- glBindBuffer(GL_ARRAY_BUFFER, vbo_vertices);
- glVertexAttribPointer(MESH_VERTEX, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0);
-
- glBindBuffer(GL_ARRAY_BUFFER, vbo_normals);
- glVertexAttribPointer(MESH_NORMAL, 3, GL_FLOAT, GL_FALSE, sizeof(Vec3), 0);
-
- glBindBuffer(GL_ARRAY_BUFFER, vbo_tex_coords);
- glVertexAttribPointer(MESH_TEXTURE, 2, GL_FLOAT, GL_FALSE, sizeof(Vec2), 0);
-
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);