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getting uniform locations once, at the renderer creation, not everytime
[demo]
/
src
/
global.h
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#ifndef GLOBAL_H_
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#define GLOBAL_H_
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#include <gmath/gmath.h>
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#include "shader_manager.h"
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extern ShaderManager *sdr_man;
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extern Mat4 mprojection;
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#endif // GLOBAL_H_