8 #include "shader_manager.h"
21 bool Renderer::create()
23 if(!(sprog = sdr_man->create_shader_program("default.v.glsl", "default.f.glsl"))) {
29 void Renderer::draw() const
34 // sprog->set_uniform_matrix(mview_loc, camera->get_view_matrix());
37 void Renderer::draw_object(Object *object) const