bool Renderer::create()
{
//debug
- if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
- fprintf(stderr, "Failed to load debug shaders.\n");
- }
+ // if(!(nprog = sdr_man->create_shader_program("debug.v.glsl", "debug.f.glsl"))) {
+ // fprintf(stderr, "Failed to load debug shaders.\n");
+ // }
if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
return false;