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\setbeamertemplate{blocks}[default]
-\setbeamercolor{block title}{fg=lightgray,bg=black}
+\setbeamercolor{block title}{fg=amber,bg=black}
+
\title{\textbf{OpenGL and Vulkan Interoperability}}
\author[Eleni Maria Stea <estea@igalia.com>]{\small{Eleni Maria Stea
<estea@igalia.com>}\\\\\includegraphics{data/igalia.eps}}
-\date{}
+\date{XDC 2020}
\AtBeginSection[]
{
\section[Introduction]{OpenGL and Vulkan interoperability extensions}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\begin{frame}
- \frametitle{OpenGL and Vulkan Interoperability}
+\begin{frame}[fragile,c]
+ \frametitle{OpenGL and Vulkan Interoperability Concept}
- \center{\textbf{\color{coolblack}{INTEROPERABILITY}}}
+ \begin{center}
+ \textbf{\color{coolblack}{INTEROPERABILITY}}
\vspace{0.5cm}
- The idea is to avoid unnecessary allocations and conversions when we
- exchange texture and buffer data across APIs.\\
- \vspace{0.3cm}
- Interoperability extensions allow us to:\\
+%
+% The idea is to avoid unnecessary allocations and conversions when we
+% exchange texture and buffer data across APIs.\\
+%
+
\vspace{0.5cm}
+ \begin{tabular}{l}
+ \rowcolor{coolblack}
+ \multicolumn{1}{c}{
+ \color{paleaqua}{EXT\_external\_objects(\_fd) extensions allow:}
+ }\\
+ \rowcolor{platinum}
+ \\
+ \rowcolor{platinum}
+ \small{· \color{coolblack}{\textbf{Allocating} the resources (textures,
+ buffers) \textbf{once} from Vulkan.}}\\
+ \rowcolor{platinum}
+ \small{· \color{coolblack}{\textbf{Reusing} them \textbf{several times} from
+ both APIs.}}\\
+ \rowcolor{platinum}
+ \small{· \color{coolblack}{\textbf{Synchronizing} the APIs access to
+ the resources.}}\\
+ \rowcolor{platinum}
+ \\
+ \end{tabular}
+
+ \vspace{0.5cm}
+ \end{center}
+ \footnotesize{\textbf{Example:} a Vulkan VR compositor could allocate the
+ left and right eye images but let other OpenGL processes to generate and
+ write their texture data.}
+\end{frame}
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\begin{frame}[fragile]
+ \frametitle{OpenGL extensions for interoperability}
+
+ \center{\textbf{\color{coolblack}{OpenGL EXTENSIONS}}}
+ \vspace{0.2cm}
+
+ \setbeamertemplate{itemize/enumerate body begin}{\footnotesize}
+ \setbeamertemplate{itemize/enumerate subbody begin}{\tiny}
+ \setbeamertemplate{itemize/enumerate subsubbody begin}{\tiny}
+
+ \setbeamertemplate{itemize items}[triangle]
+ \setbeamertemplate{blocks}[rounded][shadow]
- {\fontsize{10}{10}\selectfont
- \begin{itemize}\setlength\itemsep{0.5cm}
- \item {\color{afblue} \textbf{Allocate} the resources (textures,
- buffers) \textbf{once} from Vulkan.}
- \item {\color{afblue} \textbf{Reuse} them \textbf{several
- times} from both APIs.}
- \item {\color{afblue} \textbf{Synchronize} the APIs access to the
- resources.}
+ \begin{block}{\color{afblue}{\footnotesize\textbf{EXT\_external\_object\_fd
+ (EXT\_memory\_object\_fd, EXT\_semaphore\_fd)}:}}
+ \begin{itemize}
+ \item enables an OpenGL application to import a memory object or
+ semaphore from POSIX file descriptor external handles
\end{itemize}
- }
+ \end{block}
+
+ \vspace{0.2cm}
+
+ \begin{block}{\color{afblue}{\footnotesize\textbf{EXT\_external\_object
+ (EXT\_memory\_object, EXT\_semaphore)}:}}
+ \begin{itemize}
+ \item {functions to create GL objects, textures and buffers
+ from Vulkan memory}
+ \item {functions to create GL semaphore objects that
+ correspond to Vulkan ones}
+ \item {functions for synchronization}
+ \item {extends existing GL calls that set and query properties}
+ \end{itemize}
+ \end{block}
\end{frame}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\section[Interoperability on Mesa]{Additions to Mesa and Piglit}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}
- \frametitle{OpenGL extensions for interoperability}
-
- \center{\textbf{\color{coolblack}{OpenGL EXTENSIONS}}}
+ \frametitle{Igalia's contributions}
+
+ \setbeamertemplate{blocks}[rounded]
+ \center{
+ \normalsize{\textbf{\color{coolblack}{Work on the feature}}}
+ }
+
\vspace{0.5cm}
- {\fontsize{10}{10}\selectfont
-\begin{itemize}\setlength\itemsep{0.5cm}
- \item {\color{afblue}\textbf{EXT\_external\_object} extension:}
- \begin{itemize}
- \item provides the functions to create GL objects, textures and buffers
- from Vulkan memory.
- \item provides the functions to create GL semaphores that
- correspond to Vulkan ones.
- \item provides the functions for synchronization.
- \end{itemize}
- \item {\color{afblue}\textbf{EXT\_external\_objects\_fd}
- extension:}
- {\fontsize{7}{6}\selectfont
- \begin{itemize}
- \item provides a function to import a file descriptor to the Vulkan
- memory.
- \item provides a function to import a file descriptor to the Vulkan semaphores.
- \end{itemize}
+ \begin{block}{Mesa}
+ \footnotesize{
+ Igalia contributed to the implementation of the interoperability
+ extensions for different {\color{deepjunglegreen}\textbf{Mesa
+ drivers}}.
}
-\end{itemize}
-}
+ \end{block}
+
+ \vspace{0.5cm}
+
+ \begin{block}{Piglit (drivers testing framework)}
+ \footnotesize{
+ As there were \textbf{no CTS}, we've written a Vulkan framework for
+ {\color{coolblack}\textbf{Piglit}} and Vulkan/GL tests that cover the most common
+ EXT\_external\_objects(\_fd) use cases.
+ }
+ \end{block}
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section[Interoperability on Mesa]{Additions to Mesa and Piglit}
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\begin{frame}
- \frametitle{Additions to Mesa}
+ \frametitle{Additions to Mesa (the details)}
\center{
- \normalsize{\textbf{\color{coolblack}{Igalia's contributions to Mesa
+ \normalsize{\textbf{\color{coolblack}{Contributions to Mesa
drivers}}}
}
-
\tiny{
- \begin{table}
+ \begin{table}[t]
\begin{tabularx}{\textwidth}{|l|X|l|}
\hline
+ \rowcolor{paleaqua}
Driver & Igalia's Contributions & Status \\
\hline
- iris & implemented EXT\_external\_objects, EXT\_external\_objects\_fd & under review \\
- freedreno & implemented EXT\_external\_objects,
- EXT\_external\_objects\_fd & upstream \\
- radeonsi & fixes to the already implemented feature & under
- review \\
- i965 & helped with the review & under review\\
+ \hline
+ \rowcolor{platinum}
+ iris & \textbf{\color{coolblack}implemented} EXT\_external\_objects,
+ EXT\_external\_objects\_fd & \cellcolor{babypink}{under review (MR
+ !4337)}\\
+ \rowcolor{whitesmoke}
+ freedreno & \textbf{\color{coolblack}implemented} EXT\_external\_objects,
+ EXT\_external\_objects\_fd & \cellcolor{green}{upstream} \\
+ \rowcolor{platinum}
+ radeonsi & \textbf{\color{coolblack}fixes} to the already implemented feature &
+ \cellcolor{bananamania}{work in
+ progress (WIP MR !6364)} \\
+ \rowcolor{whitesmoke}
+ i965 & helped with the \textbf{\color{coolblack}review}, patches & \cellcolor{babypink}{under review
+ (Draft MR !5594)}\\
\hline
\end{tabularx}
\end{table}
}
\center{
- \normalsize{\textbf{\color{coolblack}{Thanks and Credits}}}
+ \normalsize{\textbf{\color{coolblack}{Contributors, reviewers,
+ people who helped!}}}
}
\tiny{
- \begin{table}
+ \begin{table}[ht]
\begin{tabularx}{\textwidth}{|l|X|X|}
\hline
+ \rowcolor{paleaqua}
Driver & Patches & Reviews, Comments, Advice\\
\hline
- iris & Juan A. Juarez Romero, Eleni Maria Stea, Tapani Palli,
- Eduardo Lima Mitev, zzzoon & collab, tapani, jason klp \\
- freedreno & foo & bar\\
- radeonsi & foo & bar\\
- i965 & foo & bar\\
+ \hline
+ \rowcolor{platinum}
+ iris & Juan A. Suárez Romero, Eleni Maria Stea, Tapani Pälli, Eduardo Lima Mitev
+ & Tapani Pälli, Rohan Garg, Eric Engestrom, Kenneth Graunke,
+ Jason Ekstrand, Oscar Barenys, Daniel Stone, Matt Turner, Tomeu Vizoso \\
+ \rowcolor{whitesmoke}
+ freedreno & Eduardo Lima Mitev, Hyunjun Ko & Rob
+ Clark, Marek Olšák, Jonathan Marek, Rohan Garg\\
+ \rowcolor{platinum}
+ radeonsi & The feature was implemented by
+ AMD a few years ago and we are mostly working on fixes (WIP).
+ & feedback from: Bas Nieuwenhuizen, Marek Olšák \\
+ \rowcolor{whitesmoke}
+ i965 & Rohan Garg, Juan A. Suárez Romero, Tapani Pälli
+ & Tomeu Vizoso, Eleni Maria Stea, Oscar Barenys \\
\hline
\end{tabularx}
\end{table}
}
+
+ \tiny{
+ \begin{itemize}
+ \item {The information above was accurate at the beginning of
+ September when I pre-recorded this presentation! Apologies if
+ I've not included someone or something!}
+ \end{itemize}
+ }
\end{frame}
-\begin{frame}
- \frametitle{Piglit tests cases}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- As there were no CTS for these extensions and we needed to test
- mesa, we've written some Piglit tests with simple use cases of the
- extension.
+\begin{frame}[fragile]
+ \frametitle{Additions to Piglit (the details) I}
- \vspace{0.5cm}
- WIP igalia intel logos
+ \begin{center}
+ \normalsize{\textbf{\color{coolblack}{Contributions to Piglit I }}}
+ \end{center}
+
+ \tiny{
+ \begin{center}\textbf{Reusing color images:}\end{center}
+ \begin{table}[t]
+ \begin{tabularx}{\textwidth}{|l|X|c|l|}
+ \hline
+ \rowcolor{paleaqua}
+ Test name & Use case
+ & Output & Status\\
+ \hline
+ \hline
+ \rowcolor{platinum}
+ vk-image-overwrite &
+ The test allocates images of different formats and
+ tiling modes using Vulkan and fills their pixels using OpenGL.
+ &
+ \adjustbox{valign=t, margin=1ex, padding=1ex}{\includegraphics[height=1cm]{shots/image_overwrite.png}} & \cellcolor{green}{upstream}\\
+ \hline
+ \rowcolor{whitesmoke}
+ vk-image-display &
+ The test allocates a Vulkan image and renders a
+ pattern to it using Vulkan. Then it displays it using OpenGL.
+ The test uses semaphores to synchronize the GL, Vulkan access to
+ the texture.\vspace{0.3cm} &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/image_display.png}}
+ & \cellcolor{green}{upstream}\\
+ \hline
+ \rowcolor{platinum}
+ vk-image-display-overwrite &
+ Similar to the previous ones, but the Vulkan texture data are
+ overwritten again with OpenGL and then read back from Vulkan. &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/image_display_overwrite.png}}
+ & \cellcolor{green}{upstream}\\
+ \hline
+ \end{tabularx}
+ \end{table}
+ }
+\end{frame}
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\begin{frame}[fragile]
+ \frametitle{Additions to Piglit (the details) II}
+
+ \begin{center}
+ \normalsize{\textbf{\color{coolblack}{Contributions to Piglit II }}}
+ \end{center}
+
+ \tiny{
+ \begin{center}\textbf{Reusing the depth and stencil buffer:}\end{center}
+ \begin{table}[t]
+ \begin{tabularx}{\textwidth}{|l|X|c|l|}
+ \hline
+ \rowcolor{paleaqua}
+ Test name & Use case
+ & Output & Status\\
+ \hline
+ \hline
+ \rowcolor{platinum}
+ vk-depth-display & A Vulkan quad is rendered at a specific depth
+ \texttt{d1}. The Vulkan depth buffer is used as a depth attachment while rendering
+ a blue quad in an OpenGL FBO with the depth test enabled in a
+ depth \texttt{d2 < d1}. We see the framebuffer color where
+ \texttt{imported\_depth > depth}.
+ \vspace{0.3cm}
+ &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/depth.png}}
+ & \cellcolor{babypink}{under review}\\
+ \hline
+ \rowcolor{whitesmoke}
+ vk-stencil-display & Similarly, a small quad is rendered with
+ Vulkan and the stencil test enabled. It is
+ then imported and used by OpenGL that renders a fullscreen quad
+ with the stencil test enabled. Pixels that pass the stencil test
+ have the quad color and the rest the framebuffer
+ color.
+ \vspace{0.3cm} &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/stencil.png}}
+ & \cellcolor{babypink}{under review}\\
+ \hline
+ \end{tabularx}
+ \end{table}
+ }
+\end{frame}
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\begin{frame}[fragile]
+ \frametitle{Additions to Piglit (the details) III}
+
+ \begin{center}
+ \normalsize{\textbf{\color{coolblack}{Contributions to Piglit III }}}
+ \end{center}
+
+ \tiny{
+ \begin{center}\textbf{Reusing a pixel buffer:}\end{center}
+
+ \begin{table}[t]
+ \begin{tabularx}{\textwidth}{|l|X|l|l|}
+ \hline
+ \rowcolor{paleaqua}
+ Test name & Use case
+ & Output & Status\\
+ \hline
+ \hline
+ \rowcolor{platinum}
+ vk-buf-exchange &
+ The test renders an image and copies it to a buffer using
+ Vulkan. Then, the buffer is imported in OpenGL and is used as
+ pixel storage for an OpenGL texture. OpenGL renders the texture
+ and we validate that it contains the pattern that was rendered
+ by Vulkan. \vspace{0.3cm} &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/image_display.png}}
+ & \cellcolor{green}{upstream}\\
+ \hline
+ \rowcolor{whitesmoke}
+ vk-pix-buf-update-errors &
+ The test is similar to the previous one with the difference that
+ we attempt to overwrite the buffer using BufferSubData. We
+ validate that an invalid operation error is generated and the
+ contents of the buffer remain unchanged after the
+ attempt.\vspace{0.3cm} &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/image_display.png}}
+ & \cellcolor{blond}{work in progress}\\
+ \hline
+ \end{tabularx}
+ \end{table}
+ }
+\end{frame}
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\begin{frame}[fragile]
+ \frametitle{Additions to Piglit (the details) IV}
+
+ \begin{center}
+ \normalsize{\textbf{\color{coolblack}{Contributions to Piglit IV }}}
+ \end{center}
+
+ \tiny{
+ \begin{center}\textbf{Reusing a vertex buffer:}\end{center}
+ \begin{table}[t]
+ \begin{tabularx}{\textwidth}{|l|X|l|l|}
+ \hline
+ \rowcolor{paleaqua}
+ Test name & Use case
+ & Output & Status\\
+ \hline
+ \hline
+ \rowcolor{platinum}
+ vk-vert-buf-update-errors &
+ A Vulkan vertex buffer is allocated and filled with data so that
+ the vertices create quads that follow a chess pattern. This
+ vertex buffer is used by OpenGL that clears the screen with red
+ and paints the pixels blue.
+ We validate that the geometry is correct and that we can't
+ overwrite it using \texttt{glBufferSubdata}. \vspace{0.3cm} &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/vert_buf_update_errors.png}}
+ & \cellcolor{blond}{work in progress}\\
+ \hline
+ \rowcolor{whitesmoke}
+ vk-vert-buf-reuse &
+ Similar to the previous test, but the Vulkan vertex buffer is
+ used in a Vulkan renderpass afterwards to make sure Vulkan can
+ read back and reuse the vertex buffer.\vspace{0.3cm} &
+ \adjustbox{valign=t, margin=1ex,
+ padding=1ex}{\includegraphics[height=1cm]{shots/vert_buf_update_errors.png}}
+ &
+ \cellcolor{blond}{work in progress}\\
+ \hline
+ \end{tabularx}
+ \end{table}
+ }
\end{frame}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\begin{frame}[fragile]
+ \frametitle{Additions to Piglit (the details) V}
+ \begin{center}
+ \normalsize{\textbf{\color{coolblack}{Contributions to Piglit V }}}\\
+ \vspace{0.5cm}
+ \scriptsize{Same as with mesa many people helped us with the work on the
+ tests:}
+ \end{center}
+
+ \tiny{
+ \begin{table}[t]
+ \begin{tabularx}{\textwidth}{|l|X|}
+ \hline
+ \rowcolor{paleaqua}
+ Contributors & Contributions \\
+ \hline
+ \hline
+ \rowcolor{platinum}
+ Eleni Maria Stea & tests, Vulkan framework code \\
+ \rowcolor{whitesmoke}
+ Juan A. Suárez Romero & contributions to the framework, and
+ vk-image-overwrite, testing \\
+ \rowcolor{platinum}
+ Tapani Pälli (\textit{many thanks!}) & reviews, testing and patches
+ for the framework \\
+ \rowcolor{whitesmoke}
+ Bas Nieuwenhuizen & framework patch to support dedicated memory \\
+ \rowcolor{platinum}
+ Topi Pohjolainen & we've used some old patches of him as an example
+ at the very beginning\\
+ \hline
+ \end{tabularx}
+ \end{table}
+ }
+
+ \begin{itemize}
+ \item Also thanks to Germán Poo Caamaño who helped tidying up the
+ initial mess of the Vulkan framework commits.
+ \item Again, this information was accurate when I prepared and
+ pre-recorded the slides. Sorry if I am missing someone or something!
+ \end{itemize}
+\end{frame}
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\begin{frame}[fragile]
- \frametitle{vk-image-overwrite}
- \begin{block}{vk-image-overwrite}
- \lstinline[language=C++, style=CStyle]{glCreateMemoryObjectsEXT(1, gl_mem_obj); }
+ \frametitle{Piglit Results}
+ \begin{block}{\begin{center}Conclusions from running the tests:\end{center}}
+ \begin{itemize}
+ \vspace{0.5cm}
+ \item The feature seems to work well for the most common use cases in
+ all mesa drivers mentioned before.\\
+ \vspace{0.5cm}
+ \item Depth and stencil buffer exchange is only supported on
+ proprietary Nvidia drivers, unfortunately not on Mesa yet.\\
+ \vspace{0.5cm}
+ \item radeonsi needs some fixes to better support buffers and
+ optimal tiling (WIP).
+ \vspace{0.5cm}
+ \end{itemize}
\end{block}
+
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%\begin{frame}[fragile]
+% \frametitle{vk-image-overwrite}
+% \begin{block}{vk-image-overwrite}
+% \lstinline[language=C++, style=CStyle]{glCreateMemoryObjectsEXT(1, gl_mem_obj); }
+% \end{block}
+%\end{frame}
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+\section[Q \& A]{Questions}
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\begin{frame}
- \frametitle{test}
- foobar
+ \frametitle{Questions?}
+ {\fontsize{8}{7}\selectfont
+ \begin{center}
+ \begin{figure}
+ \includegraphics[scale=0.04]{data/qmark.png}
+ \end{figure}
+ \vspace{0.7cm}
+ {\large E-mail: {\color{coolblack}estea@igalia.com}}\\
+ {\large IRC/Freenode: {\color{coolblack}hikiko}}\\
+ \end{center}
+ }
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%\setbeamertemplate{bibliography entry title}{}
%\setbeamertemplate{bibliography entry location}{}
%\setbeamertemplate{bibliography entry note}{}
+\setbeamerfont{bibliography item}{size=\footnotesize}
+\setbeamerfont{bibliography entry author}{size=\footnotesize}
+\setbeamerfont{bibliography entry title}{size=\footnotesize}
+\setbeamerfont{bibliography entry year}{size=\footnotesize}
+\setbeamerfont{bibliography entry note}{size=\footnotesize}
+
\begin{frame}[allowframebreaks]
- \frametitle{References}
- \bibliographystyle{plain}
+ \frametitle{Links}
+ \bibliographystyle{unsrt}
\bibliography{bib/references.bib}
- \tiny{
- \nocite{*}
- }
+ \nocite{*}
\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section[Q \& A]{Questions and Answers}
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\begin{frame}
- \frametitle{Questions?}
- WIP
-\end{frame}
+\begin{frame}[plain]
+\begin{minipage}[b][0.6\textheight]{\linewidth}
+ \begin{picture}(0, 0)
+ \put(0, -76){%
+ \pgfuseimage{igaliabglight}
+ }
+ \begin{minipage}[b][0.4\textheight]{\linewidth}
+ \begin{figure}
+ \includegraphics[scale=0.6]{data/mesa.png}
+ \end{figure}
+ \end{minipage}
+ \put(-200, 0) {
+ \hfill \huge{\textbf{\color{coolblack}Thank you!}}\\
+ }
+ \end{picture}
+\end{minipage}
+\end{frame}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%