+ mu.t = (sin(time_sec + 7.3 * noise(i * M_PI)) + 1) * 0.5;
+ mbuf->update(&mu);
+ mbuf->bind(MORPHING_MATRIX_UNIFORMS);
+
+ default_vs_uniforms.mmod = scene->objects[i]->transform.upper3x3();
+ default_vs_ub->update(&default_vs_uniforms);
+ default_vs_ub->bind(MATRIX_UNIFORMS);
+