0, 255);
+ unp++;
+ }
+}
+
+static void pack_rgb24(void *pptr, struct pixel *unp, int count)
+{
+ int i;
+ unsigned char *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ int r = (int)(unp->r * 255.0);
+ int g = (int)(unp->g * 255.0);
+ int b = (int)(unp->b * 255.0);
+
+ *pix++ = CLAMP(r, 0, 255);
+ *pix++ = CLAMP(g, 0, 255);
+ *pix++ = CLAMP(b, 0, 255);
+ unp++;
+ }
+}
+
+static void pack_rgba32(void *pptr, struct pixel *unp, int count)
+{
+ int i;
+ unsigned char *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ int r = (int)(unp->r * 255.0);
+ int g = (int)(unp->g * 255.0);
+ int b = (int)(unp->b * 255.0);
+ int a = (int)(unp->a * 255.0);
+
+ *pix++ = CLAMP(r, 0, 255);
+ *pix++ = CLAMP(g, 0, 255);
+ *pix++ = CLAMP(b, 0, 255);
+ *pix++ = CLAMP(a, 0, 255);
+ unp++;
+ }
+}
+
+static void pack_greyf(void *pptr, struct pixel *unp, int count)
+{
+ int i;
+ float *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ *pix++ = (unp->r + unp->g + unp->b) / 3.0;
+ unp++;
+ }
+}
+
+static void pack_rgbf(void *pptr, struct pixel *unp, int count)
+{
+ int i;
+ float *pix = pptr;
+
+ for(i=0; i<count; i++) {
+ *pix++ = unp->r;
+ *pix++ = unp->g;
+ *pix++ = unp->b;
+ unp++;
+ }
+}
+
+static void pack_rgbaf(void *pptr, struct pixel *unp, int count)
+{
+ memcpy(pptr, unp, count * sizeof *unp);
+}
+
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/* -- JPEG module -- */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef WIN32
+#include <windows.h>
+#define HAVE_BOOLEAN
+#endif
+
+#include <jpeglib.h>
+#include "imago2.h"
+#include "ftype_module.h"
+
+#define INPUT_BUF_SIZE 512
+#define OUTPUT_BUF_SIZE 512
+
+/* data source manager: adapted from jdatasrc.c */
+struct src_mgr {
+ struct jpeg_source_mgr pub;
+
+ struct img_io *io;
+ unsigned char buffer[INPUT_BUF_SIZE];
+ int start_of_file;
+};
+
+/* data destination manager: adapted from jdatadst.c */
+struct dst_mgr {
+ struct jpeg_destination_mgr pub;
+
+ struct img_io *io;
+ unsigned char buffer[OUTPUT_BUF_SIZE];
+};
+
+static int check(struct img_io *io);
+static int read(struct img_pixmap *img, struct img_io *io);
+static int write(struct img_pixmap *img, struct img_io *io);
+
+/* read source functions */
+static void init_source(j_decompress_ptr jd);
+static boolean fill_input_buffer(j_decompress_ptr jd);
+static void skip_input_data(j_decompress_ptr jd, long num_bytes);
+static void term_source(j_decompress_ptr jd);
+
+/* write destination functions */
+static void init_destination(j_compress_ptr jc);
+static boolean empty_output_buffer(j_compress_ptr jc);
+static void term_destination(j_compress_ptr jc);
+
+int img_register_jpeg(void)
+{
+ static struct ftype_module mod = {".jpg", check, read, write};
+ return img_register_module(&mod);
+}
+
+
+static int check(struct img_io *io)
+{
+ unsigned char sig[10];
+
+ long pos = io->seek(0, SEEK_CUR, io->uptr);
+
+ if(io->read(sig, 10, io->uptr) < 10) {
+ io->seek(pos, SEEK_SET, io->uptr);
+ return -1;
+ }
+
+ if(memcmp(sig, "\xff\xd8\xff\xe0", 4) != 0 && memcmp(sig, "\xff\xd8\xff\xe1", 4) != 0
+ && memcmp(sig + 6, "JFIF", 4) != 0) {
+ io->seek(pos, SEEK_SET, io->uptr);
+ return -1;
+ }
+ io->seek(pos, SEEK_SET, io->uptr);
+ return 0;
+}
+
+static int read(struct img_pixmap *img, struct img_io *io)
+{
+ int i, nlines = 0;
+ struct jpeg_decompress_struct cinfo;
+ struct jpeg_error_mgr jerr;
+ struct src_mgr src;
+ unsigned char **scanlines;
+
+ io->seek(0, SEEK_CUR, io->uptr);
+
+ cinfo.err = jpeg_std_error(&jerr); /* XXX change... */
+ jpeg_create_decompress(&cinfo);
+
+ src.pub.init_source = init_source;
+ src.pub.fill_input_buffer = fill_input_buffer;
+ src.pub.skip_input_data = skip_input_data;
+ src.pub.resync_to_restart = jpeg_resync_to_restart;
+ src.pub.term_source = term_source;
+ src.pub.next_input_byte = 0;
+ src.pub.bytes_in_buffer = 0;
+ src.io = io;
+ cinfo.src = (struct jpeg_source_mgr*)&src;
+
+ jpeg_read_header(&cinfo, 1);
+ cinfo.out_color_space = JCS_RGB;
+
+ if(img_set_pixels(img, cinfo.image_width, cinfo.image_height, IMG_FMT_RGB24, 0) == -1) {
+ jpeg_destroy_decompress(&cinfo);
+ return -1;
+ }
+
+ if(!(scanlines = malloc(img->height * sizeof *scanlines))) {
+ jpeg_destroy_decompress(&cinfo);
+ return -1;
+ }
+ scanlines[0] = img->pixels;
+ for(i=1; i<img->height; i++) {
+ scanlines[i] = scanlines[i - 1] + img->width * img->pixelsz;
+ }
+
+ jpeg_start_decompress(&cinfo);
+ while(nlines < img->height) {
+ int res = jpeg_read_scanlines(&cinfo, scanlines + nlines, img->height - nlines);
+ nlines += res;
+ }
+ jpeg_finish_decompress(&cinfo);
+ jpeg_destroy_decompress(&cinfo);
+
+ free(scanlines);
+ return 0;
+}
+
+static int write(struct img_pixmap *img, struct img_io *io)
+{
+ int i, nlines = 0;
+ struct jpeg_compress_struct cinfo;
+ struct jpeg_error_mgr jerr;
+ struct dst_mgr dest;
+ struct img_pixmap tmpimg;
+ unsigned char **scanlines;
+
+ img_init(&tmpimg);
+
+ if(img->fmt != IMG_FMT_RGB24) {
+ if(img_copy(&tmpimg, img) == -1) {
+ return -1;
+ }
+ if(img_convert(&tmpimg, IMG_FMT_RGB24) == -1) {
+ img_destroy(&tmpimg);
+ return -1;
+ }
+ img = &tmpimg;
+ }
+
+ if(!(scanlines = malloc(img->height * sizeof *scanlines))) {
+ img_destroy(&tmpimg);
+ return -1;
+ }
+ scanlines[0] = img->pixels;
+ for(i=1; i<img->height; i++) {
+ scanlines[i] = scanlines[i - 1] + img->width * img->pixelsz;
+ }
+
+ cinfo.err = jpeg_std_error(&jerr); /* XXX */
+ jpeg_create_compress(&cinfo);
+
+ dest.pub.init_destination = init_destination;
+ dest.pub.empty_output_buffer = empty_output_buffer;
+ dest.pub.term_destination = term_destination;
+ dest.io = io;
+ cinfo.dest = (struct jpeg_destination_mgr*)&dest;
+
+ cinfo.image_width = img->width;
+ cinfo.image_height = img->height;
+ cinfo.input_components = 3;
+ cinfo.in_color_space = JCS_RGB;
+
+ jpeg_set_defaults(&cinfo);
+
+ jpeg_start_compress(&cinfo, 1);
+ while(nlines < img->height) {
+ int res = jpeg_write_scanlines(&cinfo, scanlines + nlines, img->height - nlines);
+ nlines += res;
+ }
+ jpeg_finish_compress(&cinfo);
+ jpeg_destroy_compress(&cinfo);
+
+ free(scanlines);
+ img_destroy(&tmpimg);
+ return 0;
+}
+
+/* -- read source functions --
+ * the following functions are adapted from jdatasrc.c in jpeglib
+ */
+static void init_source(j_decompress_ptr jd)
+{
+ struct src_mgr *src = (struct src_mgr*)jd->src;
+ src->start_of_file = 1;
+}
+
+static boolean fill_input_buffer(j_decompress_ptr jd)
+{
+ struct src_mgr *src = (struct src_mgr*)jd->src;
+ size_t nbytes;
+
+ nbytes = src->io->read(src->buffer, INPUT_BUF_SIZE, src->io->uptr);
+
+ if(nbytes <= 0) {
+ if(src->start_of_file) {
+ return 0;
+ }
+ /* insert a fake EOI marker */
+ src->buffer[0] = 0xff;
+ src->buffer[1] = JPEG_EOI;
+ nbytes = 2;
+ }
+
+ src->pub.next_input_byte = src->buffer;
+ src->pub.bytes_in_buffer = nbytes;
+ src->start_of_file = 0;
+ return 1;
+}
+
+static void skip_input_data(j_decompress_ptr jd, long num_bytes)
+{
+ struct src_mgr *src = (struct src_mgr*)jd->src;
+
+ if(num_bytes > 0) {
+ while(num_bytes > (long)src->pub.bytes_in_buffer) {
+ num_bytes -= (long)src->pub.bytes_in_buffer;
+ fill_input_buffer(jd);
+ }
+ src->pub.next_input_byte += (size_t)num_bytes;
+ src->pub.bytes_in_buffer -= (size_t)num_bytes;
+ }
+}
+
+static void term_source(j_decompress_ptr jd)
+{
+ /* nothing to see here, move along */
+}
+
+
+/* -- write destination functions --
+ * the following functions are adapted from jdatadst.c in jpeglib
+ */
+static void init_destination(j_compress_ptr jc)
+{
+ struct dst_mgr *dest = (struct dst_mgr*)jc->dest;
+
+ dest->pub.next_output_byte = dest->buffer;
+ dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
+}
+
+static boolean empty_output_buffer(j_compress_ptr jc)
+{
+ struct dst_mgr *dest = (struct dst_mgr*)jc->dest;
+
+ if(dest->io->write(dest->buffer, OUTPUT_BUF_SIZE, dest->io->uptr) != OUTPUT_BUF_SIZE) {
+ return 0;
+ }
+
+ dest->pub.next_output_byte = dest->buffer;
+ dest->pub.free_in_buffer = OUTPUT_BUF_SIZE;
+ return 1;
+}
+
+static void term_destination(j_compress_ptr jc)
+{
+ struct dst_mgr *dest = (struct dst_mgr*)jc->dest;
+ size_t datacount = OUTPUT_BUF_SIZE - dest->pub.free_in_buffer;
+
+ /* write any remaining data in the buffer */
+ if(datacount > 0) {
+ dest->io->write(dest->buffer, datacount, dest->io->uptr);
+ }
+ /* XXX flush? ... */
+}
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/* -- PNG module -- */
+
+#include <stdlib.h>
+#include <png.h>
+#include "imago2.h"
+#include "ftype_module.h"
+
+static int check_file(struct img_io *io);
+static int read_file(struct img_pixmap *img, struct img_io *io);
+static int write_file(struct img_pixmap *img, struct img_io *io);
+
+static void read_func(png_struct *png, unsigned char *data, size_t len);
+static void write_func(png_struct *png, unsigned char *data, size_t len);
+static void flush_func(png_struct *png);
+
+static int png_type_to_fmt(int color_type, int channel_bits);
+static int fmt_to_png_type(enum img_fmt fmt);
+
+
+int img_register_png(void)
+{
+ static struct ftype_module mod = {".png", check_file, read_file, write_file};
+ return img_register_module(&mod);
+}
+
+static int check_file(struct img_io *io)
+{
+ unsigned char sig[8];
+ int res;
+ long pos = io->seek(0, SEEK_CUR, io->uptr);
+
+ if(io->read(sig, 8, io->uptr) < 8) {
+ io->seek(pos, SEEK_SET, io->uptr);
+ return -1;
+ }
+
+ res = png_sig_cmp(sig, 0, 8) == 0 ? 0 : -1;
+ io->seek(pos, SEEK_SET, io->uptr);
+ return res;
+}
+
+static int read_file(struct img_pixmap *img, struct img_io *io)
+{
+ png_struct *png;
+ png_info *info;
+ int channel_bits, color_type, ilace_type, compression, filtering, fmt;
+ png_uint_32 xsz, ysz;
+
+ if(!(png = png_create_read_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0))) {
+ return -1;
+ }
+
+ if(!(info = png_create_info_struct(png))) {
+ png_destroy_read_struct(&png, 0, 0);
+ return -1;
+ }
+
+ if(setjmp(png_jmpbuf(png))) {
+ png_destroy_read_struct(&png, &info, 0);
+ return -1;
+ }
+
+ png_set_read_fn(png, io, read_func);
+ png_set_sig_bytes(png, 0);
+ png_read_png(png, info, 0, 0);
+
+ png_get_IHDR(png, info, &xsz, &ysz, &channel_bits, &color_type, &ilace_type,
+ &compression, &filtering);
+ if((fmt = png_type_to_fmt(color_type, channel_bits)) == -1) {
+ png_destroy_read_struct(&png, &info, 0);
+ return -1;
+ }
+
+ if(img_set_pixels(img, xsz, ysz, fmt, 0) == -1) {
+ png_destroy_read_struct(&png, &info, 0);
+ return -1;
+ }
+
+
+ if(channel_bits == 8) {
+ unsigned int i;
+ unsigned char **lineptr = (unsigned char**)png_get_rows(png, info);
+ unsigned char *dest = img->pixels;
+
+ for(i=0; i<ysz; i++) {
+ memcpy(dest, lineptr[i], xsz * img->pixelsz);
+ dest += xsz * img->pixelsz;
+ }
+ } else {
+ unsigned int i, j, num_elem;
+ unsigned char **lineptr = (unsigned char**)png_get_rows(png, info);
+ float *dest = img->pixels;
+
+ num_elem = img->pixelsz / sizeof(float);
+ for(i=0; i<ysz; i++) {
+ for(j=0; j<xsz * num_elem; j++) {
+ unsigned short val = (lineptr[i][j * 2] << 8) | lineptr[i][j * 2 + 1];
+ *dest++ = (float)val / 65535.0;
+ }
+ }
+ }
+
+
+ png_destroy_read_struct(&png, &info, 0);
+ return 0;
+}
+
+
+static int write_file(struct img_pixmap *img, struct img_io *io)
+{
+ png_struct *png;
+ png_info *info;
+ png_text txt;
+ struct img_pixmap tmpimg;
+ unsigned char **rows;
+ unsigned char *pixptr;
+ int i, coltype;
+
+ img_init(&tmpimg);
+
+ if(!(png = png_create_write_struct(PNG_LIBPNG_VER_STRING, 0, 0, 0))) {
+ return -1;
+ }
+ if(!(info = png_create_info_struct(png))) {
+ png_destroy_write_struct(&png, 0);
+ return -1;
+ }
+
+ /* if the input image is floating-point, we need to convert it to integer */
+ if(img_is_float(img)) {
+ if(img_copy(&tmpimg, img) == -1) {
+ return -1;
+ }
+ if(img_to_integer(&tmpimg) == -1) {
+ img_destroy(&tmpimg);
+ return -1;
+ }
+ img = &tmpimg;
+ }
+
+ txt.compression = PNG_TEXT_COMPRESSION_NONE;
+ txt.key = "Software";
+ txt.text = "libimago2";
+ txt.text_length = 0;
+
+ if(setjmp(png_jmpbuf(png))) {
+ png_destroy_write_struct(&png, &info);
+ img_destroy(&tmpimg);
+ return -1;
+ }
+ png_set_write_fn(png, io, write_func, flush_func);
+
+ coltype = fmt_to_png_type(img->fmt);
+ png_set_IHDR(png, info, img->width, img->height, 8, coltype, PNG_INTERLACE_NONE,
+ PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+ png_set_text(png, info, &txt, 1);
+
+ if(!(rows = malloc(img->height * sizeof *rows))) {
+ png_destroy_write_struct(&png, &info);
+ img_destroy(&tmpimg);
+ return -1;
+ }
+
+ pixptr = img->pixels;
+ for(i=0; i<img->height; i++) {
+ rows[i] = pixptr;
+ pixptr += img->width * img->pixelsz;
+ }
+ png_set_rows(png, info, rows);
+
+ png_write_png(png, info, 0, 0);
+ png_write_end(png, info);
+ png_destroy_write_struct(&png, &info);
+
+ free(rows);
+
+ img_destroy(&tmpimg);
+ return 0;
+}
+
+static void read_func(png_struct *png, unsigned char *data, size_t len)
+{
+ struct img_io *io = (struct img_io*)png_get_io_ptr(png);
+
+ if(io->read(data, len, io->uptr) == -1) {
+ longjmp(png_jmpbuf(png), 1);
+ }
+}
+
+static void write_func(png_struct *png, unsigned char *data, size_t len)
+{
+ struct img_io *io = (struct img_io*)png_get_io_ptr(png);
+
+ if(io->write(data, len, io->uptr) == -1) {
+ longjmp(png_jmpbuf(png), 1);
+ }
+}
+
+static void flush_func(png_struct *png)
+{
+ /* XXX does it matter that we can't flush? */
+}
+
+static int png_type_to_fmt(int color_type, int channel_bits)
+{
+ /* only 8 and 16 bits per channel ar supported at the moment */
+ if(channel_bits != 8 && channel_bits != 16) {
+ return -1;
+ }
+
+ switch(color_type) {
+ case PNG_COLOR_TYPE_RGB:
+ return channel_bits == 16 ? IMG_FMT_RGBF : IMG_FMT_RGB24;
+
+ case PNG_COLOR_TYPE_RGB_ALPHA:
+ return channel_bits == 16 ? IMG_FMT_RGBAF : IMG_FMT_RGBA32;
+
+ case PNG_COLOR_TYPE_GRAY:
+ return channel_bits == 16 ? IMG_FMT_GREYF : IMG_FMT_GREY8;
+
+ default:
+ break;
+ }
+ return -1;
+}
+
+static int fmt_to_png_type(enum img_fmt fmt)
+{
+ switch(fmt) {
+ case IMG_FMT_GREY8:
+ return PNG_COLOR_TYPE_GRAY;
+
+ case IMG_FMT_RGB24:
+ return PNG_COLOR_TYPE_RGB;
+
+ case IMG_FMT_RGBA32:
+ return PNG_COLOR_TYPE_RGBA;
+
+ default:
+ break;
+ }
+ return -1;
+}
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/* -- Portable Pixmap (PPM) module -- */
+
+#include <string.h>
+#include "imago2.h"
+#include "ftype_module.h"
+
+static int check(struct img_io *io);
+static int read(struct img_pixmap *img, struct img_io *io);
+static int write(struct img_pixmap *img, struct img_io *io);
+
+int img_register_ppm(void)
+{
+ static struct ftype_module mod = {".ppm", check, read, write};
+ return img_register_module(&mod);
+}
+
+
+static int check(struct img_io *io)
+{
+ char id[2];
+ int res = -1;
+ long pos = io->seek(0, SEEK_CUR, io->uptr);
+
+ if(io->read(id, 2, io->uptr) < 2) {
+ io->seek(pos, SEEK_SET, io->uptr);
+ return -1;
+ }
+
+ if(id[0] == 'P' && (id[1] == '6' || id[1] == '3')) {
+ res = 0;
+ }
+ io->seek(pos, SEEK_SET, io->uptr);
+ return res;
+}
+
+static int iofgetc(struct img_io *io)
+{
+ char c;
+ return io->read(&c, 1, io->uptr) < 1 ? -1 : c;
+}
+
+static char *iofgets(char *buf, int size, struct img_io *io)
+{
+ int c;
+ char *ptr = buf;
+
+ while(--size > 0 && (c = iofgetc(io)) != -1) {
+ *ptr++ = c;
+ if(c == '\n') break;
+ }
+ *ptr = 0;
+
+ return ptr == buf ? 0 : buf;
+}
+
+/* TODO: implement P3 reading */
+static int read(struct img_pixmap *img, struct img_io *io)
+{
+ char buf[256];
+ int xsz, ysz, maxval, got_hdrlines = 1;
+
+ if(!iofgets(buf, sizeof buf, io)) {
+ return -1;
+ }
+ if(!(buf[0] == 'P' && (buf[1] == '6' || buf[1] == '3'))) {
+ return -1;
+ }
+
+ while(got_hdrlines < 3 && iofgets(buf, sizeof buf, io)) {
+ if(buf[0] == '#') continue;
+
+ switch(got_hdrlines) {
+ case 1:
+ if(sscanf(buf, "%d %d\n", &xsz, &ysz) < 2) {
+ return -1;
+ }
+ break;
+
+ case 2:
+ if(sscanf(buf, "%d\n", &maxval) < 1) {
+ return -1;
+ }
+ default:
+ break;
+ }
+ got_hdrlines++;
+ }
+
+ if(xsz < 1 || ysz < 1 || maxval != 255) {
+ return -1;
+ }
+
+ if(img_set_pixels(img, xsz, ysz, IMG_FMT_RGB24, 0) == -1) {
+ return -1;
+ }
+
+ if(io->read(img->pixels, xsz * ysz * 3, io->uptr) < (unsigned int)(xsz * ysz * 3)) {
+ return -1;
+ }
+ return 0;
+}
+
+static int write(struct img_pixmap *img, struct img_io *io)
+{
+ int sz;
+ char buf[256];
+ struct img_pixmap tmpimg;
+
+ img_init(&tmpimg);
+
+ if(img->fmt != IMG_FMT_RGB24) {
+ if(img_copy(&tmpimg, img) == -1) {
+ return -1;
+ }
+ if(img_convert(&tmpimg, IMG_FMT_RGB24) == -1) {
+ return -1;
+ }
+ img = &tmpimg;
+ }
+
+ sprintf(buf, "P6\n#written by libimago2\n%d %d\n255\n", img->width, img->height);
+ if(io->write(buf, strlen(buf), io->uptr) < strlen(buf)) {
+ img_destroy(&tmpimg);
+ return -1;
+ }
+
+ sz = img->width * img->height * 3;
+ if(io->write(img->pixels, sz, io->uptr) < (unsigned int)sz) {
+ img_destroy(&tmpimg);
+ return -1;
+ }
+
+ img_destroy(&tmpimg);
+ return 0;
+}
--- /dev/null
+/* This file contains code to read and write four byte rgbe file format
+ * developed by Greg Ward. It handles the conversions between rgbe and
+ * pixels consisting of floats. The data is assumed to be an array of floats.
+ * By default there are three floats per pixel in the order red, green, blue.
+ * (RGBE_DATA_??? values control this.)
+ *
+ * written by Bruce Walter (bjw@graphics.cornell.edu) 5/26/95
+ * based on code written by Greg Ward
+ * minor modifications by John Tsiombikas (nuclear@member.fsf.org) apr.9 2007
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <ctype.h>
+#include <errno.h>
+#include "imago2.h"
+#include "ftype_module.h"
+
+
+typedef struct {
+ int valid; /* indicate which fields are valid */
+ char programtype[16]; /* listed at beginning of file to identify it
+ * after "#?". defaults to "RGBE" */
+ float gamma; /* image has already been gamma corrected with
+ * given gamma. defaults to 1.0 (no correction) */
+ float exposure; /* a value of 1.0 in an image corresponds to
+ * <exposure> watts/steradian/m^2.
+ * defaults to 1.0 */
+} rgbe_header_info;
+
+
+static int check(struct img_io *io);
+static int read(struct img_pixmap *img, struct img_io *io);
+static int write(struct img_pixmap *img, struct img_io *io);
+
+static int rgbe_read_header(struct img_io *io, int *width, int *height, rgbe_header_info * info);
+static int rgbe_read_pixels_rle(struct img_io *io, float *data, int scanline_width, int num_scanlines);
+
+
+int img_register_rgbe(void)
+{
+ static struct ftype_module mod = {".rgbe", check, read, write};
+ return img_register_module(&mod);
+}
+
+
+static int check(struct img_io *io)
+{
+ int xsz, ysz, res;
+ long pos = io->seek(0, SEEK_CUR, io->uptr);
+
+ rgbe_header_info hdr;
+ res = rgbe_read_header(io, &xsz, &ysz, &hdr);
+
+ io->seek(pos, SEEK_SET, io->uptr);
+ return res;
+}
+
+static int read(struct img_pixmap *img, struct img_io *io)
+{
+ int xsz, ysz;
+ rgbe_header_info hdr;
+
+ if(rgbe_read_header(io, &xsz, &ysz, &hdr) == -1) {
+ return -1;
+ }
+
+ if(img_set_pixels(img, xsz, ysz, IMG_FMT_RGBF, 0) == -1) {
+ return -1;
+ }
+ if(rgbe_read_pixels_rle(io, img->pixels, xsz, ysz) == -1) {
+ return -1;
+ }
+ return 0;
+}
+
+static int write(struct img_pixmap *img, struct img_io *io)
+{
+ return -1; /* TODO */
+}
+
+
+static int iofgetc(struct img_io *io)
+{
+ char c;
+ return io->read(&c, 1, io->uptr) < 1 ? -1 : c;
+}
+
+static char *iofgets(char *buf, int size, struct img_io *io)
+{
+ int c;
+ char *ptr = buf;
+
+ while(--size > 0 && (c = iofgetc(io)) != -1) {
+ *ptr++ = c;
+ if(c == '\n') break;
+ }
+ *ptr = 0;
+
+ return ptr == buf ? 0 : buf;
+}
+
+
+/* flags indicating which fields in an rgbe_header_info are valid */
+#define RGBE_VALID_PROGRAMTYPE 0x01
+#define RGBE_VALID_GAMMA 0x02
+#define RGBE_VALID_EXPOSURE 0x04
+
+/* return codes for rgbe routines */
+#define RGBE_RETURN_SUCCESS 0
+#define RGBE_RETURN_FAILURE -1
+
+
+#if defined(__cplusplus) || defined(GNUC) || __STDC_VERSION >= 199901L
+#define INLINE inline
+#else
+#define INLINE
+#endif
+
+/* offsets to red, green, and blue components in a data (float) pixel */
+#define RGBE_DATA_RED 0
+#define RGBE_DATA_GREEN 1
+#define RGBE_DATA_BLUE 2
+
+/* number of floats per pixel */
+#define RGBE_DATA_SIZE 3
+
+enum rgbe_error_codes {
+ rgbe_read_error,
+ rgbe_write_error,
+ rgbe_format_error,
+ rgbe_memory_error
+};
+
+
+/* default error routine. change this to change error handling */
+static int rgbe_error(int rgbe_error_code, char *msg)
+{
+ switch (rgbe_error_code) {
+ case rgbe_read_error:
+ fprintf(stderr, "RGBE read error: %s\n", strerror(errno));
+ break;
+
+ case rgbe_write_error:
+ fprintf(stderr, "RGBE write error: %s\n", strerror(errno));
+ break;
+
+ case rgbe_format_error:
+ fprintf(stderr, "RGBE bad file format: %s\n", msg);
+ break;
+
+ default:
+ case rgbe_memory_error:
+ fprintf(stderr, "RGBE error: %s\n", msg);
+ }
+ return RGBE_RETURN_FAILURE;
+}
+
+/* standard conversion from float pixels to rgbe pixels */
+/*static INLINE void float2rgbe(unsigned char rgbe[4], float red, float green, float blue)
+{
+ float v;
+ int e;
+
+ v = red;
+ if(green > v)
+ v = green;
+ if(blue > v)
+ v = blue;
+ if(v < 1e-32) {
+ rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+ } else {
+ v = frexp(v, &e) * 256.0 / v;
+ rgbe[0] = (unsigned char)(red * v);
+ rgbe[1] = (unsigned char)(green * v);
+ rgbe[2] = (unsigned char)(blue * v);
+ rgbe[3] = (unsigned char)(e + 128);
+ }
+}*/
+
+/* standard conversion from rgbe to float pixels */
+/* note: Ward uses ldexp(col+0.5,exp-(128+8)). However we wanted pixels */
+/* in the range [0,1] to map back into the range [0,1]. */
+static INLINE void rgbe2float(float *red, float *green, float *blue, unsigned char rgbe[4])
+{
+ float f;
+
+ if(rgbe[3]) { /*nonzero pixel */
+ f = ldexp(1.0, rgbe[3] - (int)(128 + 8));
+ *red = rgbe[0] * f;
+ *green = rgbe[1] * f;
+ *blue = rgbe[2] * f;
+ } else
+ *red = *green = *blue = 0.0;
+}
+
+#if 0
+/* default minimal header. modify if you want more information in header */
+static int rgbe_write_header(FILE * fp, int width, int height, rgbe_header_info * info)
+{
+ char *programtype = "RGBE";
+
+ if(info && (info->valid & RGBE_VALID_PROGRAMTYPE))
+ programtype = info->programtype;
+ if(fprintf(fp, "#?%s\n", programtype) < 0)
+ return rgbe_error(rgbe_write_error, NULL);
+ /* The #? is to identify file type, the programtype is optional. */
+ if(info && (info->valid & RGBE_VALID_GAMMA)) {
+ if(fprintf(fp, "GAMMA=%g\n", info->gamma) < 0)
+ return rgbe_error(rgbe_write_error, NULL);
+ }
+ if(info && (info->valid & RGBE_VALID_EXPOSURE)) {
+ if(fprintf(fp, "EXPOSURE=%g\n", info->exposure) < 0)
+ return rgbe_error(rgbe_write_error, NULL);
+ }
+ if(fprintf(fp, "FORMAT=32-bit_rle_rgbe\n\n") < 0)
+ return rgbe_error(rgbe_write_error, NULL);
+ if(fprintf(fp, "-Y %d +X %d\n", height, width) < 0)
+ return rgbe_error(rgbe_write_error, NULL);
+ return RGBE_RETURN_SUCCESS;
+}
+#endif
+
+/* minimal header reading. modify if you want to parse more information */
+static int rgbe_read_header(struct img_io *io, int *width, int *height, rgbe_header_info * info)
+{
+ char buf[128];
+ float tempf;
+ int i;
+
+ if(info) {
+ info->valid = 0;
+ info->programtype[0] = 0;
+ info->gamma = info->exposure = 1.0;
+ }
+ if(iofgets(buf, sizeof(buf) / sizeof(buf[0]), io) == NULL)
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_read_error, NULL);*/
+ if((buf[0] != '#') || (buf[1] != '?')) {
+ /* if you want to require the magic token then uncomment the next line */
+ /*return rgbe_error(rgbe_format_error,"bad initial token"); */
+ } else if(info) {
+ info->valid |= RGBE_VALID_PROGRAMTYPE;
+ for(i = 0; i < sizeof(info->programtype) - 1; i++) {
+ if((buf[i + 2] == 0) || isspace(buf[i + 2]))
+ break;
+ info->programtype[i] = buf[i + 2];
+ }
+ info->programtype[i] = 0;
+ if(iofgets(buf, sizeof(buf) / sizeof(buf[0]), io) == 0)
+ return rgbe_error(rgbe_read_error, NULL);
+ }
+ for(;;) {
+ if((buf[0] == 0) || (buf[0] == '\n'))
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_format_error, "no FORMAT specifier found");*/
+ else if(strcmp(buf, "FORMAT=32-bit_rle_rgbe\n") == 0)
+ break; /* format found so break out of loop */
+ else if(info && (sscanf(buf, "GAMMA=%g", &tempf) == 1)) {
+ info->gamma = tempf;
+ info->valid |= RGBE_VALID_GAMMA;
+ } else if(info && (sscanf(buf, "EXPOSURE=%g", &tempf) == 1)) {
+ info->exposure = tempf;
+ info->valid |= RGBE_VALID_EXPOSURE;
+ }
+ if(iofgets(buf, sizeof(buf) / sizeof(buf[0]), io) == 0)
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_read_error, NULL);*/
+ }
+ if(iofgets(buf, sizeof(buf) / sizeof(buf[0]), io) == 0)
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_read_error, NULL);*/
+ if(strcmp(buf, "\n") != 0)
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_format_error, "missing blank line after FORMAT specifier");*/
+ if(iofgets(buf, sizeof(buf) / sizeof(buf[0]), io) == 0)
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_read_error, NULL);*/
+ if(sscanf(buf, "-Y %d +X %d", height, width) < 2)
+ return RGBE_RETURN_FAILURE;/*rgbe_error(rgbe_format_error, "missing image size specifier");*/
+ return RGBE_RETURN_SUCCESS;
+}
+
+#if 0
+/* simple write routine that does not use run length encoding */
+
+/* These routines can be made faster by allocating a larger buffer and
+ fread-ing and fwrite-ing the data in larger chunks */
+static int rgbe_write_pixels(FILE * fp, float *data, int numpixels)
+{
+ unsigned char rgbe[4];
+
+ while(numpixels-- > 0) {
+ float2rgbe(rgbe, data[RGBE_DATA_RED], data[RGBE_DATA_GREEN], data[RGBE_DATA_BLUE]);
+ data += RGBE_DATA_SIZE;
+ if(fwrite(rgbe, sizeof(rgbe), 1, fp) < 1)
+ return rgbe_error(rgbe_write_error, NULL);
+ }
+ return RGBE_RETURN_SUCCESS;
+}
+#endif
+
+/* simple read routine. will not correctly handle run length encoding */
+static int rgbe_read_pixels(struct img_io *io, float *data, int numpixels)
+{
+ unsigned char rgbe[4];
+
+ while(numpixels-- > 0) {
+ if(io->read(rgbe, sizeof(rgbe), io->uptr) < 1)
+ return rgbe_error(rgbe_read_error, NULL);
+ rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE], rgbe);
+ data += RGBE_DATA_SIZE;
+ }
+ return RGBE_RETURN_SUCCESS;
+}
+
+#if 0
+/* The code below is only needed for the run-length encoded files. */
+
+/* Run length encoding adds considerable complexity but does */
+
+/* save some space. For each scanline, each channel (r,g,b,e) is */
+
+/* encoded separately for better compression. */
+
+static int rgbe_write_bytes_rle(struct img_io *io, unsigned char *data, int numbytes)
+{
+#define MINRUNLENGTH 4
+ int cur, beg_run, run_count, old_run_count, nonrun_count;
+ unsigned char buf[2];
+
+ cur = 0;
+ while(cur < numbytes) {
+ beg_run = cur;
+ /* find next run of length at least 4 if one exists */
+ run_count = old_run_count = 0;
+ while((run_count < MINRUNLENGTH) && (beg_run < numbytes)) {
+ beg_run += run_count;
+ old_run_count = run_count;
+ run_count = 1;
+ while((beg_run + run_count < numbytes) && (run_count < 127)
+ && (data[beg_run] == data[beg_run + run_count]))
+ run_count++;
+ }
+ /* if data before next big run is a short run then write it as such */
+ if((old_run_count > 1) && (old_run_count == beg_run - cur)) {
+ buf[0] = 128 + old_run_count; /*write short run */
+ buf[1] = data[cur];
+ if(fwrite(buf, sizeof(buf[0]) * 2, 1, fp) < 1)
+ return rgbe_error(rgbe_write_error, NULL);
+ cur = beg_run;
+ }
+ /* write out bytes until we reach the start of the next run */
+ while(cur < beg_run) {
+ nonrun_count = beg_run - cur;
+ if(nonrun_count > 128)
+ nonrun_count = 128;
+ buf[0] = nonrun_count;
+ if(fwrite(buf, sizeof(buf[0]), 1, fp) < 1)
+ return rgbe_error(rgbe_write_error, NULL);
+ if(fwrite(&data[cur], sizeof(data[0]) * nonrun_count, 1, fp) < 1)
+ return rgbe_error(rgbe_write_error, NULL);
+ cur += nonrun_count;
+ }
+ /* write out next run if one was found */
+ if(run_count >= MINRUNLENGTH) {
+ buf[0] = 128 + run_count;
+ buf[1] = data[beg_run];
+ if(fwrite(buf, sizeof(buf[0]) * 2, 1, fp) < 1)
+ return rgbe_error(rgbe_write_error, NULL);
+ cur += run_count;
+ }
+ }
+ return RGBE_RETURN_SUCCESS;
+#undef MINRUNLENGTH
+}
+
+static int rgbe_write_pixels_rle(struct img_io *io, float *data, int scanline_width, int num_scanlines)
+{
+ unsigned char rgbe[4];
+ unsigned char *buffer;
+ int i, err;
+
+ if((scanline_width < 8) || (scanline_width > 0x7fff))
+ /* run length encoding is not allowed so write flat */
+ return rgbe_write_pixels(io, data, scanline_width * num_scanlines);
+ buffer = (unsigned char *)malloc(sizeof(unsigned char) * 4 * scanline_width);
+ if(buffer == NULL)
+ /* no buffer space so write flat */
+ return rgbe_write_pixels(fp, data, scanline_width * num_scanlines);
+ while(num_scanlines-- > 0) {
+ rgbe[0] = 2;
+ rgbe[1] = 2;
+ rgbe[2] = scanline_width >> 8;
+ rgbe[3] = scanline_width & 0xFF;
+ if(fwrite(rgbe, sizeof(rgbe), 1, fp) < 1) {
+ free(buffer);
+ return rgbe_error(rgbe_write_error, NULL);
+ }
+ for(i = 0; i < scanline_width; i++) {
+ float2rgbe(rgbe, data[RGBE_DATA_RED], data[RGBE_DATA_GREEN], data[RGBE_DATA_BLUE]);
+ buffer[i] = rgbe[0];
+ buffer[i + scanline_width] = rgbe[1];
+ buffer[i + 2 * scanline_width] = rgbe[2];
+ buffer[i + 3 * scanline_width] = rgbe[3];
+ data += RGBE_DATA_SIZE;
+ }
+ /* write out each of the four channels separately run length encoded */
+ /* first red, then green, then blue, then exponent */
+ for(i = 0; i < 4; i++) {
+ if((err = rgbe_write_bytes_rle(fp, &buffer[i * scanline_width],
+ scanline_width)) != RGBE_RETURN_SUCCESS) {
+ free(buffer);
+ return err;
+ }
+ }
+ }
+ free(buffer);
+ return RGBE_RETURN_SUCCESS;
+}
+#endif
+
+static int rgbe_read_pixels_rle(struct img_io *io, float *data, int scanline_width, int num_scanlines)
+{
+ unsigned char rgbe[4], *scanline_buffer, *ptr, *ptr_end;
+ int i, count;
+ unsigned char buf[2];
+
+ if((scanline_width < 8) || (scanline_width > 0x7fff))
+ /* run length encoding is not allowed so read flat */
+ return rgbe_read_pixels(io, data, scanline_width * num_scanlines);
+ scanline_buffer = NULL;
+ /* read in each successive scanline */
+ while(num_scanlines > 0) {
+ if(io->read(rgbe, sizeof(rgbe), io->uptr) < 1) {
+ free(scanline_buffer);
+ return rgbe_error(rgbe_read_error, NULL);
+ }
+ if((rgbe[0] != 2) || (rgbe[1] != 2) || (rgbe[2] & 0x80)) {
+ /* this file is not run length encoded */
+ rgbe2float(&data[0], &data[1], &data[2], rgbe);
+ data += RGBE_DATA_SIZE;
+ free(scanline_buffer);
+ return rgbe_read_pixels(io, data, scanline_width * num_scanlines - 1);
+ }
+ if((((int)rgbe[2]) << 8 | rgbe[3]) != scanline_width) {
+ free(scanline_buffer);
+ return rgbe_error(rgbe_format_error, "wrong scanline width");
+ }
+ if(scanline_buffer == NULL)
+ scanline_buffer = (unsigned char *)
+ malloc(sizeof(unsigned char) * 4 * scanline_width);
+ if(scanline_buffer == NULL)
+ return rgbe_error(rgbe_memory_error, "unable to allocate buffer space");
+
+ ptr = &scanline_buffer[0];
+ /* read each of the four channels for the scanline into the buffer */
+ for(i = 0; i < 4; i++) {
+ ptr_end = &scanline_buffer[(i + 1) * scanline_width];
+ while(ptr < ptr_end) {
+ if(io->read(buf, sizeof(buf[0]) * 2, io->uptr) < 1) {
+ free(scanline_buffer);
+ return rgbe_error(rgbe_read_error, NULL);
+ }
+ if(buf[0] > 128) {
+ /* a run of the same value */
+ count = buf[0] - 128;
+ if((count == 0) || (count > ptr_end - ptr)) {
+ free(scanline_buffer);
+ return rgbe_error(rgbe_format_error, "bad scanline data");
+ }
+ while(count-- > 0)
+ *ptr++ = buf[1];
+ } else {
+ /* a non-run */
+ count = buf[0];
+ if((count == 0) || (count > ptr_end - ptr)) {
+ free(scanline_buffer);
+ return rgbe_error(rgbe_format_error, "bad scanline data");
+ }
+ *ptr++ = buf[1];
+ if(--count > 0) {
+ if(io->read(ptr, sizeof(*ptr) * count, io->uptr) < 1) {
+ free(scanline_buffer);
+ return rgbe_error(rgbe_read_error, NULL);
+ }
+ ptr += count;
+ }
+ }
+ }
+ }
+ /* now convert data from buffer into floats */
+ for(i = 0; i < scanline_width; i++) {
+ rgbe[0] = scanline_buffer[i];
+ rgbe[1] = scanline_buffer[i + scanline_width];
+ rgbe[2] = scanline_buffer[i + 2 * scanline_width];
+ rgbe[3] = scanline_buffer[i + 3 * scanline_width];
+ rgbe2float(&data[RGBE_DATA_RED], &data[RGBE_DATA_GREEN], &data[RGBE_DATA_BLUE], rgbe);
+ data += RGBE_DATA_SIZE;
+ }
+ num_scanlines--;
+ }
+ free(scanline_buffer);
+ return RGBE_RETURN_SUCCESS;
+}
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <stdlib.h>
+#include <string.h>
+#include "ftype_module.h"
+
+static struct list_node {
+ struct ftype_module *module;
+ struct list_node *next;
+} *modules;
+
+/* defined in modules.c which is generated by configure */
+void img_modules_init();
+
+static int done_init;
+
+int img_register_module(struct ftype_module *mod)
+{
+ struct list_node *node;
+
+ if(!(node = malloc(sizeof *node))) {
+ return -1;
+ }
+
+ node->module = mod;
+ node->next = modules;
+ modules = node;
+ return 0;
+}
+
+struct ftype_module *img_find_format_module(struct img_io *io)
+{
+ struct list_node *node;
+
+ if(!done_init) {
+ img_modules_init();
+ done_init = 1;
+ }
+
+ node = modules;
+ while(node) {
+ if(node->module->check(io) != -1) {
+ return node->module;
+ }
+ node = node->next;
+ }
+ return 0;
+}
+
+struct ftype_module *img_guess_format(const char *fname)
+{
+ struct list_node *node;
+ char *suffix;
+ int suffix_len;
+
+ if(!done_init) {
+ img_modules_init();
+ done_init = 1;
+ }
+
+ if(!(suffix = strrchr(fname, '.'))) {
+ return 0; /* no suffix, can't guess ... */
+ }
+ suffix_len = (int)strlen(suffix);
+
+ node = modules;
+ while(node) {
+ char *suflist = node->module->suffix;
+ char *start, *end;
+
+ while(*suflist) {
+ if(!(start = strstr(suflist, suffix))) {
+ break;
+ }
+ end = start + suffix_len;
+
+ if(*end == ':' || *end == 0) {
+ return node->module; /* found it */
+ }
+ suflist = end;
+ }
+
+ node = node->next;
+ }
+ return 0;
+}
+
+struct ftype_module *img_get_module(int idx)
+{
+ struct list_node *node;
+
+ if(!done_init) {
+ img_modules_init();
+ done_init = 1;
+ }
+
+ node = modules;
+ while(node && idx--) {
+ node = node->next;
+ }
+ return node->module;
+}
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef FTYPE_MODULE_H_
+#define FTYPE_MODULE_H_
+
+#include "imago2.h"
+
+struct ftype_module {
+ char *suffix; /* used for format autodetection during saving only */
+
+ int (*check)(struct img_io *io);
+ int (*read)(struct img_pixmap *img, struct img_io *io);
+ int (*write)(struct img_pixmap *img, struct img_io *io);
+};
+
+int img_register_module(struct ftype_module *mod);
+
+struct ftype_module *img_find_format_module(struct img_io *io);
+struct ftype_module *img_guess_format(const char *fname);
+struct ftype_module *img_get_module(int idx);
+
+
+#endif /* FTYPE_MODULE_H_ */
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "imago2.h"
+#include "ftype_module.h"
+
+static int pixel_size(enum img_fmt fmt);
+static size_t def_read(void *buf, size_t bytes, void *uptr);
+static size_t def_write(void *buf, size_t bytes, void *uptr);
+static long def_seek(long offset, int whence, void *uptr);
+
+
+void img_init(struct img_pixmap *img)
+{
+ img->pixels = 0;
+ img->width = img->height = 0;
+ img->fmt = IMG_FMT_RGBA32;
+ img->pixelsz = pixel_size(img->fmt);
+ img->name = 0;
+}
+
+
+void img_destroy(struct img_pixmap *img)
+{
+ free(img->pixels);
+ img->pixels = 0; /* just in case... */
+ img->width = img->height = 0xbadbeef;
+ free(img->name);
+}
+
+struct img_pixmap *img_create(void)
+{
+ struct img_pixmap *p;
+
+ if(!(p = malloc(sizeof *p))) {
+ return 0;
+ }
+ img_init(p);
+ return p;
+}
+
+void img_free(struct img_pixmap *img)
+{
+ img_destroy(img);
+ free(img);
+}
+
+int img_set_name(struct img_pixmap *img, const char *name)
+{
+ char *tmp;
+
+ if(!(tmp = malloc(strlen(name) + 1))) {
+ return -1;
+ }
+ strcpy(tmp, name);
+ img->name = tmp;
+ return 0;
+}
+
+int img_set_format(struct img_pixmap *img, enum img_fmt fmt)
+{
+ if(img->pixels) {
+ return img_convert(img, fmt);
+ }
+ img->fmt = fmt;
+ return 0;
+}
+
+int img_copy(struct img_pixmap *dest, struct img_pixmap *src)
+{
+ return img_set_pixels(dest, src->width, src->height, src->fmt, src->pixels);
+}
+
+int img_set_pixels(struct img_pixmap *img, int w, int h, enum img_fmt fmt, void *pix)
+{
+ void *newpix;
+ int pixsz = pixel_size(fmt);
+
+ if(!(newpix = malloc(w * h * pixsz))) {
+ return -1;
+ }
+
+ if(pix) {
+ memcpy(newpix, pix, w * h * pixsz);
+ } else {
+ memset(newpix, 0, w * h * pixsz);
+ }
+
+ free(img->pixels);
+ img->pixels = newpix;
+ img->width = w;
+ img->height = h;
+ img->pixelsz = pixsz;
+ img->fmt = fmt;
+ return 0;
+}
+
+void *img_load_pixels(const char *fname, int *xsz, int *ysz, enum img_fmt fmt)
+{
+ struct img_pixmap img;
+
+ img_init(&img);
+
+ if(img_load(&img, fname) == -1) {
+ return 0;
+ }
+ if(img.fmt != fmt) {
+ if(img_convert(&img, fmt) == -1) {
+ img_destroy(&img);
+ return 0;
+ }
+ }
+
+ *xsz = img.width;
+ *ysz = img.height;
+ return img.pixels;
+}
+
+int img_save_pixels(const char *fname, void *pix, int xsz, int ysz, enum img_fmt fmt)
+{
+ struct img_pixmap img;
+
+ img_init(&img);
+ img.fmt = fmt;
+ img.name = (char*)fname;
+ img.width = xsz;
+ img.height = ysz;
+ img.pixels = pix;
+
+ return img_save(&img, fname);
+}
+
+void img_free_pixels(void *pix)
+{
+ free(pix);
+}
+
+int img_load(struct img_pixmap *img, const char *fname)
+{
+ int res;
+ FILE *fp;
+
+ if(!(fp = fopen(fname, "rb"))) {
+ return -1;
+ }
+ res = img_read_file(img, fp);
+ fclose(fp);
+ return res;
+}
+
+/* TODO implement filetype selection */
+int img_save(struct img_pixmap *img, const char *fname)
+{
+ int res;
+ FILE *fp;
+
+ img_set_name(img, fname);
+
+ if(!(fp = fopen(fname, "wb"))) {
+ return -1;
+ }
+ res = img_write_file(img, fp);
+ fclose(fp);
+ return res;
+}
+
+int img_read_file(struct img_pixmap *img, FILE *fp)
+{
+ struct img_io io = {0, def_read, def_write, def_seek};
+
+ io.uptr = fp;
+ return img_read(img, &io);
+}
+
+int img_write_file(struct img_pixmap *img, FILE *fp)
+{
+ struct img_io io = {0, def_read, def_write, def_seek};
+
+ io.uptr = fp;
+ return img_write(img, &io);
+}
+
+int img_read(struct img_pixmap *img, struct img_io *io)
+{
+ struct ftype_module *mod;
+
+ if((mod = img_find_format_module(io))) {
+ return mod->read(img, io);
+ }
+ return -1;
+}
+
+int img_write(struct img_pixmap *img, struct img_io *io)
+{
+ struct ftype_module *mod;
+
+ if(!img->name || !(mod = img_guess_format(img->name))) {
+ /* TODO throw some sort of warning? */
+ /* TODO implement some sort of module priority or let the user specify? */
+ if(!(mod = img_get_module(0))) {
+ return -1;
+ }
+ }
+
+ return mod->write(img, io);
+}
+
+int img_to_float(struct img_pixmap *img)
+{
+ enum img_fmt targ_fmt;
+
+ switch(img->fmt) {
+ case IMG_FMT_GREY8:
+ targ_fmt = IMG_FMT_GREYF;
+ break;
+
+ case IMG_FMT_RGB24:
+ targ_fmt = IMG_FMT_RGBF;
+ break;
+
+ case IMG_FMT_RGBA32:
+ targ_fmt = IMG_FMT_RGBAF;
+ break;
+
+ default:
+ return 0; /* already float */
+ }
+
+ return img_convert(img, targ_fmt);
+}
+
+int img_to_integer(struct img_pixmap *img)
+{
+ enum img_fmt targ_fmt;
+
+ switch(img->fmt) {
+ case IMG_FMT_GREYF:
+ targ_fmt = IMG_FMT_GREY8;
+ break;
+
+ case IMG_FMT_RGBF:
+ targ_fmt = IMG_FMT_RGB24;
+ break;
+
+ case IMG_FMT_RGBAF:
+ targ_fmt = IMG_FMT_RGBA32;
+ break;
+
+ default:
+ return 0; /* already integer */
+ }
+
+ return img_convert(img, targ_fmt);
+}
+
+int img_is_float(struct img_pixmap *img)
+{
+ return img->fmt >= IMG_FMT_GREYF && img->fmt <= IMG_FMT_RGBAF;
+}
+
+int img_has_alpha(struct img_pixmap *img)
+{
+ if(img->fmt == IMG_FMT_RGBA32 || img->fmt == IMG_FMT_RGBAF) {
+ return 1;
+ }
+ return 0;
+}
+
+
+void img_setpixel(struct img_pixmap *img, int x, int y, void *pixel)
+{
+ char *dest = (char*)img->pixels + (y * img->width + x) * img->pixelsz;
+ memcpy(dest, pixel, img->pixelsz);
+}
+
+void img_getpixel(struct img_pixmap *img, int x, int y, void *pixel)
+{
+ char *dest = (char*)img->pixels + (y * img->width + x) * img->pixelsz;
+ memcpy(pixel, dest, img->pixelsz);
+}
+
+void img_setpixel1i(struct img_pixmap *img, int x, int y, int pix)
+{
+ img_setpixel4i(img, x, y, pix, pix, pix, pix);
+}
+
+void img_setpixel1f(struct img_pixmap *img, int x, int y, float pix)
+{
+ img_setpixel4f(img, x, y, pix, pix, pix, pix);
+}
+
+void img_setpixel4i(struct img_pixmap *img, int x, int y, int r, int g, int b, int a)
+{
+ if(img_is_float(img)) {
+ img_setpixel4f(img, x, y, r / 255.0, g / 255.0, b / 255.0, a / 255.0);
+ } else {
+ unsigned char pixel[4];
+ pixel[0] = r;
+ pixel[1] = g;
+ pixel[2] = b;
+ pixel[3] = a;
+
+ img_setpixel(img, x, y, pixel);
+ }
+}
+
+void img_setpixel4f(struct img_pixmap *img, int x, int y, float r, float g, float b, float a)
+{
+ if(img_is_float(img)) {
+ float pixel[4];
+ pixel[0] = r;
+ pixel[1] = g;
+ pixel[2] = b;
+ pixel[3] = a;
+
+ img_setpixel(img, x, y, pixel);
+ } else {
+ img_setpixel4i(img, x, y, (int)(r * 255.0), (int)(g * 255.0), (int)(b * 255.0), (int)(a * 255.0));
+ }
+}
+
+void img_getpixel1i(struct img_pixmap *img, int x, int y, int *pix)
+{
+ int junk[3];
+ img_getpixel4i(img, x, y, pix, junk, junk + 1, junk + 2);
+}
+
+void img_getpixel1f(struct img_pixmap *img, int x, int y, float *pix)
+{
+ float junk[3];
+ img_getpixel4f(img, x, y, pix, junk, junk + 1, junk + 2);
+}
+
+void img_getpixel4i(struct img_pixmap *img, int x, int y, int *r, int *g, int *b, int *a)
+{
+ if(img_is_float(img)) {
+ float pixel[4] = {0, 0, 0, 0};
+ img_getpixel(img, x, y, pixel);
+ *r = pixel[0] * 255.0;
+ *g = pixel[1] * 255.0;
+ *b = pixel[2] * 255.0;
+ *a = pixel[3] * 255.0;
+ } else {
+ unsigned char pixel[4];
+ img_getpixel(img, x, y, pixel);
+ *r = pixel[0];
+ *g = pixel[1];
+ *b = pixel[2];
+ *a = pixel[3];
+ }
+}
+
+void img_getpixel4f(struct img_pixmap *img, int x, int y, float *r, float *g, float *b, float *a)
+{
+ if(img_is_float(img)) {
+ float pixel[4] = {0, 0, 0, 0};
+ img_getpixel(img, x, y, pixel);
+ *r = pixel[0];
+ *g = pixel[1];
+ *b = pixel[2];
+ *a = pixel[3];
+ } else {
+ unsigned char pixel[4];
+ img_getpixel(img, x, y, pixel);
+ *r = pixel[0] / 255.0;
+ *g = pixel[1] / 255.0;
+ *b = pixel[2] / 255.0;
+ *a = pixel[3] / 255.0;
+ }
+}
+
+void img_io_set_user_data(struct img_io *io, void *uptr)
+{
+ io->uptr = uptr;
+}
+
+void img_io_set_read_func(struct img_io *io, size_t (*read)(void*, size_t, void*))
+{
+ io->read = read;
+}
+
+void img_io_set_write_func(struct img_io *io, size_t (*write)(void*, size_t, void*))
+{
+ io->write = write;
+}
+
+void img_io_set_seek_func(struct img_io *io, long (*seek)(long, int, void*))
+{
+ io->seek = seek;
+}
+
+
+static int pixel_size(enum img_fmt fmt)
+{
+ switch(fmt) {
+ case IMG_FMT_GREY8:
+ return 1;
+ case IMG_FMT_RGB24:
+ return 3;
+ case IMG_FMT_RGBA32:
+ return 4;
+ case IMG_FMT_GREYF:
+ return sizeof(float);
+ case IMG_FMT_RGBF:
+ return 3 * sizeof(float);
+ case IMG_FMT_RGBAF:
+ return 4 * sizeof(float);
+ default:
+ break;
+ }
+ return 0;
+}
+
+static size_t def_read(void *buf, size_t bytes, void *uptr)
+{
+ return uptr ? fread(buf, 1, bytes, uptr) : 0;
+}
+
+static size_t def_write(void *buf, size_t bytes, void *uptr)
+{
+ return uptr ? fwrite(buf, 1, bytes, uptr) : 0;
+}
+
+static long def_seek(long offset, int whence, void *uptr)
+{
+ if(!uptr || fseek(uptr, offset, whence) == -1) {
+ return -1;
+ }
+ return ftell(uptr);
+}
+
--- /dev/null
+/*
+libimago - a multi-format image file input/output library.
+Copyright (C) 2010-2012 John Tsiombikas <nuclear@member.fsf.org>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef IMAGO2_H_
+#define IMAGO2_H_
+
+#include <stdio.h>
+
+#ifdef __cplusplus
+#define IMG_OPTARG(arg, val) arg = val
+#else
+#define IMG_OPTARG(arg, val) arg
+#endif
+
+/* XXX if you change this make sure to also change pack/unpack arrays in conv.c */
+enum img_fmt {
+ IMG_FMT_GREY8,
+ IMG_FMT_RGB24,
+ IMG_FMT_RGBA32,
+ IMG_FMT_GREYF,
+ IMG_FMT_RGBF,
+ IMG_FMT_RGBAF,
+
+ NUM_IMG_FMT
+};
+
+struct img_pixmap {
+ void *pixels;
+ int width, height;
+ enum img_fmt fmt;
+ int pixelsz;
+ char *name;
+};
+
+struct img_io {
+ void *uptr; /* user-data */
+
+ size_t (*read)(void *buf, size_t bytes, void *uptr);
+ size_t (*write)(void *buf, size_t bytes, void *uptr);
+ long (*seek)(long offs, int whence, void *uptr);
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* initialize the img_pixmap structure */
+void img_init(struct img_pixmap *img);
+/* destroys the img_pixmap structure, freeing the pixel buffer (if available)
+ * and any other memory held by the pixmap.
+ */
+void img_destroy(struct img_pixmap *img);
+
+/* convenience function that allocates an img_pixmap struct and then initializes it.
+ * returns null if the malloc fails.
+ */
+struct img_pixmap *img_create(void);
+/* frees a pixmap previously allocated with img_create (free followed by img_destroy) */
+void img_free(struct img_pixmap *img);
+
+int img_set_name(struct img_pixmap *img, const char *name);
+
+/* set the image pixel format */
+int img_set_format(struct img_pixmap *img, enum img_fmt fmt);
+
+/* copies one pixmap to another.
+ * equivalent to: img_set_pixels(dest, src->width, src->height, src->fmt, src->pixels)
+ */
+int img_copy(struct img_pixmap *dest, struct img_pixmap *src);
+
+/* allocates a pixel buffer of the specified dimensions and format, and copies the
+ * pixels given through the pix pointer into it.
+ * the pix pointer can be null, in which case there's no copy, just allocation.
+ *
+ * C++: fmt and pix have default parameters IMG_FMT_RGBA32 and null respectively.
+ */
+int img_set_pixels(struct img_pixmap *img, int w, int h, IMG_OPTARG(enum img_fmt fmt, IMG_FMT_RGBA32), IMG_OPTARG(void *pix, 0));
+
+/* Simplified image loading
+ * Loads the specified file, and returns a pointer to an array of pixels of the
+ * requested pixel format. The width and height of the image are returned through
+ * the xsz and ysz pointers.
+ * If the image cannot be loaded, the function returns null.
+ *
+ * C++: the format argument is optional and defaults to IMG_FMT_RGBA32
+ */
+void *img_load_pixels(const char *fname, int *xsz, int *ysz, IMG_OPTARG(enum img_fmt fmt, IMG_FMT_RGBA32));
+
+/* Simplified image saving
+ * Reads an array of pixels supplied through the pix pointer, of dimensions xsz
+ * and ysz, and pixel-format fmt, and saves it to a file.
+ * The output filetype is guessed by the filename suffix.
+ *
+ * C++: the format argument is optional and defaults to IMG_FMT_RGBA32
+ */
+int img_save_pixels(const char *fname, void *pix, int xsz, int ysz, IMG_OPTARG(enum img_fmt fmt, IMG_FMT_RGBA32));
+
+/* Frees the memory allocated by img_load_pixels */
+void img_free_pixels(void *pix);
+
+/* Loads an image file into the supplied pixmap */
+int img_load(struct img_pixmap *img, const char *fname);
+/* Saves the supplied pixmap to a file. The output filetype is guessed by the filename suffix */
+int img_save(struct img_pixmap *img, const char *fname);
+
+/* Reads an image from an open FILE* into the supplied pixmap */
+int img_read_file(struct img_pixmap *img, FILE *fp);
+/* Writes the supplied pixmap to an open FILE* */
+int img_write_file(struct img_pixmap *img, FILE *fp);
+
+/* Reads an image using user-defined file-i/o functions (see img_io_set_*) */
+int img_read(struct img_pixmap *img, struct img_io *io);
+/* Writes an image using user-defined file-i/o functions (see img_io_set_*) */
+int img_write(struct img_pixmap *img, struct img_io *io);
+
+/* Converts an image to the specified pixel format */
+int img_convert(struct img_pixmap *img, enum img_fmt tofmt);
+
+/* Converts an image from an integer pixel format to the corresponding floating point one */
+int img_to_float(struct img_pixmap *img);
+/* Converts an image from a floating point pixel format to the corresponding integer one */
+int img_to_integer(struct img_pixmap *img);
+
+/* Returns non-zero (true) if the supplied image is in a floating point pixel format */
+int img_is_float(struct img_pixmap *img);
+/* Returns non-zero (true) if the supplied image has an alpha channel */
+int img_has_alpha(struct img_pixmap *img);
+
+
+/* don't use these for anything performance-critical */
+void img_setpixel(struct img_pixmap *img, int x, int y, void *pixel);
+void img_getpixel(struct img_pixmap *img, int x, int y, void *pixel);
+
+void img_setpixel1i(struct img_pixmap *img, int x, int y, int pix);
+void img_setpixel1f(struct img_pixmap *img, int x, int y, float pix);
+void img_setpixel4i(struct img_pixmap *img, int x, int y, int r, int g, int b, int a);
+void img_setpixel4f(struct img_pixmap *img, int x, int y, float r, float g, float b, float a);
+
+void img_getpixel1i(struct img_pixmap *img, int x, int y, int *pix);
+void img_getpixel1f(struct img_pixmap *img, int x, int y, float *pix);
+void img_getpixel4i(struct img_pixmap *img, int x, int y, int *r, int *g, int *b, int *a);
+void img_getpixel4f(struct img_pixmap *img, int x, int y, float *r, float *g, float *b, float *a);
+
+
+/* OpenGL helper functions */
+
+/* Returns the equivalent OpenGL "format" as expected by the 7th argument of glTexImage2D */
+unsigned int img_fmt_glfmt(enum img_fmt fmt);
+/* Returns the equivalent OpenGL "type" as expected by the 8th argument of glTexImage2D */
+unsigned int img_fmt_gltype(enum img_fmt fmt);
+/* Returns the equivalent OpenGL "internal format" as expected by the 3rd argument of glTexImage2D */
+unsigned int img_fmt_glintfmt(enum img_fmt fmt);
+
+/* Same as above, based on the pixel format of the supplied image */
+unsigned int img_glfmt(struct img_pixmap *img);
+unsigned int img_gltype(struct img_pixmap *img);
+unsigned int img_glintfmt(struct img_pixmap *img);
+
+/* Creates an OpenGL texture from the image, and returns the texture id, or 0 for failure */
+unsigned int img_gltexture(struct img_pixmap *img);
+
+/* Load an image and create an OpenGL texture out of it */
+unsigned int img_gltexture_load(const char *fname);
+unsigned int img_gltexture_read_file(FILE *fp);
+unsigned int img_gltexture_read(struct img_io *io);
+
+/* These functions can be used to fill an img_io struct before it's passed to
+ * one of the user-defined i/o image reading/writing functions (img_read/img_write).
+ *
+ * User-defined i/o functions:
+ *
+ * - size_t read_func(void *buffer, size_t bytes, void *user_ptr)
+ * Must try to fill the buffer with the specified number of bytes, and return
+ * the number of bytes actually read.
+ *
+ * - size_t write_func(void *buffer, size_t bytes, void *user_ptr)
+ * Must write the specified number of bytes from the supplied buffer and return
+ * the number of bytes actually written.
+ *
+ * - long seek_func(long offset, int whence, void *user_ptr)
+ * Must seek offset bytes from: the beginning of the file if whence is SEEK_SET,
+ * the current position if whence is SEEK_CUR, or the end of the file if whence is
+ * SEEK_END, and return the resulting file offset from the beginning of the file.
+ * (i.e. seek_func(0, SEEK_CUR, user_ptr); must be equivalent to an ftell).
+ *
+ * All three functions get the user-data pointer set through img_io_set_user_data
+ * as their last argument.
+ *
+ * Note: obviously you don't need to set a write function if you're only going
+ * to call img_read, or the read and seek function if you're only going to call
+ * img_write.
+ *
+ * Note: if the user-supplied write function is buffered, make sure to flush
+ * (or close the file) after img_write returns.
+ */
+void img_io_set_user_data(struct img_io *io, void *uptr);
+void img_io_set_read_func(struct img_io *io, size_t (*read)(void*, size_t, void*));
+void img_io_set_write_func(struct img_io *io, size_t (*write)(void*, size_t, void*));
+void img_io_set_seek_func(struct img_io *io, long (*seek)(long, int, void*));
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* IMAGO_H_ */
--- /dev/null
+#include "imago2.h"
+
+
+/* to avoid dependency to OpenGL, I'll define all the relevant GL macros manually */
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_FLOAT 0x1406
+
+#define GL_LUMINANCE 0x1909
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_LUMINANCE32F 0x8818
+
+#define GL_TEXTURE_2D 0x0de1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_LINEAR 0x2601
+#define GL_REPEAT 0x2901
+
+
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef void GLvoid;
+
+/* for the same reason I'll load GL functions dynamically */
+typedef void (*gl_gen_textures_func)(GLsizei, GLuint*);
+typedef void (*gl_bind_texture_func)(GLenum, GLuint);
+typedef void (*gl_tex_parameteri_func)(GLenum, GLenum, GLint);
+typedef void (*gl_tex_image2d_func)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+
+static gl_gen_textures_func gl_gen_textures;
+static gl_bind_texture_func gl_bind_texture;
+static gl_tex_parameteri_func gl_tex_parameteri;
+static gl_tex_image2d_func gl_tex_image2d;
+
+static int load_glfunc(void);
+
+unsigned int img_fmt_glfmt(enum img_fmt fmt)
+{
+ switch(fmt) {
+ case IMG_FMT_GREY8:
+ case IMG_FMT_GREYF:
+ return GL_LUMINANCE;
+
+ case IMG_FMT_RGB24:
+ case IMG_FMT_RGBF:
+ return GL_RGB;
+
+ case IMG_FMT_RGBA32:
+ case IMG_FMT_RGBAF:
+ return GL_RGBA;
+
+ default:
+ break;
+ }
+ return 0;
+}
+
+unsigned int img_fmt_gltype(enum img_fmt fmt)
+{
+ switch(fmt) {
+ case IMG_FMT_GREY8:
+ case IMG_FMT_RGB24:
+ case IMG_FMT_RGBA32:
+ return GL_UNSIGNED_BYTE;
+
+ case IMG_FMT_GREYF:
+ case IMG_FMT_RGBF:
+ case IMG_FMT_RGBAF:
+ return GL_FLOAT;
+
+ default:
+ break;
+ }
+ return 0;
+}
+
+unsigned int img_fmt_glintfmt(enum img_fmt fmt)
+{
+ switch(fmt) {
+ case IMG_FMT_GREY8:
+ return GL_LUMINANCE;
+ case IMG_FMT_RGB24:
+ return GL_RGB;
+ case IMG_FMT_RGBA32:
+ return GL_RGBA;
+ case IMG_FMT_GREYF:
+ return GL_LUMINANCE32F;
+ case IMG_FMT_RGBF:
+ return GL_RGB32F;
+ case IMG_FMT_RGBAF:
+ return GL_RGBA32F;
+ default:
+ break;
+ }
+ return 0;
+}
+
+unsigned int img_glfmt(struct img_pixmap *img)
+{
+ return img_fmt_glfmt(img->fmt);
+}
+
+unsigned int img_gltype(struct img_pixmap *img)
+{
+ return img_fmt_gltype(img->fmt);
+}
+
+unsigned int img_glintfmt(struct img_pixmap *img)
+{
+ return img_fmt_glintfmt(img->fmt);
+}
+
+unsigned int img_gltexture(struct img_pixmap *img)
+{
+ unsigned int tex;
+ unsigned int intfmt, fmt, type;
+
+ if(!gl_gen_textures) {
+ if(load_glfunc() == -1) {
+ fprintf(stderr, "imago: failed to initialize the OpenGL helpers\n");
+ return 0;
+ }
+ }
+
+ intfmt = img_glintfmt(img);
+ fmt = img_glfmt(img);
+ type = img_gltype(img);
+
+ gl_gen_textures(1, &tex);
+ gl_bind_texture(GL_TEXTURE_2D, tex);
+ gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ gl_tex_image2d(GL_TEXTURE_2D, 0, intfmt, img->width, img->height, 0, fmt, type, img->pixels);
+ return tex;
+}
+
+unsigned int img_gltexture_load(const char *fname)
+{
+ struct img_pixmap img;
+ unsigned int tex;
+
+ img_init(&img);
+ if(img_load(&img, fname) == -1) {
+ img_destroy(&img);
+ return 0;
+ }
+
+ tex = img_gltexture(&img);
+ img_destroy(&img);
+ return tex;
+}
+
+unsigned int img_gltexture_read_file(FILE *fp)
+{
+ struct img_pixmap img;
+ unsigned int tex;
+
+ img_init(&img);
+ if(img_read_file(&img, fp) == -1) {
+ img_destroy(&img);
+ return 0;
+ }
+
+ tex = img_gltexture(&img);
+ img_destroy(&img);
+ return tex;
+}
+
+unsigned int img_gltexture_read(struct img_io *io)
+{
+ struct img_pixmap img;
+ unsigned int tex;
+
+ img_init(&img);
+ if(img_read(&img, io) == -1) {
+ img_destroy(&img);
+ return 0;
+ }
+
+ tex = img_gltexture(&img);
+ img_destroy(&img);
+ return tex;
+}
+
+#if defined(__unix__) || defined(__APPLE__)
+#ifndef __USE_GNU
+#define __USE_GNU
+#endif
+
+#include <dlfcn.h>
+#endif
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+static int load_glfunc(void)
+{
+#if defined(__unix__) || defined(__APPLE__)
+ gl_gen_textures = (gl_gen_textures_func)dlsym(RTLD_DEFAULT, "glGenTextures");
+ gl_bind_texture = (gl_bind_texture_func)dlsym(RTLD_DEFAULT, "glBindTexture");
+ gl_tex_parameteri = (gl_tex_parameteri_func)dlsym(RTLD_DEFAULT, "glTexParameteri");
+ gl_tex_image2d = (gl_tex_image2d_func)dlsym(RTLD_DEFAULT, "glTexImage2D");
+#endif
+
+#ifdef WIN32
+ HMODULE handle = GetModuleHandle(0);
+ gl_gen_textures = (gl_gen_textures_func)GetProcAddress(handle, "glGenTextures");
+ gl_bind_texture = (gl_bind_texture_func)GetProcAddress(handle, "glBindTexture");
+ gl_tex_parameteri = (gl_tex_parameteri_func)GetProcAddress(handle, "glTexParameteri");
+ gl_tex_image2d = (gl_tex_image2d_func)GetProcAddress(handle, "glTexImage2D");
+#endif
+
+ return (gl_gen_textures && gl_bind_texture && gl_tex_parameteri && gl_tex_image2d) ? 0 : -1;
+}
--- /dev/null
+obj = test.o
+bin = test
+
+CC = gcc
+CFLAGS = -pedantic -Wall -g -I../src
+LDFLAGS = $(lib)
+
+ifeq ($(shell uname -s), Darwin)
+ lib = ../libimago.dylib
+else
+ lib = ../libimago.so.2.0
+endif
+
+$(bin): $(obj) $(lib)
+ $(CC) -o $@ $(obj) $(LDFLAGS)
+
+.PHONY: clean
+clean:
+ rm -f $(obj) $(bin)
--- /dev/null
+#include <stdio.h>
+#include <imago2.h>
+
+int main(int argc, char **argv)
+{
+ const char *infile = "foo.jpg";
+ const char *outfile = "bar.jpg";
+ int i, j, xsz = 512, ysz = 512;
+ struct img_pixmap img;
+
+ for(i=1; i<argc; i++) {
+ if(argv[i][0] == '-' && argv[i][2] == 0) {
+ switch(argv[i][1]) {
+ case 'i':
+ infile = argv[++i];
+ break;
+
+ case 'o':
+ outfile = argv[++i];
+ break;
+
+ default:
+ fprintf(stderr, "invalid option: %s\n", argv[i]);
+ return 1;
+ }
+ } else {
+ fprintf(stderr, "invalid argument: %s\n", argv[i]);
+ return 1;
+ }
+ }
+
+ img_init(&img);
+
+ if(img_load(&img, infile) == -1) {
+ unsigned char *pix;
+
+ fprintf(stderr, "failed to load image: %s, generating instead\n", infile);
+
+ if(img_set_pixels(&img, xsz, ysz, IMG_FMT_RGB24, 0) == -1) {
+ perror("wtf");
+ return 1;
+ }
+
+ pix = img.pixels;
+ for(i=0; i<ysz; i++) {
+ for(j=0; j<xsz; j++) {
+ int bw = ((i >> 5) & 1) == ((j >> 5) & 1);
+
+ *pix++ = bw ? 255 : 0;
+ *pix++ = 127;
+ *pix++ = bw ? 0 : 255;
+ }
+ }
+ }
+
+ if(img_save(&img, outfile) == -1) {
+ fprintf(stderr, "failed to save file %s\n", outfile);
+ return 1;
+ }
+
+ img_destroy(&img);
+ return 0;
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <math.h>
+#include "bvol.h"
+
+BSphere::BSphere()
+{
+ radius = 1.0f;
+}
+
+BSphere::BSphere(const Vector3 &c, float rad)
+ : center(c)
+{
+ radius = rad;
+}
+
+void BSphere::set_center(const Vector3 ¢er)
+{
+ this->center = center;
+}
+
+const Vector3 &BSphere::get_center() const
+{
+ return center;
+}
+
+void BSphere::set_radius(float rad)
+{
+ radius = rad;
+}
+
+float BSphere::get_radius() const
+{
+ return radius;
+}
+
+bool BSphere::intersect(const Ray &ray, HitPoint *hit) const
+{
+ float a = dot(ray.dir, ray.dir);
+ float b = 2.0 * dot(ray.dir, ray.origin - center);
+ float c = dot(ray.origin, ray.origin) + dot(center, center) -
+ 2.0 * dot(ray.origin, center) - radius * radius;
+
+ float disc = b * b - 4.0f * a * c;
+ if(disc < 1e-6) {
+ return false;
+ }
+
+ float sqrt_disc = sqrt(disc);
+ float x1 = (-b + sqrt_disc) / (2.0f * a);
+ float x2 = (-b - sqrt_disc) / (2.0f * a);
+
+ if(x1 < 1e-6) x1 = x2;
+ if(x2 < 1e-6) x2 = x1;
+
+ float t = x1 < x2 ? x1 : x2;
+ if(t < 1e-6) {
+ return false;
+ }
+
+ hit->t = t;
+ hit->pos = ray.origin + ray.dir * t;
+ return true;
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef BVOL_H_
+#define BVOL_H_
+
+#include "vmath.h"
+
+struct HitPoint {
+ float t;
+ Vector3 pos;
+};
+
+class BVolume {
+public:
+ virtual ~BVolume() {}
+
+ virtual bool intersect(const Ray &ray, HitPoint *hit) const = 0;
+};
+
+class BSphere : public BVolume {
+private:
+ Vector3 center;
+ float radius;
+
+public:
+ BSphere();
+ explicit BSphere(const Vector3 &c, float rad = 1.0);
+
+ void set_center(const Vector3 ¢er);
+ const Vector3 &get_center() const;
+
+ void set_radius(float rad);
+ float get_radius() const;
+
+ bool intersect(const Ray &ray, HitPoint *hit) const;
+};
+
+#endif // BVOL_H_
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <signal.h>
+#include <limits.h>
+#include <string>
+#include <unistd.h>
+#include <sys/stat.h>
+#include <sys/wait.h>
+#include <fcntl.h>
+#include <termios.h>
+#include "dev.h"
+#include "timer.h"
+
+void post_redisplay(); // defined in main.cc
+
+int customer, ticket;
+static int report_inputs, cmd_echo;
+static long last_ticket_msec = LONG_MIN;
+
+static void runcmd(const char *cmd);
+
+static int fd = -1;
+static FILE *fp;
+static std::string cur_line;
+
+int start_dev(const char *devpath)
+{
+ if((fd = open(devpath, O_RDWR | O_NONBLOCK)) == -1) {
+ fprintf(stderr, "failed to open device: %s: %s\n", devpath, strerror(errno));
+ return -1;
+ }
+ if(isatty(fd)) {
+ struct termios term;
+
+ if(tcgetattr(fd, &term) == -1) {
+ perror("failed to retrieve terminal attributes");
+ stop_dev();
+ return -1;
+ }
+ term.c_cflag = CS8 | CLOCAL;
+ term.c_iflag &= ~(IXON | IXOFF);
+ term.c_lflag = 0;
+
+ cfsetispeed(&term, B38400);
+ cfsetospeed(&term, B38400);
+
+ if(tcsetattr(fd, TCSANOW, &term) == -1) {
+ perror("failed to set terminal attributes");
+ stop_dev();
+ return -1;
+ }
+ }
+
+ if(!(fp = fdopen(fd, "r+"))) {
+ perror("failed to attach an I/O stream to the device file\n");
+ stop_dev();
+ return -1;
+ }
+ setvbuf(fp, 0, _IONBF, 0);
+
+ return fd;
+}
+
+void stop_dev()
+{
+ if(fp)
+ fclose(fp);
+ else if(fd >= 0)
+ close(fd);
+}
+
+
+void proc_dev_input()
+{
+ int rdbytes;
+ char buf[256];
+ static bool skip_line;
+
+ while((rdbytes = read(fd, buf, sizeof buf - 1)) > 0) {
+ buf[rdbytes] = 0;
+
+ /* ignore our own crap */
+ if(memcmp(buf, "OK,", 3) == 0 || memcmp(buf, "ERR,", 4) == 0) {
+ skip_line = true;
+ }
+
+ for(int i=0; i<rdbytes; i++) {
+ if(buf[i] == '\n' || buf[i] == '\r') {
+ if(!cur_line.empty()) {
+ runcmd(cur_line.c_str());
+ cur_line.clear();
+ }
+ skip_line = false;
+ } else {
+ if(!skip_line) {
+ cur_line.push_back(buf[i]);
+ }
+ }
+ }
+ }
+}
+
+void issue_ticket()
+{
+ ticket++;
+ last_ticket_msec = get_msec();
+ if(report_inputs) {
+ fprintf(fp, "ticket: %d\n", ticket);
+ }
+
+ post_redisplay();
+}
+
+void next_customer()
+{
+ if(customer < ticket) {
+ customer++;
+ last_ticket_msec = LONG_MIN;
+ if(report_inputs) {
+ fprintf(fp, "customer: %d\n", customer);
+ }
+
+ post_redisplay();
+ }
+}
+
+#define TICKET_SHOW_DUR 1000
+
+int get_display_number()
+{
+ if(get_msec() - last_ticket_msec < TICKET_SHOW_DUR) {
+ return ticket;
+ }
+ return customer;
+}
+
+int get_led_state(int led)
+{
+ int ledon = get_msec() - last_ticket_msec < TICKET_SHOW_DUR ? 0 : 1;
+ return led == ledon ? 1 : 0;
+}
+
+#define VERSTR \
+ "Queue system emulator v0.1"
+
+static void runcmd(const char *cmd)
+{
+ printf("DBG: runcmd(\"%s\")\n", cmd);
+
+ switch(cmd[0]) {
+ case 'e':
+ cmd_echo = !cmd_echo;
+ fprintf(fp, "OK,turning echo %s\n", cmd_echo ? "on" : "off");
+ break;
+
+ case 'i':
+ report_inputs = !report_inputs;
+ fprintf(fp, "OK,turning input reports %s\n", report_inputs ? "on" : "off");
+ break;
+
+ case 'v':
+ fprintf(fp, "OK,%s\n", VERSTR);
+ break;
+
+ case 'r':
+ fprintf(fp, "OK,reseting queues\n");
+ customer = 0;
+ ticket = 0;
+ last_ticket_msec = LONG_MIN;
+ post_redisplay();
+ break;
+
+ case 't':
+ fprintf(fp, "OK,ticket: %d\r\n", ticket);
+ break;
+
+ case 'c':
+ fprintf(fp, "OK,customer: %d\r\n", customer);
+ break;
+
+ case 'q':
+ fprintf(fp, "OK,issuing queue ticket\n");
+ issue_ticket();
+ break;
+
+ case 'n':
+ fprintf(fp, "OK,next customer\n");
+ next_customer();
+ break;
+
+ case 'h':
+ fprintf(fp, "OK,commands: (e)cho, (v)ersion, (t)icket, (c)ustomer, "
+ "(n)ext, (q)ueue, (r)eset, (i)nput-reports, (h)elp.\n");
+ break;
+
+ default:
+ fprintf(fp, "ERR,unknown command: %s\n", cmd);
+ }
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef DEV_H_
+#define DEV_H_
+
+extern int customer, ticket;
+
+int start_dev(const char *devpath);
+void stop_dev();
+void proc_dev_input();
+
+void next_customer();
+void issue_ticket();
+
+int get_display_number();
+int get_led_state(int led);
+
+#endif /* DEV_H_ */
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <string.h>
+#include <alloca.h>
+#include "fblur.h"
+
+#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \
+ (defined(__alpha__) || defined(__alpha)) || \
+ defined(__arm__) || \
+ (defined(__mips__) && defined(__MIPSEL__)) || \
+ defined(__SYMBIAN32__) || \
+ defined(__x86_64__) || \
+ defined(__LITTLE_ENDIAN__)
+#define FBLUR_LITTLE_ENDIAN
+#else
+#define FBLUR_BIG_ENDIAN
+#endif
+
+/* some color packing/unpacking macros */
+#ifdef FBLUR_BIG_ENDIAN
+#define RSHIFT 24
+#define GSHIFT 16
+#define BSHIFT 8
+#else /* little endian */
+#define RSHIFT 0
+#define GSHIFT 8
+#define BSHIFT 16
+#endif
+
+#define RED(p) (((p) >> RSHIFT) & 0xff)
+#define GREEN(p) (((p) >> GSHIFT) & 0xff)
+#define BLUE(p) (((p) >> BSHIFT) & 0xff)
+#define RGB(r, g, b) \
+ ((((r) & 0xff) << RSHIFT) | \
+ (((g) & 0xff) << GSHIFT) | \
+ (((b) & 0xff) << BSHIFT))
+
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#define MAX(a, b) ((a) > (b) ? (a) : (b))
+
+
+void fast_blur(int dir, int amount, uint32_t *buf, int x, int y)
+{
+ int i, j, half;
+ uint32_t *dptr, *sptr, *tmp_buf;
+
+ int blur_len = dir == BLUR_HORIZ ? x : y;
+ int blur_times = dir == BLUR_HORIZ ? y : x;
+
+ if(amount <= 1) return;
+
+ dptr = buf;
+ half = amount / 2;
+
+ tmp_buf = (uint32_t*)alloca(blur_len * sizeof(uint32_t));
+
+ for(i=0; i<blur_times; i++) {
+ int ar = 0, ag = 0, ab = 0;
+ int divisor = 0;
+
+ if(dir == BLUR_HORIZ) {
+ sptr = tmp_buf;
+ memcpy(sptr, dptr, x * sizeof(uint32_t));
+ } else {
+ dptr = buf + i;
+
+ sptr = tmp_buf;
+ for(j=0; j<y; j++) {
+ *sptr++ = *dptr;
+ dptr += x;
+ }
+ dptr = buf + i;
+ sptr = tmp_buf;
+ }
+
+
+ for(j=0; j<half; j++) {
+ uint32_t pixel = tmp_buf[j];
+ ar += RED(pixel);
+ ag += GREEN(pixel);
+ ab += BLUE(pixel);
+ divisor++;
+ }
+
+ for(j=0; j<blur_len; j++) {
+ int r, g, b;
+
+ if(j > half) {
+ uint32_t out = *(sptr - half - 1);
+ ar -= RED(out);
+ ag -= GREEN(out);
+ ab -= BLUE(out);
+ divisor--;
+ }
+
+ if(j < blur_len - half) {
+ uint32_t in = *(sptr + half);
+ ar += RED(in);
+ ag += GREEN(in);
+ ab += BLUE(in);
+ divisor++;
+ }
+
+ r = ar / divisor;
+ g = ag / divisor;
+ b = ab / divisor;
+
+ r = MAX(MIN(r, 255), 0);
+ g = MAX(MIN(g, 255), 0);
+ b = MAX(MIN(b, 255), 0);
+
+ *dptr = RGB(r, g, b);
+ dptr += dir == BLUR_HORIZ ? 1 : x;
+ sptr++;
+ }
+
+ }
+
+ if(dir == BLUR_BOTH) {
+ fast_blur(BLUR_HORIZ, amount, buf, x, y);
+ }
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef FBLUR_H_
+#define FBLUR_H_
+
+#include <inttypes.h>
+
+enum {
+ BLUR_BOTH, /* blur in X and Y */
+ BLUR_HORIZ, /* blur in X */
+ BLUR_VERT /* blur in Y */
+};
+
+void fast_blur(int dir, int amount, uint32_t *buf, int x, int y);
+
+#endif /* FBLUR_H_ */
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include <float.h>
+#include <assert.h>
+#include <errno.h>
+#include <unistd.h>
+#include <sys/select.h>
+#include <GL/glew.h>
+#include <X11/Xlib.h>
+#include <GL/glx.h>
+#include "dev.h"
+#include "scene.h"
+#include "timer.h"
+#include "fblur.h"
+
+
+enum {
+ REGULAR_PASS,
+ GLOW_PASS
+};
+
+void post_redisplay();
+static bool init();
+static void cleanup();
+static void display();
+static void draw_scene(int pass = REGULAR_PASS);
+static void post_glow(void);
+static void keyb(int key, bool pressed);
+static void mouse(int bn, bool pressed, int x, int y);
+static void motion(int x, int y);
+static Ray calc_pick_ray(int x, int y);
+static int next_pow2(int x);
+
+static Window create_window(const char *title, int xsz, int ysz);
+static void process_events();
+static int translate_keysym(KeySym sym);
+
+static int proc_args(int argc, char **argv);
+
+static Display *dpy;
+static Window win;
+static GLXContext ctx;
+static Atom xa_wm_prot, xa_wm_del_win;
+
+static int win_width, win_height;
+
+static bool draw_pending;
+static bool win_mapped;
+
+static int fakefd = -1;
+static char *fake_devpath;
+
+static float cam_theta, cam_phi, cam_dist = 140;
+static Scene *scn;
+
+enum { BN_TICKET, BN_NEXT, NUM_BUTTONS };
+static const char *button_names[] = { "button1", "button2" };
+static Object *button_obj[NUM_BUTTONS];
+static Object *disp_obj[2];
+static Object *led_obj[2];
+static Vector3 led_on_emissive;
+
+static bool opt_use_glow = true;
+#define GLOW_SZ_DIV 3
+static unsigned int glow_tex;
+static int glow_tex_xsz, glow_tex_ysz, glow_xsz, glow_ysz;
+static int glow_iter = 1;
+static int blur_size = 5;
+unsigned char *glow_framebuf;
+
+
+int main(int argc, char **argv)
+{
+ if(proc_args(argc, argv) == -1) {
+ return 1;
+ }
+ if(!init()) {
+ return 1;
+ }
+ atexit(cleanup);
+
+ int xfd = ConnectionNumber(dpy);
+
+ // run once through pending events before going into the select loop
+ process_events();
+
+ for(;;) {
+ fd_set rd;
+ FD_ZERO(&rd);
+
+ FD_SET(xfd, &rd);
+ FD_SET(fakefd, &rd);
+
+ struct timeval noblock = {0, 0};
+ int maxfd = xfd > fakefd ? xfd : fakefd;
+ while(!XPending(dpy) && select(maxfd + 1, &rd, 0, 0, draw_pending ? &noblock : 0) == -1 && errno == EINTR);
+
+ if(XPending(dpy) || FD_ISSET(xfd, &rd)) {
+ process_events();
+ }
+ if(FD_ISSET(fakefd, &rd)) {
+ proc_dev_input();
+ }
+
+ if(draw_pending) {
+ draw_pending = false;
+ display();
+ }
+ }
+ return 0;
+}
+
+void post_redisplay()
+{
+ draw_pending = true;
+}
+
+static bool init()
+{
+ if(fake_devpath) {
+ if((fakefd = start_dev(fake_devpath)) == -1) {
+ return false;
+ }
+ }
+
+ if(!(dpy = XOpenDisplay(0))) {
+ fprintf(stderr, "failed to connect to the X server!\n");
+ return false;
+ }
+
+ if(!(win = create_window("equeue device emulator", 512, 512))) {
+ return false;
+ }
+
+ glewInit();
+
+ scn = new Scene;
+ if(!scn->load("data/device.obj")) {
+ fprintf(stderr, "failed to load device 3D model\n");
+ return false;
+ }
+
+ for(int i=0; i<NUM_BUTTONS; i++) {
+ button_obj[i] = scn->get_object(button_names[i]);
+ if(!button_obj[i]) {
+ fprintf(stderr, "invalid 3D model\n");
+ return false;
+ }
+ BSphere &bs = button_obj[i]->get_mesh()->get_bounds();
+ bs.set_radius(bs.get_radius() * 1.5);
+ }
+
+ disp_obj[0] = scn->get_object("7seg0");
+ disp_obj[1] = scn->get_object("7seg1");
+ if(!disp_obj[0] || !disp_obj[1]) {
+ fprintf(stderr, "invalid 3D model\n");
+ return false;
+ }
+ scn->remove_object(disp_obj[0]);
+ scn->remove_object(disp_obj[1]);
+
+ led_obj[0] = scn->get_object("led1");
+ led_obj[1] = scn->get_object("led2");
+ if(!led_obj[0] || !led_obj[1]) {
+ fprintf(stderr, "invalid 3D model\n");
+ return false;
+ }
+ scn->remove_object(led_obj[0]);
+ scn->remove_object(led_obj[1]);
+ led_on_emissive = led_obj[0]->mtl.emissive;
+
+ // create the glow texture
+ glGenTextures(1, &glow_tex);
+ glBindTexture(GL_TEXTURE_2D, glow_tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glClearColor(0.1, 0.1, 0.1, 1);
+
+ return true;
+}
+
+static void cleanup()
+{
+ delete scn;
+
+ stop_dev();
+
+ if(!dpy) return;
+
+ if(win) {
+ XDestroyWindow(dpy, win);
+ }
+ XCloseDisplay(dpy);
+}
+
+#define DIGIT_USZ (1.0 / 11.0)
+#define MIN_REDRAW_INTERVAL (1000 / 40) /* 40fps */
+
+static void display()
+{
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -cam_dist);
+ glRotatef(cam_phi, 1, 0, 0);
+ glRotatef(cam_theta, 0, 1, 0);
+
+ float lpos[] = {-7, 5, 10, 0};
+ glLightfv(GL_LIGHT0, GL_POSITION, lpos);
+
+ if(opt_use_glow) {
+ glViewport(0, 0, glow_xsz, glow_ysz);
+
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ draw_scene(GLOW_PASS);
+
+ glReadPixels(0, 0, glow_xsz, glow_ysz, GL_RGBA, GL_UNSIGNED_BYTE, glow_framebuf);
+ glViewport(0, 0, win_width, win_height);
+ }
+
+ glClearColor(0.05, 0.05, 0.05, 1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ draw_scene();
+
+ if(opt_use_glow) {
+ for(int i=0; i<glow_iter; i++) {
+ fast_blur(BLUR_BOTH, blur_size, (uint32_t*)glow_framebuf, glow_xsz, glow_ysz);
+ glBindTexture(GL_TEXTURE_2D, glow_tex);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, glow_xsz, glow_ysz, GL_RGBA, GL_UNSIGNED_BYTE, glow_framebuf);
+
+ post_glow();
+ }
+ }
+
+ if(get_led_state(0)) {
+ // continuously redraw until the left LED times out
+ draw_pending = true;
+ }
+
+ glXSwapBuffers(dpy, win);
+ assert(glGetError() == GL_NO_ERROR);
+
+ static long prev_msec;
+ long msec = get_msec();
+ long dt = msec - prev_msec;
+
+ if(dt < MIN_REDRAW_INTERVAL) {
+ wait_for(MIN_REDRAW_INTERVAL - dt);
+ }
+ prev_msec = get_msec();
+}
+
+static void draw_scene(int pass)
+{
+ if(pass != GLOW_PASS) {
+ scn->render();
+ }
+
+ // shift the textures and modify the materials to make the display match our state
+ for(int i=0; i<2; i++) {
+ // 7seg
+ int digit = get_display_number();
+ for(int j=0; j<i; j++) {
+ digit /= 10;
+ }
+ digit %= 10;
+
+ float uoffs = DIGIT_USZ + DIGIT_USZ * digit;
+
+ disp_obj[i]->mtl.tex_offset[TEX_DIFFUSE] = Vector2(uoffs, 0);
+ disp_obj[i]->render();
+
+ // LEDs
+ if(get_led_state(i)) {
+ led_obj[i]->mtl.emissive = led_on_emissive;
+ } else {
+ led_obj[i]->mtl.emissive = Vector3(0, 0, 0);
+ }
+ led_obj[i]->render();
+ }
+}
+
+static void post_glow(void)
+{
+ float max_s = (float)glow_xsz / (float)glow_tex_xsz;
+ float max_t = (float)glow_ysz / (float)glow_tex_ysz;
+
+ glPushAttrib(GL_ENABLE_BIT);
+
+ glBlendFunc(GL_ONE, GL_ONE);
+ glEnable(GL_BLEND);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_DEPTH_TEST);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, glow_tex);
+
+ glBegin(GL_QUADS);
+ glColor4f(1, 1, 1, 1);
+ glTexCoord2f(0, 0);
+ glVertex2f(-1, -1);
+ glTexCoord2f(max_s, 0);
+ glVertex2f(1, -1);
+ glTexCoord2f(max_s, max_t);
+ glVertex2f(1, 1);
+ glTexCoord2f(0, max_t);
+ glVertex2f(-1, 1);
+ glEnd();
+
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ glPopAttrib();
+}
+
+
+static void reshape(int x, int y)
+{
+ glViewport(0, 0, x, y);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(50.0, (float)x / (float)y, 1.0, 1000.0);
+
+ win_width = x;
+ win_height = y;
+
+ if(opt_use_glow) {
+ glow_xsz = x / GLOW_SZ_DIV;
+ glow_ysz = y / GLOW_SZ_DIV;
+ printf("glow image size: %dx%d\n", glow_xsz, glow_ysz);
+
+ delete [] glow_framebuf;
+ glow_framebuf = new unsigned char[glow_xsz * glow_ysz * 4];
+
+ glow_tex_xsz = next_pow2(glow_xsz);
+ glow_tex_ysz = next_pow2(glow_ysz);
+ glBindTexture(GL_TEXTURE_2D, glow_tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glow_tex_xsz, glow_tex_ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ }
+}
+
+static void keyb(int key, bool pressed)
+{
+ if(pressed) {
+ switch(key) {
+ case 27:
+ exit(0);
+ }
+ }
+}
+
+static bool bnstate[32];
+static int prev_x, prev_y;
+
+static void mouse(int bn, bool pressed, int x, int y)
+{
+ bnstate[bn] = pressed;
+ prev_x = x;
+ prev_y = y;
+
+ if(bn == 0 && pressed) {
+ // do picking
+ Ray ray = calc_pick_ray(x, win_height - y);
+
+ HitPoint minhit;
+ minhit.t = FLT_MAX;
+ int hit_found = -1;
+
+ for(int i=0; i<NUM_BUTTONS; i++) {
+ HitPoint hit;
+ if(button_obj[i]->get_mesh()->get_bounds().intersect(ray, &hit) && hit.t < minhit.t) {
+ minhit = hit;
+ hit_found = i;
+ }
+ }
+
+ if(hit_found != -1) {
+ switch(hit_found) {
+ case BN_TICKET:
+ issue_ticket();
+ break;
+
+ case BN_NEXT:
+ next_customer();
+ break;
+ }
+ draw_pending = true;
+ }
+ }
+}
+
+static void motion(int x, int y)
+{
+ int dx = x - prev_x;
+ int dy = y - prev_y;
+ prev_x = x;
+ prev_y = y;
+
+ if(bnstate[0]) {
+ cam_theta += dx * 0.5;
+ cam_phi += dy * 0.5;
+ if(cam_phi < -90) cam_phi = -90;
+ if(cam_phi > 90) cam_phi = 90;
+
+ } else if(bnstate[2]) {
+ cam_dist += dy * 0.5;
+ if(cam_dist < 0.0) cam_dist = 0.0;
+
+ } else {
+ float xoffs = 2.0 * x / win_width - 1.0;
+ float yoffs = 2.0 * y / win_height - 1.0;
+ cam_theta = -xoffs * 15.0 * (win_width / win_height);
+ cam_phi = -yoffs * 15.0;
+ }
+ draw_pending = true;
+}
+
+static Ray calc_pick_ray(int x, int y)
+{
+ double mv[16], proj[16];
+ int vp[4];
+ double resx, resy, resz;
+ Ray ray;
+
+ glGetDoublev(GL_MODELVIEW_MATRIX, mv);
+ glGetDoublev(GL_PROJECTION_MATRIX, proj);
+ glGetIntegerv(GL_VIEWPORT, vp);
+
+ gluUnProject(x, y, 0, mv, proj, vp, &resx, &resy, &resz);
+ ray.origin = Vector3(resx, resy, resz);
+
+ gluUnProject(x, y, 1, mv, proj, vp, &resx, &resy, &resz);
+ ray.dir = normalize(Vector3(resx, resy, resz) - ray.origin);
+
+ return ray;
+}
+
+static int next_pow2(int x)
+{
+ x--;
+ x = (x >> 1) | x;
+ x = (x >> 2) | x;
+ x = (x >> 4) | x;
+ x = (x >> 8) | x;
+ x = (x >> 16) | x;
+ return x + 1;
+}
+
+static Window create_window(const char *title, int xsz, int ysz)
+{
+ int scr = DefaultScreen(dpy);
+ Window root = RootWindow(dpy, scr);
+
+ int glxattr[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ GLX_DOUBLEBUFFER,
+#if defined(GLX_VERSION_1_4) || defined(GLX_ARB_multisample)
+ GLX_SAMPLE_BUFFERS_ARB, 1,
+ GLX_SAMPLES_ARB, 1,
+#endif
+ None
+ };
+
+ XVisualInfo *vis = glXChooseVisual(dpy, scr, glxattr);
+ if(!vis) {
+ fprintf(stderr, "failed to find a suitable visual\n");
+ return 0;
+ }
+
+ if(!(ctx = glXCreateContext(dpy, vis, 0, True))) {
+ fprintf(stderr, "failed to create OpenGL context\n");
+ XFree(vis);
+ return -1;
+ }
+
+ XSetWindowAttributes xattr;
+ xattr.background_pixel = xattr.border_pixel = BlackPixel(dpy, scr);
+ xattr.colormap = XCreateColormap(dpy, root, vis->visual, AllocNone);
+ unsigned int xattr_mask = CWColormap | CWBackPixel | CWBorderPixel;
+
+ Window win = XCreateWindow(dpy, root, 0, 0, xsz, ysz, 0, vis->depth, InputOutput,
+ vis->visual, xattr_mask, &xattr);
+ if(!win) {
+ fprintf(stderr, "failed to create window\n");
+ glXDestroyContext(dpy, ctx);
+ XFree(vis);
+ return -1;
+ }
+ XFree(vis);
+
+ unsigned int evmask = StructureNotifyMask | VisibilityChangeMask | ExposureMask |
+ KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
+ PointerMotionMask | LeaveWindowMask;
+ XSelectInput(dpy, win, evmask);
+
+ xa_wm_prot = XInternAtom(dpy, "WM_PROTOCOLS", False);
+ xa_wm_del_win = XInternAtom(dpy, "WM_DELETE_WINDOW", False);
+ XSetWMProtocols(dpy, win, &xa_wm_del_win, 1);
+
+ XClassHint hint;
+ hint.res_name = hint.res_class = (char*)"equeue_win";
+ XSetClassHint(dpy, win, &hint);
+
+ XTextProperty wm_name;
+ XStringListToTextProperty((char**)&title, 1, &wm_name);
+ XSetWMName(dpy, win, &wm_name);
+ XSetWMIconName(dpy, win, &wm_name);
+ XFree(wm_name.value);
+
+ XMapWindow(dpy, win);
+ glXMakeCurrent(dpy, win, ctx);
+
+ return win;
+}
+
+static void process_events()
+{
+ XEvent ev;
+
+ while(XPending(dpy)) {
+ XNextEvent(dpy, &ev);
+ switch(ev.type) {
+ case MapNotify:
+ win_mapped = true;
+ break;
+
+ case UnmapNotify:
+ win_mapped = false;
+ break;
+
+ case Expose:
+ if(win_mapped && ev.xexpose.count == 0) {
+ draw_pending = true;
+ }
+ break;
+
+ case MotionNotify:
+ motion(ev.xmotion.x, ev.xmotion.y);
+ break;
+
+ case ButtonPress:
+ mouse(ev.xbutton.button - 1, true, ev.xbutton.x, ev.xbutton.y);
+ break;
+
+ case ButtonRelease:
+ mouse(ev.xbutton.button - 1, false, ev.xbutton.x, ev.xbutton.y);
+ break;
+
+ case KeyPress:
+ {
+ KeySym sym = XLookupKeysym(&ev.xkey, 0);
+ keyb(translate_keysym(sym), true);
+ }
+ break;
+
+ case KeyRelease:
+ {
+ KeySym sym = XLookupKeysym(&ev.xkey, 0);
+ keyb(translate_keysym(sym), false);
+ }
+ break;
+
+ case ConfigureNotify:
+ {
+ int xsz = ev.xconfigure.width;
+ int ysz = ev.xconfigure.height;
+
+ if(xsz != win_width || ysz != win_height) {
+ win_width = xsz;
+ win_height = ysz;
+ reshape(xsz, ysz);
+ }
+ }
+ break;
+
+ case ClientMessage:
+ if(ev.xclient.message_type == xa_wm_prot) {
+ if((Atom)ev.xclient.data.l[0] == xa_wm_del_win) {
+ exit(0);
+ }
+ }
+ break;
+
+ case LeaveNotify:
+ if(ev.xcrossing.mode == NotifyNormal) {
+ cam_theta = cam_phi = 0;
+ draw_pending = true;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ }
+}
+
+static int translate_keysym(KeySym sym)
+{
+ switch(sym) {
+ case XK_BackSpace:
+ return '\b';
+ case XK_Tab:
+ return '\t';
+ case XK_Linefeed:
+ return '\r';
+ case XK_Return:
+ return '\n';
+ case XK_Escape:
+ return 27;
+ default:
+ break;
+ }
+ return (int)sym;
+}
+
+static int proc_args(int argc, char **argv)
+{
+ for(int i=1; i<argc; i++) {
+ if(argv[i][0] == '-') {
+ fprintf(stderr, "unexpected option: %s\n", argv[i]);
+ return -1;
+
+ } else {
+ if(fake_devpath) {
+ fprintf(stderr, "unexpected argument: %s\n", argv[i]);
+ return -1;
+ }
+ fake_devpath = argv[i];
+ }
+ }
+ if(!fake_devpath) {
+ fprintf(stderr, "no device path specified, running standalone\n");
+ }
+ return 0;
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <string.h>
+#include <GL/glew.h>
+#include <imago2.h>
+#include "material.h"
+
+static const char *find_path(const char *fname);
+
+Material::Material()
+ : diffuse(1, 1, 1), specular(0, 0, 0)
+{
+ shininess = 1.0;
+ alpha = 1.0;
+
+ for(int i=0; i<NUM_TEXTURES; i++) {
+ tex[i] = 0;
+ tex_scale[i].x = tex_scale[i].y = 1.0f;
+ }
+ sdr = 0;
+}
+
+void Material::setup() const
+{
+ float amb[] = {ambient.x, ambient.y, ambient.z, 1.0};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
+
+ float col[] = {diffuse.x, diffuse.y, diffuse.z, alpha};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col);
+
+ float spec[] = {specular.x, specular.y, specular.z, 1.0};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
+
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess > 128 ? 128 : shininess);
+
+ float emit[] = {emissive.x, emissive.y, emissive.z, 1.0};
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emit);
+
+ int num_tex = 0;
+ if(tex[TEX_DIFFUSE]) {
+ glActiveTexture(GL_TEXTURE0 + num_tex++);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glTranslatef(tex_offset[TEX_DIFFUSE].x, tex_offset[TEX_DIFFUSE].y, 0);
+ glScalef(tex_scale[TEX_DIFFUSE].x, tex_scale[TEX_DIFFUSE].y, 1);
+
+ glBindTexture(GL_TEXTURE_2D, tex[TEX_DIFFUSE]);
+ glEnable(GL_TEXTURE_2D);
+
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ }
+
+ if(tex[TEX_ENVMAP]) {
+ glActiveTexture(GL_TEXTURE0 + num_tex++);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glTranslatef(tex_offset[TEX_ENVMAP].x, tex_offset[TEX_ENVMAP].y, 0);
+ glScalef(tex_scale[TEX_ENVMAP].x, tex_scale[TEX_ENVMAP].y, 1);
+
+ glBindTexture(GL_TEXTURE_2D, tex[TEX_ENVMAP]);
+ glEnable(GL_TEXTURE_2D);
+
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
+ }
+
+
+ glMatrixMode(GL_TEXTURE);
+ for(int i=num_tex; i<4; i++) {
+ glActiveTexture(GL_TEXTURE0 + i);
+ glDisable(GL_TEXTURE_2D);
+ glLoadIdentity();
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+unsigned int load_texture(const char *fname)
+{
+ int xsz, ysz;
+ void *pixels;
+ unsigned int tex;
+
+ const char *path = find_path(fname);
+
+ if(!(pixels = img_load_pixels(path, &xsz, &ysz, IMG_FMT_RGBA32))) {
+ fprintf(stderr, "failed to load texture: %s\n", fname);
+ return 0;
+ }
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ img_free_pixels(pixels);
+ return tex;
+}
+
+static const char *find_path(const char *fname)
+{
+ const char *ptr = fname + strlen(fname) - 1;
+
+ do {
+ while(*ptr != '/' && ptr > fname - 1) {
+ ptr--;
+ }
+
+ FILE *fp = fopen(ptr + 1, "rb");
+ if(fp) {
+ fclose(fp);
+ return ptr + 1;
+ }
+ ptr -= 1;
+
+ } while(ptr >= fname);
+
+ return fname;
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef MATERIAL_H_
+#define MATERIAL_H_
+
+#include "vmath.h"
+
+enum {
+ TEX_DIFFUSE,
+ TEX_ENVMAP,
+
+ NUM_TEXTURES
+};
+
+class Material {
+public:
+ Vector3 emissive;
+ Vector3 ambient;
+ Vector3 diffuse;
+ Vector3 specular;
+ float shininess;
+ float alpha;
+
+ unsigned int tex[NUM_TEXTURES];
+ Vector2 tex_scale[NUM_TEXTURES], tex_offset[NUM_TEXTURES];
+
+ unsigned int sdr;
+
+ Material();
+
+ void setup() const;
+};
+
+unsigned int load_texture(const char *fname);
+unsigned int load_shader_program(const char *vname, const char *pname);
+
+#endif // MATERIAL_H_
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glew.h>
+#include "mesh.h"
+
+#define ALL_VALID 0xffffffff
+
+Mesh::Mesh()
+{
+ buf_valid = ALL_VALID;
+ bsph_valid = false;
+
+ for(int i=0; i<NUM_MESH_ATTRIBS; i++) {
+ attr[i] = 0;
+ attr_size[i] = 0;
+ buf_valid &= ~(1 << i);
+ }
+ vcount = 0;
+ glGenBuffers(NUM_MESH_ATTRIBS, vbo);
+}
+
+Mesh::~Mesh()
+{
+ for(int i=0; i<NUM_MESH_ATTRIBS; i++) {
+ delete [] attr[i];
+ }
+ glDeleteBuffers(NUM_MESH_ATTRIBS, vbo);
+}
+
+float *Mesh::set_attrib(int aidx, int count, int elemsz, float *data)
+{
+ delete [] attr[aidx];
+ attr[aidx] = new float[count * elemsz];
+ memcpy(attr[aidx], data, count * elemsz * sizeof *data);
+ vcount = count;
+ attr_size[aidx] = elemsz;
+ buf_valid &= ~(1 << aidx);
+
+ if(aidx == MESH_ATTR_VERTEX) {
+ bsph_valid = false;
+ }
+
+ return attr[aidx];
+}
+
+float *Mesh::get_attrib(int aidx)
+{
+ buf_valid &= ~(1 << aidx);
+ if(aidx == MESH_ATTR_VERTEX) {
+ bsph_valid = false;
+ }
+ return attr[aidx];
+}
+
+const float *Mesh::get_attrib(int aidx) const
+{
+ return attr[aidx];
+}
+
+void Mesh::draw() const
+{
+ if(!vcount) return;
+
+ update_buffers();
+
+ if(!vbo[MESH_ATTR_VERTEX]) {
+ fprintf(stderr, "trying to render without a vertex buffer\n");
+ return;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_VERTEX]);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(attr_size[MESH_ATTR_VERTEX], GL_FLOAT, 0, 0);
+
+ if(vbo[MESH_ATTR_NORMAL]) {
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_NORMAL]);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(GL_FLOAT, 0, 0);
+ }
+ if(vbo[MESH_ATTR_TEXCOORD]) {
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[MESH_ATTR_TEXCOORD]);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(attr_size[MESH_ATTR_TEXCOORD], GL_FLOAT, 0, 0);
+ }
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glDrawArrays(GL_TRIANGLES, 0, vcount);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ if(vbo[MESH_ATTR_NORMAL]) {
+ glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ if(vbo[MESH_ATTR_TEXCOORD]) {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+}
+
+BSphere &Mesh::get_bounds()
+{
+ calc_bsph();
+ return bsph;
+}
+
+const BSphere &Mesh::get_bounds() const
+{
+ calc_bsph();
+ return bsph;
+}
+
+void Mesh::update_buffers() const
+{
+ if(buf_valid == ALL_VALID) {
+ return;
+ }
+
+ for(int i=0; i<NUM_MESH_ATTRIBS; i++) {
+ if((buf_valid & (1 << i)) == 0) {
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[i]);
+ glBufferData(GL_ARRAY_BUFFER, vcount * attr_size[i] * sizeof(float),
+ attr[i], GL_STATIC_DRAW);
+ buf_valid |= 1 << i;
+ }
+ }
+}
+
+void Mesh::calc_bsph() const
+{
+ if(bsph_valid || !vcount) {
+ return;
+ }
+
+ Vector3 center;
+
+ float *vptr = attr[MESH_ATTR_VERTEX];
+ for(int i=0; i<vcount; i++) {
+ center = center + Vector3(vptr[0], vptr[1], vptr[2]);
+ vptr += 3;
+ }
+ center = center * (1.0f / (float)vcount);
+
+ float max_lensq = 0.0f;
+ vptr = attr[MESH_ATTR_VERTEX];
+ for(int i=0; i<vcount; i++) {
+ Vector3 v = Vector3(vptr[0], vptr[1], vptr[2]) - center;
+ float lensq = dot(v, v);
+ if(lensq > max_lensq) {
+ max_lensq = lensq;
+ }
+ }
+
+ bsph.set_center(center);
+ bsph.set_radius(sqrt(max_lensq));
+
+ bsph_valid = true;
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef MESH_H_
+#define MESH_H_
+
+#include "bvol.h"
+
+enum {
+ MESH_ATTR_VERTEX,
+ MESH_ATTR_NORMAL,
+ MESH_ATTR_TEXCOORD,
+
+ NUM_MESH_ATTRIBS
+};
+
+class Mesh {
+private:
+ float *attr[NUM_MESH_ATTRIBS];
+ int vcount;
+ unsigned int vbo[NUM_MESH_ATTRIBS];
+ int attr_size[NUM_MESH_ATTRIBS];
+
+ mutable unsigned int buf_valid; /* bitmask */
+ void update_buffers() const;
+
+ mutable BSphere bsph;
+ mutable bool bsph_valid;
+ void calc_bsph() const;
+
+public:
+ Mesh();
+ ~Mesh();
+
+ float *set_attrib(int aidx, int count, int elemsz, float *data = 0);
+ float *get_attrib(int aidx);
+ const float *get_attrib(int aidx) const;
+
+ void draw() const;
+
+ BSphere &get_bounds();
+ const BSphere &get_bounds() const;
+};
+
+#endif // MESH_H_
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "object.h"
+
+Object::Object()
+{
+ mesh = 0;
+}
+
+void Object::set_name(const char *name)
+{
+ this->name = std::string(name);
+}
+
+const char *Object::get_name() const
+{
+ return name.c_str();
+}
+
+void Object::set_mesh(Mesh *mesh)
+{
+ this->mesh = mesh;
+}
+
+Mesh *Object::get_mesh() const
+{
+ return mesh;
+}
+
+void Object::render() const
+{
+ if(!mesh) return;
+
+ mtl.setup();
+ mesh->draw();
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef OBJECT_H_
+#define OBJECT_H_
+
+#include <string>
+#include "mesh.h"
+#include "material.h"
+
+class Object {
+private:
+ std::string name;
+ Mesh *mesh;
+
+public:
+ Material mtl;
+
+ Object();
+
+ void set_name(const char *name);
+ const char *get_name() const;
+
+ void set_mesh(Mesh *mesh);
+ Mesh *get_mesh() const;
+
+ void render() const;
+};
+
+#endif // OBJECT_H_
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <limits.h>
+#include <assert.h>
+#include <vector>
+#include <map>
+#include <string>
+#include <sstream>
+#include <iomanip>
+#include "scene.h"
+
+using namespace std;
+
+#define COMMANDS \
+ CMD(V), \
+ CMD(VN), \
+ CMD(VT), \
+ CMD(F), \
+ CMD(O), \
+ CMD(G), \
+ CMD(MTLLIB), \
+ CMD(USEMTL), \
+ CMD(NEWMTL), \
+ CMD(KE), \
+ CMD(KA), \
+ CMD(KD), \
+ CMD(KS), \
+ CMD(NS), \
+ CMD(NI), \
+ CMD(D), \
+ CMD(TR), \
+ CMD(MAP_KD), \
+ CMD(MAP_REFL), \
+ CMD(MAP_BUMP), \
+ CMD(MAP_KS), \
+ CMD(MAP_NS), \
+ CMD(MAP_D), \
+ CMD(REFL), \
+ CMD(BUMP)
+
+#define CMD(x) CMD_##x
+enum {
+ COMMANDS,
+ CMD_UNK
+};
+#undef CMD
+
+#define CMD(x) #x
+static const char *cmd_names[] = {
+ COMMANDS,
+ 0
+};
+#undef CMD
+
+
+struct ObjFace {
+ int elem;
+ int v[4], n[4], t[4];
+};
+
+struct ObjFile {
+ string cur_obj, cur_mat;
+ vector<Vector3> v, vn;
+ vector<Vector2> vt;
+ vector<ObjFace> f;
+};
+
+typedef Vector3 Color;
+
+struct ObjMat {
+ string name; // newmtl <name>
+ Color ambient, diffuse, specular; // Ka, Kd, Ks
+ Color emissive; // Ke
+ float shininess; // Ns
+ float ior; // Ni
+ float alpha; // d, Tr
+
+ string tex_dif, tex_spec, tex_shin, tex_alpha; // map_Kd, map_Ks, map_Ns, map_d
+ string tex_refl; // refl -type sphere|cube file
+ string tex_bump; // bump
+
+ ObjMat() { reset(); }
+
+ void reset() {
+ ambient = diffuse = Color(0.5, 0.5, 0.5);
+ specular = Color(0.0, 0.0, 0.0);
+ name = tex_dif = tex_spec = tex_shin = tex_alpha = tex_refl = tex_bump = "";
+ shininess = 0;
+ ior = alpha = 1;
+ }
+};
+
+static bool read_materials(FILE *fp, vector<ObjMat> *vmtl);
+static Object *cons_object(ObjFile *obj);
+
+static int get_cmd(char *str);
+static bool is_int(const char *str);
+static bool is_float(const char *str);
+static bool parse_vec(Vector3 *vec);
+static bool parse_color(Color *col);
+static bool parse_face(ObjFace *face);
+static const char *parse_map();
+
+
+static map<string, Material> matlib;
+
+
+#define INVALID_IDX INT_MIN
+
+#define SEP " \t\n\r\v"
+#define BUF_SZ 512
+bool Scene::load_obj(FILE *fp)
+{
+ static int seq;
+ char cur_name[16];
+ stringstream sstr;
+
+ ObjFile obj;
+
+ sprintf(cur_name, "default%02d.obj", seq++);
+ obj.cur_obj = cur_name;
+
+ int prev_cmd = 0, obj_added = 0;
+ for(;;) {
+ Vector3 vec;
+ ObjFace face;
+
+ char line[BUF_SZ];
+ fgets(line, sizeof line, fp);
+ if(feof(fp)) {
+ break;
+ }
+
+ char *tok;
+ if(!(tok = strtok(line, SEP))) {
+ continue; // ignore empty lines
+ }
+
+ int cmd;
+ if((cmd = get_cmd(tok)) == -1) {
+ continue; // ignore unknown commands ...
+ }
+
+ switch(cmd) {
+ case CMD_V:
+ if(!parse_vec(&vec)) {
+ continue;
+ }
+ obj.v.push_back(vec);
+ break;
+
+ case CMD_VN:
+ if(!parse_vec(&vec)) {
+ continue;
+ }
+ obj.vn.push_back(vec);
+ break;
+
+ case CMD_VT:
+ if(!parse_vec(&vec)) {
+ continue;
+ }
+ vec.y = 1.0 - vec.y;
+ obj.vt.push_back(Vector2(vec.x, vec.y));
+ break;
+
+ case CMD_O:
+ case CMD_G:
+ if(prev_cmd == CMD_O || prev_cmd == CMD_G) {
+ break; // just in case we've got both of them in a row
+ }
+ /* if we have any previous data, group them up, add the object
+ * and continue with the new one...
+ */
+ if(!obj.f.empty()) {
+ Object *robj = cons_object(&obj);
+ robj->mtl = matlib[obj.cur_mat];
+ add_object(robj);
+ obj_added++;
+
+ obj.f.clear(); // clean the face list
+ }
+ if((tok = strtok(0, SEP))) {
+ obj.cur_obj = tok;
+ } else {
+ sprintf(cur_name, "default%02d.obj", seq++);
+ obj.cur_obj = cur_name;
+ }
+ break;
+
+ case CMD_MTLLIB:
+ if((tok = strtok(0, SEP))) {
+ FILE *mfile;
+ if(!(mfile = fopen(tok, "rb"))) {
+ fprintf(stderr, "failed to open material library: %s\n", tok);
+ continue;
+ }
+
+ // load all materials of the mtl file into a vector
+ vector<ObjMat> vmtl;
+ if(!read_materials(mfile, &vmtl)) {
+ continue;
+ }
+ fclose(mfile);
+
+ // and add them all to the scene
+ for(size_t i=0; i<vmtl.size(); i++) {
+ Material mat;
+ mat.ambient = vmtl[i].ambient;
+ mat.diffuse = vmtl[i].diffuse;
+ mat.specular = vmtl[i].specular;
+ mat.shininess = vmtl[i].shininess;
+ mat.emissive = vmtl[i].emissive;
+ mat.alpha = vmtl[i].alpha;
+
+ if(vmtl[i].tex_dif.length()) {
+ mat.tex[TEX_DIFFUSE] = load_texture(vmtl[i].tex_dif.c_str());
+ }
+ if(vmtl[i].tex_refl.length()) {
+ mat.tex[TEX_ENVMAP] = load_texture(vmtl[i].tex_refl.c_str());
+ }
+
+ matlib[vmtl[i].name] = mat;
+ }
+ }
+ break;
+
+ case CMD_USEMTL:
+ if((tok = strtok(0, SEP))) {
+ obj.cur_mat = tok;
+ } else {
+ obj.cur_mat = "";
+ }
+ break;
+
+ case CMD_F:
+ if(!parse_face(&face)) {
+ continue;
+ }
+
+ // convert negative indices to regular indices
+ for(int i=0; i<4; i++) {
+ if(face.v[i] < 0 && face.v[i] != INVALID_IDX) {
+ face.v[i] = obj.v.size() + face.v[i];
+ }
+ if(face.n[i] < 0 && face.n[i] != INVALID_IDX) {
+ face.n[i] = obj.vn.size() + face.n[i];
+ }
+ if(face.t[i] < 0 && face.t[i] != INVALID_IDX) {
+ face.t[i] = obj.vt.size() + face.t[i];
+ }
+ }
+
+ // break quads into triangles if needed
+ obj.f.push_back(face);
+ if(face.elem == 4) {
+ face.v[1] = face.v[2];
+ face.n[1] = face.n[2];
+ face.t[1] = face.t[2];
+
+ face.v[2] = face.v[3];
+ face.n[2] = face.n[3];
+ face.t[2] = face.t[3];
+
+ obj.f.push_back(face);
+ }
+ break;
+
+ default:
+ break; // ignore unknown commands
+ }
+
+ prev_cmd = cmd;
+ }
+
+ // reached end of file...
+ if(!obj.f.empty()) {
+ Object *robj = cons_object(&obj);
+ robj->mtl = matlib[obj.cur_mat];
+ add_object(robj);
+ obj_added++;
+ }
+
+ return obj_added > 0;
+}
+
+static Object *cons_object(ObjFile *obj)
+{
+ Object *robj;
+ Vector3 *varr, *narr;
+ Vector2 *tarr;
+
+ int nelem = obj->f.size() * 3;
+
+ assert(sizeof(Vector3) == 3 * sizeof(float));
+ assert(sizeof(Vector2) == 2 * sizeof(float));
+
+ try {
+ robj = new Object;
+ varr = new Vector3[nelem];
+ narr = new Vector3[nelem];
+ tarr = new Vector2[nelem];
+ }
+ catch(...) {
+ return 0;
+ }
+ if(obj->cur_obj.length() > 0) {
+ robj->set_name(obj->cur_obj.c_str());
+ }
+
+ // need at least one of each element
+ bool added_norm = false, added_tc = false;
+ if(obj->vn.empty()) {
+ obj->vn.push_back(Vector3(0, 0, 0));
+ added_norm = true;
+ }
+ if(obj->vt.empty()) {
+ obj->vt.push_back(Vector2(0, 0));
+ added_tc = true;
+ }
+
+ for(size_t i=0; i<obj->f.size(); i++) {
+ for(int j=0; j<3; j++) {
+ int idx = i * 3 + j;
+ ObjFace *f = &obj->f[i];
+
+ varr[idx] = obj->v[f->v[j]];
+ narr[idx] = obj->vn[f->n[j] < 0 ? 0 : f->n[j]];
+
+ float t = obj->vt[f->t[j] < 0 ? 0 : f->t[j]].x;
+ float s = obj->vt[f->t[j] < 0 ? 0 : f->t[j]].y;
+ tarr[idx] = Vector2(t, s);
+ }
+ }
+
+ if(added_norm) {
+ obj->vn.pop_back();
+ }
+ if(added_tc) {
+ obj->vt.pop_back();
+ }
+
+ Mesh *mesh = new Mesh;
+ mesh->set_attrib(MESH_ATTR_VERTEX, nelem, 3, &varr->x);
+ mesh->set_attrib(MESH_ATTR_NORMAL, nelem, 3, &narr->x);
+ mesh->set_attrib(MESH_ATTR_TEXCOORD, nelem, 2, &tarr->x);
+ robj->set_mesh(mesh);
+
+ printf("loaded object %s: %d faces\n", obj->cur_obj.c_str(), nelem / 3);
+
+ delete [] varr;
+ delete [] narr;
+ delete [] tarr;
+ return robj;
+}
+
+static bool read_materials(FILE *fp, vector<ObjMat> *vmtl)
+{
+ ObjMat mat;
+
+ for(;;) {
+ char line[BUF_SZ];
+ fgets(line, sizeof line, fp);
+ if(feof(fp)) {
+ break;
+ }
+
+ char *tok;
+ if(!(tok = strtok(line, SEP))) {
+ continue;
+ }
+
+ int cmd;
+ if((cmd = get_cmd(tok)) == -1) {
+ continue;
+ }
+
+ switch(cmd) {
+ case CMD_NEWMTL:
+ // add the previous material, and start a new one
+ if(mat.name.length() > 0) {
+ vmtl->push_back(mat);
+ mat.reset();
+ }
+ if((tok = strtok(0, SEP))) {
+ mat.name = tok;
+ }
+ break;
+
+ case CMD_KE:
+ parse_color(&mat.emissive);
+ break;
+
+ case CMD_KA:
+ parse_color(&mat.ambient);
+ break;
+
+ case CMD_KD:
+ parse_color(&mat.diffuse);
+ break;
+
+ case CMD_KS:
+ parse_color(&mat.specular);
+ break;
+
+ case CMD_NS:
+ if((tok = strtok(0, SEP)) && is_float(tok)) {
+ mat.shininess = atof(tok);
+ }
+ break;
+
+ case CMD_NI:
+ if((tok = strtok(0, SEP)) && is_float(tok)) {
+ mat.ior = atof(tok);
+ }
+ break;
+
+ case CMD_D:
+ case CMD_TR:
+ {
+ Color c;
+ if(parse_color(&c)) {
+ mat.alpha = cmd == CMD_D ? c.x : 1.0 - c.x;
+ }
+ }
+ break;
+
+ case CMD_MAP_KD:
+ mat.tex_dif = parse_map();
+ break;
+
+ case CMD_MAP_REFL:
+ mat.tex_refl = parse_map();
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if(mat.name.length() > 0) {
+ vmtl->push_back(mat);
+ }
+ return true;
+}
+
+static int get_cmd(char *str)
+{
+ char *s = str;
+ while((*s = toupper(*s))) s++;
+
+ for(int i=0; cmd_names[i]; i++) {
+ if(strcmp(str, cmd_names[i]) == 0) {
+ return i;
+ }
+ }
+ return CMD_UNK;
+}
+
+static bool is_int(const char *str)
+{
+ char *tmp;
+ strtol(str, &tmp, 10);
+ return tmp != str;
+}
+
+static bool is_float(const char *str)
+{
+ char *tmp;
+ strtod(str, &tmp);
+ return tmp != str;
+}
+
+static bool parse_vec(Vector3 *vec)
+{
+ for(int i=0; i<3; i++) {
+ char *tok;
+
+ if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
+ if(i < 2) {
+ return false;
+ }
+ vec->z = 0.0;
+ } else {
+ (*vec)[i] = atof(tok);
+ }
+ }
+ return true;
+}
+
+static bool parse_color(Color *col)
+{
+ for(int i=0; i<3; i++) {
+ char *tok;
+
+ if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
+ col->y = col->z = col->x;
+ return i > 0 ? true : false;
+ }
+ (*col)[i] = atof(tok);
+ }
+ return true;
+}
+
+static bool parse_face(ObjFace *face)
+{
+ char *tok[] = {0, 0, 0, 0};
+ face->elem = 0;
+
+ for(int i=0; i<4; i++) {
+ if((!(tok[i] = strtok(0, SEP)) || !is_int(tok[i]))) {
+ if(i < 3) return false; // less than 3 verts? not a polygon
+ } else {
+ face->elem++;
+ }
+ }
+
+ for(int i=0; i<4; i++) {
+ char *subtok = tok[i];
+
+ if(!subtok || !*subtok || !is_int(subtok)) {
+ if(i < 3) {
+ return false;
+ }
+ face->v[i] = INVALID_IDX;
+ } else {
+ face->v[i] = atoi(subtok);
+ if(face->v[i] > 0) face->v[i]--; /* convert to 0-based */
+ }
+
+ while(subtok && *subtok && *subtok != '/') {
+ subtok++;
+ }
+ if(subtok && *subtok && *++subtok && is_int(subtok)) {
+ face->t[i] = atoi(subtok);
+ if(face->t[i] > 0) face->t[i]--; /* convert to 0-based */
+ } else {
+ face->t[i] = INVALID_IDX;
+ }
+
+ while(subtok && *subtok && *subtok != '/') {
+ subtok++;
+ }
+ if(subtok && *subtok && *++subtok && is_int(subtok)) {
+ face->n[i] = atoi(subtok);
+ if(face->n[i] > 0) face->n[i]--; /* convert to 0-based */
+ } else {
+ face->n[i] = INVALID_IDX;
+ }
+ }
+
+ return true;
+}
+
+static const char *parse_map()
+{
+ char *tok, *prev = 0;
+
+ while((tok = strtok(0, SEP))) {
+ prev = tok;
+ }
+
+ return prev ? prev : "";
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "scene.h"
+
+Scene::~Scene()
+{
+ for(size_t i=0; i<objects.size(); i++) {
+ delete objects[i];
+ }
+ for(size_t i=0; i<meshes.size(); i++) {
+ delete meshes[i];
+ }
+}
+
+bool Scene::load(const char *fname)
+{
+ FILE *fp = fopen(fname, "rb");
+ if(!fp) {
+ fprintf(stderr, "failed to open scene file: %s\n", fname);
+ return false;
+ }
+
+ bool res = load_obj(fp);
+ fclose(fp);
+ return res;
+}
+
+void Scene::add_object(Object *obj)
+{
+ objects.push_back(obj);
+}
+
+void Scene::add_mesh(Mesh *mesh)
+{
+ meshes.push_back(mesh);
+}
+
+int Scene::get_num_objects() const
+{
+ return (int)objects.size();
+}
+
+int Scene::get_num_meshes() const
+{
+ return (int)meshes.size();
+}
+
+Object *Scene::get_object(int idx) const
+{
+ return objects[idx];
+}
+
+Object *Scene::get_object(const char *name) const
+{
+ for(size_t i=0; i<objects.size(); i++) {
+ if(strcmp(objects[i]->get_name(), name) == 0) {
+ return objects[i];
+ }
+ }
+ return 0;
+}
+
+bool Scene::remove_object(Object *obj)
+{
+ for(size_t i=0; i<objects.size(); i++) {
+ if(objects[i] == obj) {
+ objects.erase(objects.begin() + i);
+ return true;
+ }
+ }
+ return false;
+}
+
+Mesh *Scene::get_mesh(int idx) const
+{
+ return meshes[idx];
+}
+
+void Scene::update(long msec)
+{
+}
+
+void Scene::render() const
+{
+ for(size_t i=0; i<objects.size(); i++) {
+ objects[i]->render();
+ }
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef SCENE_H_
+#define SCENE_H_
+
+#include <stdio.h>
+#include <vector>
+#include "mesh.h"
+#include "object.h"
+
+class Scene {
+private:
+ std::vector<Object*> objects;
+ std::vector<Mesh*> meshes;
+
+ bool load_obj(FILE *fp); // defined in objfile.cc
+
+public:
+ ~Scene();
+
+ bool load(const char *fname);
+
+ void add_object(Object *obj);
+ void add_mesh(Mesh *mesh);
+
+ int get_num_objects() const;
+ int get_num_meshes() const;
+
+ Object *get_object(int idx) const;
+ Mesh *get_mesh(int idx) const;
+
+ Object *get_object(const char *name) const;
+ bool remove_object(Object *obj);
+
+ void update(long msec);
+ void render() const;
+};
+
+#endif // SCENE_H_
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <unistd.h>
+#include <sys/time.h>
+
+unsigned long get_msec()
+{
+ static struct timeval tv0;
+ struct timeval tv;
+
+ gettimeofday(&tv, 0);
+ if(tv0.tv_sec == 0 && tv0.tv_usec == 0) {
+ tv0 = tv;
+ return 0;
+ }
+ return (tv.tv_sec - tv0.tv_sec) * 1000 + (tv.tv_usec - tv0.tv_usec) / 1000;
+}
+
+void wait_for(unsigned long msec)
+{
+ usleep(msec * 1000);
+}
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef TIMER_H_
+#define TIMER_H_
+
+unsigned long get_msec();
+void wait_for(unsigned long msec);
+
+#endif /* TIMER_H_ */
--- /dev/null
+/*
+eqemu - electronic queue system emulator
+Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>,
+ Eleni-Maria Stea <eleni@mutantstargoat.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef VMATH_H_
+#define VMATH_H_
+
+#include <math.h>
+
+class Vector2 {
+public:
+ float x, y;
+
+ Vector2() : x(0), y(0) {}
+ Vector2(float xa, float ya) : x(xa), y(ya) {}
+
+ float &operator [](int idx) { return (&x)[idx]; }
+ const float &operator [](int idx) const { return (&x)[idx]; }
+};
+
+class Vector3 {
+public:
+ float x, y, z;
+
+ Vector3() : x(0), y(0), z(0) {}
+ Vector3(float xa, float ya, float za) : x(xa), y(ya), z(za) {}
+
+ float &operator [](int idx) { return (&x)[idx]; }
+ const float &operator [](int idx) const { return (&x)[idx]; }
+};
+
+inline Vector3 operator +(const Vector3 &a, const Vector3 &b)
+{
+ return Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
+}
+
+inline Vector3 operator -(const Vector3 &a, const Vector3 &b)
+{
+ return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
+}
+
+inline Vector3 operator *(const Vector3 &a, float s)
+{
+ return Vector3(a.x * s, a.y * s, a.z * s);
+}
+
+inline float dot(const Vector3 &a, const Vector3 &b)
+{
+ return a.x * b.x + a.y * b.y + a.z * b.z;
+}
+
+inline float length(const Vector3 &v)
+{
+ return sqrt(dot(v, v));
+}
+
+inline Vector3 normalize(const Vector3 &v)
+{
+ float len = length(v);
+ if(len == 0.0) {
+ return v;
+ }
+ return Vector3(v.x / len, v.y / len, v.z / len);
+}
+
+class Vector4 {
+public:
+ float x, y, z, w;
+
+ Vector4() : x(0), y(0), z(0), w(0) {}
+ Vector4(float xa, float ya, float za, float wa) : x(xa), y(ya), z(za), w(wa) {}
+
+ float &operator [](int idx) { return (&x)[idx]; }
+ const float &operator [](int idx) const { return (&x)[idx]; }
+};
+
+class Ray {
+public:
+ Vector3 origin, dir;
+
+ Ray() : origin(0, 0, 0), dir(0, 0, 1) {}
+ Ray(const Vector3 &o, const Vector3 &d) : origin(o), dir(d) {}
+};
+
+#endif // VMATH_H_