if(!(vk_normals = vku_create_buffer(normals.size() * sizeof(Vec3),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+
fprintf(stderr, "Failed to create the buffer for the normals.\n");
return false;
}
if(!(vk_tex_coords = vku_create_buffer(tex_coords.size() * sizeof(Vec2),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+
fprintf(stderr,
"Failed to create the buffer for the texture coordinates.\n");
return false;
if(!(vk_indices = vku_create_buffer(indices.size() * 2,
VK_BUFFER_USAGE_INDEX_BUFFER_BIT))) {
+ vku_destroy_buffer(vk_vertices);
+ vku_destroy_buffer(vk_normals);
+ vku_destroy_buffer(vk_tex_coords);
+
fprintf(stderr, "Failed to create the indices buffer.\n");
return false;
}
- //TODO XXX
/* map the buffers */
+ //TODO this is going to change when we allocate one mem block for all data,
+ //for the moment we map each buffer memory block and we set the data
+
+
return true;
}