backup (realized that the shader files weren't added to git)
[demo] / src / opengl / shader-gl.h
diff --git a/src/opengl/shader-gl.h b/src/opengl/shader-gl.h
new file mode 100644 (file)
index 0000000..a147c5d
--- /dev/null
@@ -0,0 +1,34 @@
+#ifndef SHADER_GL_H_
+#define SHADER_GL_H_
+
+#include "shader.h"
+
+class ShaderGL : public Shader {
+protected:
+       /* bsz for vulkan, in opengl buf is 0 terminated */
+       unsigned int sdr;
+       virtual bool create(char *buf, unsigned int bsz, const char *fname);
+
+public:
+       ShaderGL();
+       virtual ~ShaderGL();
+
+       virtual void destroy();
+       virtual void attach(unsigned int prog);
+};
+
+class ShaderProgramGL : public ShaderProgram {
+protected:
+       unsigned int prog;
+
+public:
+       ShaderProgramGL();
+       virtual ~ShaderProgramGL();
+
+       void destroy();
+       void delete_shaders();
+       virtual bool link();
+       virtual bool load(const char *vfname, const char *ffname);
+};
+
+#endif // SHADER_GL_H_
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