#include "object.h"
#include "renderer.h"
#include "scene.h"
+#include "texture.h"
#include "opengl/opengl.h"
#include "vulkan/vk.h"
static Scene *scene_ground;
static Renderer *rground; // default renderer
+static Texture *gskybox;
/* *** */
return false;
}
+ gskybox = gfx_create_texture();
+ gskybox->load("data/cubemap/cubemap.jpg");
+ rground->set_sky_tex(gskybox);
+
rcow = new Renderer;
rcow->camera = camera;
rcow->scene = scene_cow;