#include "vkutil.h"
#include "vkutil-pipeline.h"
-static VkuPipelineGenerator pipe_gen;
+static void set_resources_layouts(VkuPipelineGenerator *pipe_gen, std::vector<ResourceVK> *res);
RendererVK::RendererVK()
{
bool RendererVK::create_resources()
{
- /* default pipeline: create binding points */
+ /* default pipeline resources */
+
default_vs_ub = gfx_create_uniform_buffer();
if(!default_vs_ub->create(sizeof default_vs_uniforms)) {
fprintf(stderr, "Failed to create the default VS uniform buffer.\n");
return false;
}
default_resources.push_back(default_fs_res);
+ set_resources_layouts(&default_pipe_gen, &default_resources);
+
+ /* sky pipeline resources */
sky_vs_ub = gfx_create_uniform_buffer();
if(!sky_vs_ub->create(sizeof sky_vs_uniforms)) {
return false;
}
sky_resources.push_back(sky_vs_res);
+ set_resources_layouts(&sky_pipe_gen, &sky_resources);
return true;
}
bool RendererVK::create()
{
- if(!create_default_pipeline()) {
- fprintf(stderr, "Failed to create default pipeline.\n");
- return false;
- }
-
/* if(!create_sky_pipeline()) {
fprintf(stderr, "Failed to create sky pipeline.\n");
return false;
bool RendererVK::create_default_pipeline()
{
-
return true;
}
+
+static void set_resources_layouts(VkuPipelineGenerator *pipe_gen, std::vector<ResourceVK> *res)
+{
+ for(size_t i=0; i<res->size(); i++) {
+ if((*res)[i].type == RES_DESC_SET) {
+ pipe_gen->set_resources_layout((*res)[i].layout);
+ }
+ }
+}