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HEAD
quick backup of the renderer - things missing
[demo]
/
src
/
camera.h
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#ifndef CAMERA_H_
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#define CAMERA_H_
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#include <gmath/gmath.h>
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class Camera {
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public:
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float phi;
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float theta;
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float distance;
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Mat4 m_projection;
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float fov;
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Camera();
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Camera(float phi, float theta, float distance, float fov);
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~Camera();
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};
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#endif // CAMERA_H_