src = $(wildcard src/*.c)
-obj = $(src:.c=.o)
+ccsrc = $(wildcard src/*.cc)
+obj = $(src:.c=.o) $(ccsrc:.cc=.o)
dep = $(obj:.o=.d)
vsdr = $(wildcard data/*.vert)
fsdr = $(wildcard data/*.frag)
dbg = -g
CC = gcc
+CXX = g++
CFLAGS = -pedantic -Wall $(dbg) -MMD
+CXXFLAGS = -pedantic -Wall $(dbg) -MMD
LDFLAGS = -lvulkan -lglfw
.PHONY: all
all: $(bin) $(spv)
$(bin): $(obj)
- $(CC) -o $@ $(obj) $(LDFLAGS)
+ $(CXX) -o $@ $(obj) $(LDFLAGS)
%.vert.spv: %.vert
glslangValidator -V $< -o $@
+++ /dev/null
-#include <stdio.h>
-
-#define GLFW_INCLUDE_VULKAN
-#include <GLFW/glfw3.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "vk.h"
-#include "util.h"
-
-
-/* static glfw callbacks */
-
-static void
-clb_key(GLFWwindow *win, int key, int scancode, int action, int mods);
-
-static void
-clb_reshape(GLFWwindow *win, int width, int height);
-
-/* static functions */
-
-static bool
-init(void);
-
-static void
-cleanup(void);
-
-static void
-display(void);
-
-/* static variables */
-
-static GLFWwindow *win;
-static bool redraw_pending;
-
-static bool vk_enable_layers = true;
-
-static int win_w = 800;
-static int win_h = 600;
-
-static struct vk_ctx vk_core;
-static VkSurfaceKHR vk_surf;
-static struct vk_renderer vk_rnd;
-static struct vk_swapchain vk_chain;
-static struct vk_semaphores vk_sema;
-static struct vk_attachment vk_depth_att;
-static float vk_fb_color[4] = { 0.0, 0.0, 0.5, 1.0 };
-
-/* make array later if many cmd buffers */
-static VkCommandBuffer vk_cmd_buf;
-
-/* empty for as long as we hardcode the vertices in the vertex shader */
-static struct vk_vertex_info vk_vert_info;
-
-int main(int argc, char** argv)
-{
- atexit(cleanup);
-
- if (!init()) {
- return 1;
- }
-
- /* reshape window once just in case */
-
- glfwGetWindowSize(win, &win_w, &win_h);
- clb_reshape(win, win_w, win_h);
-
- /* event loop */
- redraw_pending = true;
-
- while(!glfwWindowShouldClose(win)) {
- glfwWaitEvents();
- if (redraw_pending) {
- redraw_pending = false;
- display();
- }
- }
-
- return 0;
-}
-
-/* static functions */
-
-static bool
-init(void)
-{
- char *vsdr = 0;
- char *fsdr = 0;
- int vsz, fsz;
-
- /* initialize GLFW */
-
- if (!glfwInit()) {
- fprintf(stderr, "Failed to initialize GLFW.\n");
- return false;
- }
-
- if (glfwVulkanSupported() != GLFW_TRUE) {
- fprintf(stderr, "Vulkan is not supported on this device.\n");
- return false;
- }
-
- /* create window */
-
- glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- win = glfwCreateWindow(win_w, win_h, "helloworld rt", 0, 0);
-
- if (!win) {
- fprintf(stderr, "Failed to create GLFW window\n");
- return false;
- }
-
- glfwSetKeyCallback(win, clb_key);
-
- /* initialize Vulkan context (instance) */
-
- if (!vk_init_ctx_for_rendering(&vk_core, true, vk_enable_layers)) {
- fprintf(stderr, "Failed to initialize Vulkan context.\n");
- return false;
- }
-
- /* create (Xcb) surface */
-
- glfwGetFramebufferSize(win, &win_h, &win_h);
- if (glfwCreateWindowSurface(vk_core.inst, win, 0, &vk_surf)
- != VK_SUCCESS) {
- fprintf(stderr, "Failed to create XCB surface.\n");
- return false;
- }
-
- /* create semaphores */
- if (!vk_create_semaphores(&vk_core, false, &vk_sema)) {
- fprintf(stderr, "No semaphores were created.\n");
- goto fail;
- }
-
- /* create swapchain */
- if (!vk_create_swapchain(&vk_core, win_w, win_h, false, vk_surf, 0, &vk_chain)) {
- fprintf(stderr, "No swapchain was created.\n");
- goto fail;
- }
-
- if (vk_chain.swapchain == VK_NULL_HANDLE) {
- fprintf(stderr, "Invalid swapchain handle.\n");
- goto fail;
- }
-
- /* create shaders */
- vsdr = sdr_load("data/main.vert.spv", &vsz);
- fsdr = sdr_load("data/main.frag.spv", &fsz);
-
- /* create depth attachment (for the moment we are going to use this
- * for all images */
- if (!vk_fill_image_props(&vk_core,
- win_w, win_h, 1,
- 1, 1, 1,
- VK_FORMAT_D32_SFLOAT_S8_UINT,
- VK_IMAGE_TILING_OPTIMAL,
- VK_IMAGE_LAYOUT_UNDEFINED,
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
- false, true, false,
- &vk_depth_att.props)) {
- fprintf(stderr, "Unsupported depth image properties\n");
- return false;
- }
- if (!vk_create_image(&vk_core, &vk_depth_att.props, &vk_depth_att.obj)) {
- fprintf(stderr, "Failed to create depth attachment.\n");
- goto fail;
- }
-
- /* create renderer */
- if (!vk_create_renderer(&vk_core,
- vsdr, vsz, fsdr, fsz,
- win_w, win_h, 1,
- false, false,
- vk_chain.num_atts, vk_chain.atts, &vk_depth_att,
- &vk_vert_info, &vk_rnd)) {
- goto fail;
- }
-
- /* create cmd buffer */
- if ((vk_cmd_buf = vk_create_cmd_buffer(&vk_core)) == VK_NULL_HANDLE) {
- fprintf(stderr, "Failed to create command buffer.\n");
- goto fail;
- }
-
- /* record cmd buffer */
- if (!vk_record_cmd_buffer(&vk_core, vk_cmd_buf,
- &vk_rnd, 0,
- 4, vk_fb_color,
- vk_chain.num_atts + 1, 0,
- 0, 0, win_w, win_h)) {
- fprintf(stderr, "Failed to record command buffer.\n");
- goto fail;
- }
-
- free(vsdr);
- free(fsdr);
-
- /* set GLFW callbacks */
-
- /* glfwSetWindowSizeCallback(win, clb_reshape); */
-
- /*
- glfwSetCursorPosCallback(win, clb_motion);
- glfwSetMouseButtonCallback(win, clb_mouse);
- */
-
- return true;
-
-fail:
- free(vsdr);
- free(fsdr);
-
- return false;
-}
-
-static void
-display(void)
-{
- uint32_t img_idx;
- VkSubmitInfo sinfo;
- VkPipelineStageFlags wait_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
- VkPresentInfoKHR pinfo;
-
- vkAcquireNextImageKHR(vk_core.dev, vk_chain.swapchain,
- UINT64_MAX, vk_sema.frame_ready, 0, &img_idx);
-
- memset(&sinfo, 0, sizeof sinfo);
- sinfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- sinfo.waitSemaphoreCount = 1;
- sinfo.pWaitSemaphores = &vk_sema.frame_ready;
- sinfo.pWaitDstStageMask = &wait_stages;
- sinfo.commandBufferCount = 1;
- sinfo.pCommandBuffers = &vk_cmd_buf;
- sinfo.signalSemaphoreCount = 1;
- sinfo.pSignalSemaphores = &vk_sema.frame_done;
-
- if (vkQueueSubmit(vk_core.queue, 1, &sinfo, 0) != 0) {
- fprintf(stderr, "Failed to submit draw commands.\n");
- abort();
- }
-
- memset(&pinfo, 0, sizeof pinfo);
- pinfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- pinfo.waitSemaphoreCount = 1;
- pinfo.pWaitSemaphores = &vk_sema.frame_done;
- pinfo.swapchainCount = 1;
- pinfo.pSwapchains = &vk_chain.swapchain;
- pinfo.pImageIndices = &img_idx;
-
- vkQueuePresentKHR(vk_core.queue, &pinfo);
-}
-
-static void
-cleanup(void)
-{
- vkQueueWaitIdle(vk_core.queue);
-
- if (vk_cmd_buf != VK_NULL_HANDLE) {
- vkResetCommandBuffer(vk_cmd_buf, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
- }
-
- vk_destroy_image(&vk_core, &vk_depth_att.obj);
- vk_destroy_semaphores(&vk_core, &vk_sema);
- vk_destroy_renderer(&vk_core, &vk_rnd);
-
- if (vk_chain.swapchain) {
- vk_destroy_swapchain(&vk_core, &vk_chain);
- vkDestroySurfaceKHR(vk_core.inst, vk_surf, 0);
- }
-
- glfwDestroyWindow(win);
-
- if (!vk_enable_layers)
- vkFreeCommandBuffers(vk_core.dev, vk_core.cmd_pool, 1, &vk_cmd_buf);
-
- vk_cleanup_ctx(&vk_core, vk_enable_layers);
-
- glfwTerminate();
-}
-
-/* glfw callbacks */
-
-static void
-clb_key(GLFWwindow *win, int key, int scancode,
- int action, int mods)
-{
- if (action == GLFW_PRESS) {
- switch(key) {
- case GLFW_KEY_ESCAPE:
- glfwSetWindowShouldClose(win, GLFW_TRUE);
- return;
- }
- }
-}
-
-static void
-clb_reshape(GLFWwindow *win, int width, int height)
-{
-}
--- /dev/null
+#include <stdio.h>
+
+#define GLFW_INCLUDE_VULKAN
+#include <GLFW/glfw3.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "vk.h"
+#include "util.h"
+
+
+/* static glfw callbacks */
+
+static void
+clb_key(GLFWwindow *win, int key, int scancode, int action, int mods);
+
+static void
+clb_reshape(GLFWwindow *win, int width, int height);
+
+/* static functions */
+
+static bool
+init(void);
+
+static void
+cleanup(void);
+
+static void
+display(void);
+
+/* static variables */
+
+static GLFWwindow *win;
+static bool redraw_pending;
+
+static bool vk_enable_layers = true;
+
+static int win_w = 800;
+static int win_h = 600;
+
+static struct vk_ctx vk_core;
+static VkSurfaceKHR vk_surf;
+static struct vk_renderer vk_rnd;
+static struct vk_swapchain vk_chain;
+static struct vk_semaphores vk_sema;
+static struct vk_attachment vk_depth_att;
+static float vk_fb_color[4] = { 0.0, 0.0, 0.5, 1.0 };
+
+/* make array later if many cmd buffers */
+static VkCommandBuffer vk_cmd_buf;
+
+/* empty for as long as we hardcode the vertices in the vertex shader */
+static struct vk_vertex_info vk_vert_info;
+
+int main(int argc, char** argv)
+{
+ atexit(cleanup);
+
+ if (!init()) {
+ return 1;
+ }
+
+ /* reshape window once just in case */
+
+ glfwGetWindowSize(win, &win_w, &win_h);
+ clb_reshape(win, win_w, win_h);
+
+ /* event loop */
+ redraw_pending = true;
+
+ while(!glfwWindowShouldClose(win)) {
+ glfwWaitEvents();
+ if (redraw_pending) {
+ redraw_pending = false;
+ display();
+ }
+ }
+
+ return 0;
+}
+
+/* static functions */
+
+static bool
+init(void)
+{
+ char *vsdr = 0;
+ char *fsdr = 0;
+ int vsz, fsz;
+
+ /* initialize GLFW */
+
+ if (!glfwInit()) {
+ fprintf(stderr, "Failed to initialize GLFW.\n");
+ return false;
+ }
+
+ if (glfwVulkanSupported() != GLFW_TRUE) {
+ fprintf(stderr, "Vulkan is not supported on this device.\n");
+ return false;
+ }
+
+ /* create window */
+
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
+ win = glfwCreateWindow(win_w, win_h, "helloworld rt", 0, 0);
+
+ if (!win) {
+ fprintf(stderr, "Failed to create GLFW window\n");
+ return false;
+ }
+
+ glfwSetKeyCallback(win, clb_key);
+
+ /* initialize Vulkan context (instance) */
+
+ if (!vk_init_ctx_for_rendering(&vk_core, true, vk_enable_layers)) {
+ fprintf(stderr, "Failed to initialize Vulkan context.\n");
+ return false;
+ }
+
+ /* create (Xcb) surface */
+
+ glfwGetFramebufferSize(win, &win_h, &win_h);
+ if (glfwCreateWindowSurface(vk_core.inst, win, 0, &vk_surf)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to create XCB surface.\n");
+ return false;
+ }
+
+ /* create semaphores */
+ if (!vk_create_semaphores(&vk_core, false, &vk_sema)) {
+ fprintf(stderr, "No semaphores were created.\n");
+ goto fail;
+ }
+
+ /* create swapchain */
+ if (!vk_create_swapchain(&vk_core, win_w, win_h, false, vk_surf, 0, &vk_chain)) {
+ fprintf(stderr, "No swapchain was created.\n");
+ goto fail;
+ }
+
+ if (vk_chain.swapchain == VK_NULL_HANDLE) {
+ fprintf(stderr, "Invalid swapchain handle.\n");
+ goto fail;
+ }
+
+ /* create shaders */
+ vsdr = sdr_load("data/main.vert.spv", &vsz);
+ fsdr = sdr_load("data/main.frag.spv", &fsz);
+
+ /* create depth attachment (for the moment we are going to use this
+ * for all images */
+ if (!vk_fill_image_props(&vk_core,
+ win_w, win_h, 1,
+ 1, 1, 1,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_IMAGE_TILING_OPTIMAL,
+ VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ false, true, false,
+ &vk_depth_att.props)) {
+ fprintf(stderr, "Unsupported depth image properties\n");
+ return false;
+ }
+ if (!vk_create_image(&vk_core, &vk_depth_att.props, &vk_depth_att.obj)) {
+ fprintf(stderr, "Failed to create depth attachment.\n");
+ goto fail;
+ }
+
+ /* create renderer */
+ if (!vk_create_renderer(&vk_core,
+ vsdr, vsz, fsdr, fsz,
+ win_w, win_h, 1,
+ false, false,
+ vk_chain.num_atts, vk_chain.atts, &vk_depth_att,
+ &vk_vert_info, &vk_rnd)) {
+ goto fail;
+ }
+
+ /* create cmd buffer */
+ if ((vk_cmd_buf = vk_create_cmd_buffer(&vk_core)) == VK_NULL_HANDLE) {
+ fprintf(stderr, "Failed to create command buffer.\n");
+ goto fail;
+ }
+
+ /* record cmd buffer */
+ if (!vk_record_cmd_buffer(&vk_core, vk_cmd_buf,
+ &vk_rnd, 0,
+ 4, vk_fb_color,
+ vk_chain.num_atts + 1, 0,
+ 0, 0, win_w, win_h)) {
+ fprintf(stderr, "Failed to record command buffer.\n");
+ goto fail;
+ }
+
+ free(vsdr);
+ free(fsdr);
+
+ /* set GLFW callbacks */
+
+ /* glfwSetWindowSizeCallback(win, clb_reshape); */
+
+ /*
+ glfwSetCursorPosCallback(win, clb_motion);
+ glfwSetMouseButtonCallback(win, clb_mouse);
+ */
+
+ return true;
+
+fail:
+ free(vsdr);
+ free(fsdr);
+
+ return false;
+}
+
+static void
+display(void)
+{
+ uint32_t img_idx;
+ VkSubmitInfo sinfo;
+ VkPipelineStageFlags wait_stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ VkPresentInfoKHR pinfo;
+
+ vkAcquireNextImageKHR(vk_core.dev, vk_chain.swapchain,
+ UINT64_MAX, vk_sema.frame_ready, 0, &img_idx);
+
+ memset(&sinfo, 0, sizeof sinfo);
+ sinfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ sinfo.waitSemaphoreCount = 1;
+ sinfo.pWaitSemaphores = &vk_sema.frame_ready;
+ sinfo.pWaitDstStageMask = &wait_stages;
+ sinfo.commandBufferCount = 1;
+ sinfo.pCommandBuffers = &vk_cmd_buf;
+ sinfo.signalSemaphoreCount = 1;
+ sinfo.pSignalSemaphores = &vk_sema.frame_done;
+
+ if (vkQueueSubmit(vk_core.queue, 1, &sinfo, 0) != 0) {
+ fprintf(stderr, "Failed to submit draw commands.\n");
+ abort();
+ }
+
+ memset(&pinfo, 0, sizeof pinfo);
+ pinfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
+ pinfo.waitSemaphoreCount = 1;
+ pinfo.pWaitSemaphores = &vk_sema.frame_done;
+ pinfo.swapchainCount = 1;
+ pinfo.pSwapchains = &vk_chain.swapchain;
+ pinfo.pImageIndices = &img_idx;
+
+ vkQueuePresentKHR(vk_core.queue, &pinfo);
+}
+
+static void
+cleanup(void)
+{
+ vkQueueWaitIdle(vk_core.queue);
+
+ if (vk_cmd_buf != VK_NULL_HANDLE) {
+ vkResetCommandBuffer(vk_cmd_buf, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
+ }
+
+ vk_destroy_image(&vk_core, &vk_depth_att.obj);
+ vk_destroy_semaphores(&vk_core, &vk_sema);
+ vk_destroy_renderer(&vk_core, &vk_rnd);
+
+ if (vk_chain.swapchain) {
+ vk_destroy_swapchain(&vk_core, &vk_chain);
+ vkDestroySurfaceKHR(vk_core.inst, vk_surf, 0);
+ }
+
+ glfwDestroyWindow(win);
+
+ if (!vk_enable_layers)
+ vkFreeCommandBuffers(vk_core.dev, vk_core.cmd_pool, 1, &vk_cmd_buf);
+
+ vk_cleanup_ctx(&vk_core, vk_enable_layers);
+
+ glfwTerminate();
+}
+
+/* glfw callbacks */
+
+static void
+clb_key(GLFWwindow *win, int key, int scancode,
+ int action, int mods)
+{
+ if (action == GLFW_PRESS) {
+ switch(key) {
+ case GLFW_KEY_ESCAPE:
+ glfwSetWindowShouldClose(win, GLFW_TRUE);
+ return;
+ }
+ }
+}
+
+static void
+clb_reshape(GLFWwindow *win, int width, int height)
+{
+}