static float cam_theta = 45, cam_phi, cam_dist = 10;
static unsigned int sdr_curve_top, sdr_beam, sdr_sky;
-static unsigned int start_time;
-static float anim_speed = 0.1;
-static unsigned int anim_stop_time;
-static unsigned int tmsec;
+static long start_time;
+static float anim_speed = 1.0;
+static long anim_stop_time;
+static long tmsec;
static const float sil_color[] = {0.05, 0.02, 0.1, 1.0};
static const float beam_color[] = {0.5, 0.4, 0.2, 1.0};
if(anim_stop_time > 0) {
tmsec = anim_stop_time - start_time;
} else {
- tmsec = glutGet(GLUT_ELAPSED_TIME) - start_time;
+ tmsec = (long)glutGet(GLUT_ELAPSED_TIME) - start_time;
}
float tsec = (float)tmsec / 1000.0;
glPushMatrix();
- float beam_angle = tanim * 360;
-
+ float beam_angle = tanim * 0.1 * 360;
glRotatef(beam_angle, 0, 1, 0);
light();
gluPerspective(50, (float)x / (float)y, 0.5, 500);
}
-static unsigned int calc_timeshift(float prev_speed, float speed)
+static long calc_timeshift(float prev_speed, float speed)
{
- return tmsec * speed - tmsec * prev_speed;
+ long delta = tmsec * speed - tmsec * prev_speed;
+ return delta / speed;
}
+#define ANIM_DELTA 0.5
+
static void keyboard(unsigned char c, int x, int y)
{
+ float prev_anim_speed;
+
switch(c) {
case 27:
exit(0);
+
case ' ':
if(anim_stop_time > 0) {
start_time += glutGet(GLUT_ELAPSED_TIME) - anim_stop_time;
anim_stop_time = glutGet(GLUT_ELAPSED_TIME);
}
break;
+
case '=':
- //printf("prin %u\n", glutGet(GLUT_ELAPSED_TIME) - start_time);
- //start_time += calc_timeshift(anim_speed, anim_speed + 0.1);
- anim_speed += 0.1;
+ start_time += calc_timeshift(anim_speed, anim_speed + ANIM_DELTA);
+ anim_speed += ANIM_DELTA;
break;
+
case '-':
- //start_time += calc_timeshift(anim_speed, anim_speed - 0.1);
- anim_speed -= 0.1;
+ prev_anim_speed = anim_speed;
+ anim_speed -= ANIM_DELTA;
if(anim_speed < 0)
anim_speed = 0;
+ start_time += calc_timeshift(prev_anim_speed, anim_speed);
break;
default:
break;