printf("max fragment uniform vectors: %d\n", GET_INTEGER(GL_MAX_FRAGMENT_UNIFORM_VECTORS));
printf("max varying vectors: %d\n", GET_INTEGER(GL_MAX_VARYING_VECTORS));
printf("max color attachments: %d\n", GET_INTEGER(GL_MAX_COLOR_ATTACHMENTS_EXT));
- printf("max renderbuffer size: %d\n", GET_INTEGER(GL_MAX_RENDERBUFFER_SIZE_EXT));
+ printf("max renderbuffer size ext: %d\n", GET_INTEGER(GL_MAX_RENDERBUFFER_SIZE_EXT));
return 0;
}