if(!(fp = fopen(fname, "rb"))) {
fprintf(stderr, "Failed to open shader: %s\n", fname);
-
return false;
}
fseek(fp, 0, SEEK_END);
buf[fsz] = '\0';
fclose(fp);
- create(buf, fsz, fname);
- return true;
+ return create(buf, fsz, fname);
}
SType Shader::get_type()