--- /dev/null
+#version 450
+
+uniform mat4 mviewproj;
+
+layout(location = 1) in vec3 attr_pos;
+layout(location = 2) in vec3 attr_normal;
+
+out vec3 normal;
+
+void main()
+{
+ gl_Position = mviewproj * vec4(attr_pos, 1.0);
+ normal = attr_normal;
+}
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