- scene = new Scene;
- if(!scene->load("data/spot/spot.obj")) {
- fprintf(stderr, "Failed to load scene.\n");
+ scene_ground = new Scene;
+ if(!scene_ground->load("data/ground.obj")) {
+ fprintf(stderr, "Failed to load scene: ground.obj.\n");
+ return false;
+ }
+
+ scene_cow = new Scene;
+ if(!scene_cow->load("data/spot/spot.obj")) {
+ fprintf(stderr, "Failed to load scene: spot.obj.\n");