X-Git-Url: http://git.mutantstargoat.com?p=winnie;a=blobdiff_plain;f=libwinnie%2Fsrc%2Ffbdev%2Fmouse.cc;fp=libwinnie%2Fsrc%2Ffbdev%2Fmouse.cc;h=1fb2d5599c6513e14b6fca3b60edb35f90149a62;hp=0000000000000000000000000000000000000000;hb=7b5d2df884abb7084d71f17cc29a618c0b6f47ef;hpb=b4c8d68e0357683cec82fb8a9c5a4447155b3192 diff --git a/libwinnie/src/fbdev/mouse.cc b/libwinnie/src/fbdev/mouse.cc new file mode 100644 index 0000000..1fb2d55 --- /dev/null +++ b/libwinnie/src/fbdev/mouse.cc @@ -0,0 +1,202 @@ +/* +winnie - an experimental window system + +Copyright (C) 2013 Eleni Maria Stea + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Author: Eleni Maria Stea +*/ + +#ifdef WINNIE_FBDEV +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +#include "geom.h" +#include "gfx.h" +#include "mouse.h" +#include "shalloc.h" +#include "window.h" +#include "winnie.h" +#include "wm.h" + +#define BN_LEFT 1 +#define BN_RIGHT 2 +#define BN_MIDDLE 4 + +static int read_mouse(); + +struct Mouse { + int dev_fd; + Rect bounds; + int pointer_x; + int pointer_y; + int bnstate; +}; + +static Mouse *mouse; + +bool init_mouse() +{ + if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) { + return false; + } + get_subsys()->mouse_offset = (int)((char*)mouse - (char*)get_pool()); + memset(mouse, 0, sizeof *mouse); + + mouse->dev_fd = -1; + + if((mouse->dev_fd = open("/dev/psaux", O_RDONLY | O_NONBLOCK)) == -1) { + fprintf(stderr, "Cannot open /dev/psaux : %s\n", strerror(errno)); + return false; + } + + set_mouse_bounds(get_screen_size()); + return true; +} + +void destroy_mouse() +{ + if(mouse->dev_fd != -1) { + close(mouse->dev_fd); + mouse->dev_fd = -1; + } + sh_free(mouse); +} + +void set_mouse_bounds(const Rect &rect) +{ + mouse->bounds = rect; +} + +int get_mouse_fd() +{ + return mouse->dev_fd; +} + +void process_mouse_event() +{ + /* TODO: + * - read all pending events from mouse fd (use O_NONBLOCK so that + * read will return -1 when there are no more events instead of blocking). + */ + + int prev_state = mouse->bnstate; + int prev_x = mouse->pointer_x; + int prev_y = mouse->pointer_y; + + if(read_mouse() == -1) { + return; + } + + Window *top; + if(!(top = wm->get_grab_window())) { + top = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y); + if(top) { + wm->set_focused_window(top); + } + else { + wm->set_focused_window(0); + } + } + + /* - send each pointer move and button press/release to the topmost window + * with the pointer on it. + */ + + int dx = mouse->pointer_x - prev_x; + int dy = mouse->pointer_y - prev_y; + + if((dx || dy) && top) { + MouseMotionFuncType motion_callback = top->get_mouse_motion_callback(); + if(motion_callback) { + Rect rect = top->get_absolute_rect(); + motion_callback(top, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); + } + } + + MouseButtonFuncType button_callback; + if((mouse->bnstate != prev_state) && top && (button_callback = top->get_mouse_button_callback())) { + int num_bits = sizeof mouse->bnstate * CHAR_BIT; + for(int i=0; ibnstate >> i) & 1; + int prev_s = (prev_state >> i) & 1; + if(s != prev_s) { + Rect rect = top->get_absolute_rect(); + button_callback(top, i, s, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); + } + } + } +} + +void get_pointer_pos(int *x, int *y) +{ + *x = mouse->pointer_x; + *y = mouse->pointer_y; +} + +int get_button_state() +{ + return mouse->bnstate; +} + +int get_button(int bn) +{ + if(bn < 0 || bn >= 3) { + return 0; + } + return (mouse->bnstate & (1 << bn)) != 0; +} + +static int read_mouse() +{ + int rd; + signed char state[3] = {0, 0, 0}; + + if((rd = read(mouse->dev_fd, state, 3)) == -1) { + fprintf(stderr, "Unable to get mouse state : %s\n", strerror(errno)); + return -1; + } + + mouse->bnstate = state[0] & 7; + mouse->pointer_x += state[1]; + mouse->pointer_y -= state[2]; + + if(mouse->pointer_x < mouse->bounds.x) { + mouse->pointer_x = mouse->bounds.x; + } + + if(mouse->pointer_y < mouse->bounds.y) { + mouse->pointer_y = mouse->bounds.y; + } + + if(mouse->pointer_x > mouse->bounds.x + mouse->bounds.width - 1) { + mouse->pointer_x = mouse->bounds.x + mouse->bounds.width - 1; + } + + if(mouse->pointer_y > mouse->bounds.y + mouse->bounds.height - 1) { + mouse->pointer_y = mouse->bounds.y + mouse->bounds.height - 1; + } + + return 0; +} +#endif // WINNIE_FBDEV