+bool Renderer::create()
+{
+ if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
+ return false;
+ }
+ return true;
+}
+
+void Renderer::draw() const
+{
+ if(!camera || !scene)
+ return;
+
+ // sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix());
+}
+
+void Renderer::draw_object(Object *object) const