#include <GL/glew.h>
+#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static Terrain terrain;
static TerrainParams p;
static Texture *skybox_tex;
+static Texture *irradiance_tex;
static Texture *terrain_tex;
static Material terrain_mat;
static Renderer *terrain_rend;
{
Gfx_API api;
- for(int i=0; i<argc; ++i) {
+ for(int i=1; i<argc; i++) {
if(strcmp(argv[i], "-opengl") == 0) {
api = GFX_GL;
printf("Backend: OpenGL.\n");
return 1;
}
+ //TODO
+ //return 0;
+
glfwSetKeyCallback(win, clbk_key);
glfwSetCursorPosCallback(win, clbk_motion);
glfwSetMouseButtonCallback(win, clbk_mouse);
while(!glfwWindowShouldClose(win)) {
display();
- glfwSwapBuffers(win);
+ gfx_swapbuffers();
glfwPollEvents();
}
cleanup();
- // atexit(cleanup);
return 0;
}
skybox_tex = gfx_create_texture();
skybox_tex->load("data/cubemap/cubemap.hdr");
- //irr_tex->load("data/cubemap/irradiance.hdr");
terrain_rend->set_sky_tex(skybox_tex);
+ irradiance_tex = gfx_create_texture();
+ irradiance_tex->load("data/cubemap/irradiance.hdr");
+ terrain_rend->set_diffuse_sky_tex(irradiance_tex);
+
if(!terrain_rend->create()) {
fprintf(stderr, "terrain fail\n");
return false;
Object *cow = new Object;
*cow = *cow0;
- if (!gen_poisson(cow_pos, cow_gap, disk_radius))
+ if(!gen_poisson(cow_pos, cow_gap, disk_radius))
goto cowgen_end;
Vec2 pos = cow_pos.back();
float y = terrain.get_height(Vec3(pos.x, 1, pos.y));
delete cow_scene;
delete cow_rend;
+ delete skybox_tex;
+ delete irradiance_tex;
delete terrain_tex;
delete terrain_rend;
+
gfx_cleanup();
}
break;
// case 'F':
- // fog_density = fog_density < 1 - 0.0009 ? fog_density + 0.0001 : 1;
- // break;
+ // fog_density = fog_density < 1 - 0.0009 ? fog_density + 0.0001 : 1;
+ // break;
// case 'U':
- // fog_density = fog_density > 0.0001 ? fog_density - 0.0001 : 0;
- // break;
+ // fog_density = fog_density > 0.0001 ? fog_density - 0.0001 : 0;
+ // break;
+
+ case 'P':
+ gfx_wireframe(true);
+ break;
+
+ case 'F':
+ gfx_wireframe(false);
+ break;
default:
break;
cam_dist = 0.0;
}
}
- }
+}
static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods)
{
static void clbk_reshape(GLFWwindow *win, int width, int height)
{
+ gfx_reshape(width, height);
gfx_viewport(0, 0, width, height);
aspect = (float)width / (float)height;
mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0);
camera->set_orbit_params(cam_theta, cam_phi, cam_dist);
camera->set_position(cam_pos.x, cam_pos.y, cam_pos.z);
+ gfx_begin_drawing();
+
gfx_clear(0.1, 0.1, 0.1);
terrain_rend->draw();
cow_rend->draw();
+
+ gfx_end_drawing();
}
static bool gen_poisson(std::vector<Vec2> &points, float min_dist, float radius)
{
/* poisson radius */
- for (int i = 0; i < 1000; i++)
- {
+ for(int i = 0; i < 1000; i++) {
float angle = (float)rand() / (float)RAND_MAX * 2 * M_PI;
float r = sqrt((float)rand() / (float)RAND_MAX) * radius;
p.x = cos(angle) * r;
p.y = sin(angle) * r;
- bool valid = true;
+ bool valid = true;
for(size_t j=0; j<points.size(); j++) {
if(length_sq(points[j] - p) < min_dist * min_dist) {
valid = false;
}
}
return false;
-}
\ No newline at end of file
+}