quick backup:
[demo] / src / main.cc
index 4e6677a..4d77441 100644 (file)
@@ -30,9 +30,13 @@ GLFWwindow *win;
 int win_w = 800;
 int win_h = 600;
 
-Camera *camera;
+OrbitCamera *camera;
 
 /* variables */
+static float phi = 25;
+static float theta = 0;
+static float dist = 4;
+
 // TODO: remove just for test:
 static Scene scene;
 
@@ -90,7 +94,8 @@ static bool init()
                        return false;
        }
 
-       camera = new Camera(25, 25, 4, 45);
+       camera = new OrbitCamera;
+       camera->set_orbit_params(phi, theta, dist);
 
        if(!scene.load("data/spot/spot_control_mesh.obj")) {
                fprintf(stderr, "Failed to load scene.\n");
@@ -127,34 +132,37 @@ static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mod
 }
 
 static double prev_x, prev_y;
-static int bnstate[8];
+static int button;
 
 static void motion_clbk(GLFWwindow *win, double x, double y)
 {
-       int dx = x - prev_x;
-       int dy = y - prev_y;
+       switch(button) {
+       case GLFW_MOUSE_BUTTON_LEFT:
+               theta += x - prev_x;
+               phi += y - prev_y;
+
+               if(phi < -90)
+                       phi = -90;
+               if(phi > 90)
+                       phi = 90;
+
+               break;
+
+       case GLFW_MOUSE_BUTTON_RIGHT:
+               dist *= (y - prev_y) * 0.01 + 1;
+               if(dist < 0.0) {
+                       dist = 0.0;
+               }
+               break;
+       }
 
        prev_x = x;
        prev_y = y;
-
-       if(!dx && !dy) return;
-
-       if(bnstate[0]) {
-               camera->theta += dx * 0.5;
-               camera->phi += dy * 0.5;
-
-               if(camera->phi < -90) camera->phi = -90;
-               if(camera->phi > 90) camera->phi = 90;
-       }
-       if(bnstate[2]) {
-               camera->distance += dy * 0.1;
-               if(camera->distance < 0.0) camera->distance = 0.0;
-       }
 }
 
 static void mouse_clbk(GLFWwindow *win, int bn, int action, int mods)
 {
-       bnstate[bn - GLFW_MOUSE_BUTTON_LEFT] = action == GLFW_PRESS ? 1 : 0;
+       button = bn;
        glfwGetCursorPos(win, &prev_x, &prev_y);
 }