#include "camera.h"
#include "mesh.h"
#include "object.h"
+#include "renderer.h"
#include "scene.h"
#include "shader_manager.h"
/* global variables */
-bool use_vulkan;
+bool use_vulkan = false;
Mat4 mprojection;
GLFWwindow *win;
int win_w = 800;
int win_h = 600;
-OrbitCamera *camera;
float phi = 25;
float theta = 0;
float dist = 4;
/* variables */
static float aspect;
-
-// TODO: remove just for test:
-static Scene scene;
+static Scene *scene;
+static OrbitCamera *camera;
+static Renderer *rdefault; // default renderer
int main(int argc, char **argv)
{
for(int i=0; i<argc; ++i) {
if(strcmp(argv[i], "-opengl") == 0) {
- use_vulkan = false;
printf("Backend: OpenGL.\n");
}
else if(strcmp(argv[i], "-vulkan") == 0) {
glfwSetMouseButtonCallback(win, clbk_mouse);
glfwSetWindowSizeCallback(win, clbk_reshape);
+ glfwGetWindowSize(win, &win_w, &win_h);
+ clbk_reshape(win, win_w, win_h);
+
while(!glfwWindowShouldClose(win)) {
display();
glfwPollEvents();
}
- atexit(cleanup);
+ cleanup();
+ // atexit(cleanup);
return 0;
}
camera = new OrbitCamera;
camera->set_orbit_params(phi, theta, dist);
- if(!scene.load("data/spot/spot_control_mesh.obj")) {
+ scene = new Scene;
+ if(!scene->load("data/spot/spot.obj")) {
fprintf(stderr, "Failed to load scene.\n");
return false;
}
+ rdefault = new Renderer;
+ rdefault->camera = camera;
+ rdefault->scene = scene;
+
+ if(!rdefault->create()) {
+ fprintf(stderr, "Failed to create default renderer.\n");
+ return false;
+ }
+
// TODO delete: debugging
- for(size_t i=0; i<scene.objects.size(); ++i) {
+ for(size_t i=0; i<scene->objects.size(); ++i) {
printf("object: %d\n", (int)i);
- printf("mesh: %s\n", scene.objects[i]->mesh->name.c_str());
- printf("material: %s\n", scene.objects[i]->material->name.c_str());
+ printf("mesh: %s\n", scene->objects[i]->mesh->name.c_str());
+ printf("material: %s\n", scene->objects[i]->material->name.c_str());
printf("transform:\n");
- scene.objects[i]->transform.print();
+ scene->objects[i]->transform.print();
}
return true;
}
{
delete sdr_man;
delete camera;
+ delete rdefault;
if(use_vulkan) {
cleanup_vulkan();
}
static double prev_x, prev_y;
-static int button;
+static bool button[8];
static void clbk_motion(GLFWwindow *win, double x, double y)
{
- switch(button) {
- case GLFW_MOUSE_BUTTON_LEFT:
- theta += x - prev_x;
- phi += y - prev_y;
+ double dx = x - prev_x;
+ double dy = y - prev_y;
+
+ prev_x = x;
+ prev_y = y;
+
+ if(button[0]) {
+ theta += dx;
+ phi += dy;
if(phi < -90)
phi = -90;
if(phi > 90)
phi = 90;
+ }
- break;
-
- case GLFW_MOUSE_BUTTON_RIGHT:
- dist *= (y - prev_y) * 0.01 + 1;
+ if(button[1]) {
+ dist += dy;
if(dist < 0.0) {
dist = 0.0;
}
- break;
}
-
- prev_x = x;
- prev_y = y;
}
static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods)
{
- button = bn;
+ button[bn] = action == GLFW_PRESS;
glfwGetCursorPos(win, &prev_x, &prev_y);
}
else {
glViewport(0, 0, width, height);
aspect = (float)width / (float)height;
- mprojection = calc_projection_matrix(1000, 0.5, aspect, 45);
+ mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0);
}
+
+ win_h = height;
+ win_w = width;
}
static void display()
{
- if(use_vulkan) {
- display_vulkan();
- }
- else {
- display_opengl();
- scene.objects[0]->mesh->draw();
- }
+ camera->set_orbit_params(phi, theta, dist);
+ rdefault->draw();
}
\ No newline at end of file