\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\begin{frame}
+ \frametitle{Test program}
+
+ \begin{block}{\scriptsize{An exporter-importer that uses ANGLE and native
+ EGL}}
+ \setbeamertemplate{itemize/enumerate body begin}{\scriptsize}
+ \begin{itemize}
+ \itemsep0.3cm
+ \itemsep0.2cm
+ \item First context is EGL/OpenGL like the one in main graphics
+ pipeline.
+ \item Second is ANGLE with EGL/GLESv2 backend like the one in
+ WebGL2.
+ \item EGL/OpenGL context creates an empty texture and exports the dma\_buf
+ fd and all other information about the buffer.
+ \item ANGLE context creates another empty texture using the same
+ dma\_buf and the import mechanism.
+ \item ANGLE context fills the emty ANGLE texture.
+ \item EGL/OpenGL context displays the previously empty OpenGL/EGL
+ texture.
+ \item EGL/OpenGL texture contains what ANGLE texture had.
+ \item \textbf{We shared the ANGLE data without copying them!}
+ \end{itemize}
+
+ \end{block}
+ \vspace{0.2cm}
+ \scriptsize{
+ \begin{center}
+ \textbf{\color{coolblack}Check the blog posts for more details!}
+ \end{center}
+ }
+\end{frame}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}
\end{block}
-
\vspace{0.3cm}
\end{frame}