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now we have UBOs/GLSL450 we can use the same shaders for every backend
[demo]
/
src
/
mesh.h
2018-03-11
Eleni Maria Stea
buffer allocation
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2017-08-19
Eleni Maria Stea
fixed terrain tiles generation
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2017-08-19
Eleni Maria Stea
fixed terrain rendering - visualized normals
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2017-07-29
Eleni Maria Stea
quick backup of geosphere generation etc
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2017-07-24
Eleni Maria Stea
fixed mesh bugs
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2017-07-14
Eleni Maria Stea
quick backup of the renderer - things missing
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2017-07-10
Eleni Maria Stea
assign mesh, material to objects
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2017-07-03
Eleni Maria Stea
first git commit: scene, object, mesh, texture, shader...
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