return false;
}
+ if(!(sprog->link())) {
+ return false;
+ }
+
+ /* getting material uniform locations: diffuse, specular, specular exponent (strength) */
+
+ if((diff_loc = sprog->get_uniform_location("diffuse")) == -1) {
+ fprintf(stderr, "Invalid uniform location: can't find \"diffuse\".\n");
+ return false;
+ }
+
+ if((spec_loc = sprog->get_uniform_location("specular")) == -1) {
+ fprintf(stderr, "Invalid uniform location: can't find \"specular\".\n");
+ return false;
+ }
+
+ if((shin_loc = sprog->get_uniform_location("shininess")) == -1) {
+ fprintf(stderr, "Invalid uniform location: can't find \"shininess\".\n");
+ return false;
+ }
+
+ /* uniform locations for matrices */
+
+ if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) == -1) {
+ fprintf(stderr, "Invalid uniform location: can't find \"mmviewproj\".\n");
+ return false;
+ }
+
+ if((mview_loc = sprog->get_uniform_location("mview")) == -1) {
+ fprintf(stderr, "Invalid uniform location: can't find \"mview\".\n");
+ return false;
+ }
+
return true;
}
void Renderer::draw_object(Object *object) const
{
Material *m = object->material;
- /* diffuse */
- int diff_loc;
- if((diff_loc = sprog->get_uniform_location("diffuse")) != -1) {
- sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
- }
- /* specular */
- int spec_loc;
- if((spec_loc = sprog->get_uniform_location("specular")) != -1) {
- sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
- }
- /* specular exponent */
- int shin_loc;
- if((shin_loc = sprog->get_uniform_location("shininess")) != -1) {
- sprog->set_uniformf(shin_loc, m->shininess);
- }
+
+ /* setting uniforms for material */
+
+ sprog->set_uniformf(diff_loc, m->diffuse.x, m->diffuse.y, m->diffuse.z, 1);
+ sprog->set_uniformf(spec_loc, m->specular.x, m->specular.y, m->specular.z, 1);
+ sprog->set_uniformf(shin_loc, m->shininess);
+
/* texture */
+
if (m->dtex)
m->dtex->bind();
- // Mat4 mmviewproj = mprojection * camera->get_view_matrix() * object->transform;
+ /* setting uniforms for matrices */
+
Mat4 mmviewproj = object->transform * camera->get_view_matrix() * mprojection;
- // printf("\nmatrices:\n");
- // mprojection.print();
- // camera->get_view_matrix().print();
- // object->transform.print();
- // mmodelview.print();
-
- int mmviewproj_loc;
- if((mmviewproj_loc = sprog->get_uniform_location("mmviewproj")) != -1) {
- sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
- }
+ sprog->set_uniform_matrix(mmviewproj_loc, mmviewproj);
- Mat4 mview = camera->get_view_matrix(); //* object->transform;
- int mview_loc;
- if((mview_loc = sprog->get_uniform_location("mview")) != -1) {
- sprog->set_uniform_matrix(mview_loc, mview);
- }
+ Mat4 mview = object->transform * camera->get_view_matrix();
+ sprog->set_uniform_matrix(mview_loc, mview);
object->mesh->update_vertex_data();
object->mesh->draw();