/* write the buffers */
if(!vku_write_memory(vk_vertices->mem_pool, vsz, (void*)vertices.data())) {
- fprintf(stderr, "Failed to write the vertices on GPU.\n");
+ fprintf(stderr, "Failed to write the vertices to GPU.\n");
return false;
}
+ if(vkBindBufferMemory(vk_device, vk_vertices->buf, vk_vertices->mem_pool,
+ 0) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the vertex buffer memory\n");
+ return false;
+ }
+
if(!vku_write_memory(vk_normals->mem_pool, nsz, (void*)normals.data())) {
- fprintf(stderr, "Failed to write the normalson GPU.\n");
+ fprintf(stderr, "Failed to write the normals to GPU.\n");
return false;
}
+ if(vkBindBufferMemory(vk_device, vk_normals->buf, vk_normals->mem_pool, 0)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the normal buffer memory\n");
+ return false;
+ }
+
if(!vku_write_memory(vk_tex_coords->mem_pool, tsz,
(void*)tex_coords.data())) {
- fprintf(stderr, "Failed to write the texture coordinates on GPU.\n");
+ fprintf(stderr, "Failed to write the texture coordinates to GPU.\n");
return false;
}
+ if(vkBindBufferMemory(vk_device, vk_tex_coords->buf,
+ vk_tex_coords->mem_pool, 0) != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the tex coordinates buffer memory.\n");
+ return false;
+ }
+
if(!vku_write_memory(vk_indices->mem_pool, isz, (void*)indices.data())) {
- fprintf(stderr, "Failed to write the indices on GPU.\n");
+ fprintf(stderr, "Failed to write the indices to GPU.\n");
+ return false;
+ }
+ if(vkBindBufferMemory(vk_device, vk_indices->buf, vk_indices->mem_pool, 0)
+ != VK_SUCCESS) {
+ fprintf(stderr, "Failed to bind the index buffer memory.\n");
return false;
}