controls for fog to select params
[demo] / src / main.cc
index dc3440d..c48b383 100644 (file)
+#include <GL/glew.h>
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 #include <vector>
 
-#include "object.h"
+#include <gmath/gmath.h>
+
+#include "gfxapi.h"
+#include "global.h"
+
+/* TODO: fix those */
+#include "camera.h"
 #include "mesh.h"
+#include "morph_renderer.h"
+#include "object.h"
 #include "scene.h"
+#include "terrain.h"
+#include "texture.h"
 
 #include "opengl/opengl.h"
 #include "vulkan/vk.h"
 
 /* static functions */
 
-static bool init();
+static bool init(Gfx_API api);
 static void cleanup();
 static void display();
 
 /* glfw callbacks */
-static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods);
+
+static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods);
+static void clbk_motion(GLFWwindow *win, double x, double y);
+static void clbk_mouse(GLFWwindow *win, int button, int action, int mods);
+static void clbk_reshape(GLFWwindow *win, int width, int height);
 
 /* global variables */
-bool use_vulkan;
+
+Mat4 mprojection;
+
 GLFWwindow *win;
+int win_w = 800;
+int win_h = 600;
+
+ShaderManager *sdr_man;
+
+double time_sec;
 
 /* variables */
-static Scene scene;
+static bool move_camera;
+
+static float cam_phi = 25;
+static float cam_theta = 0;
+static float cam_dist = 16;
+static Vec3 cam_pos;
+
+static float aspect;
+static OrbitCamera *camera;
+
+static float fog_density;
+
+static Scene *cow_scene;
+static Object *cow_object;
+static MorphRenderer *cow_rend;
+
+static Terrain terrain;
+static Texture *skybox_tex;
+static Texture *terrain_tex;
+static Material terrain_mat;
+static Renderer *terrain_rend;
+
+/* *** */
 
 int main(int argc, char **argv)
 {
+       Gfx_API api;
+
        for(int i=0; i<argc; ++i) {
                if(strcmp(argv[i], "-opengl") == 0) {
-                       use_vulkan = false;
+                       api = GFX_GL;
                        printf("Backend: OpenGL.\n");
                }
                else if(strcmp(argv[i], "-vulkan") == 0) {
-                       use_vulkan = true;
+                       api = GFX_VK;
                        printf("Backend: Vulkan.\n");
                }
                else {
+                       api = GFX_GL;
                        printf("No backend specified. Using OpenGL.\n");
                }
        }
 
-       if(!init()) {
+       if(!init(api)) {
                fprintf(stderr, "Failed to initialize program.\n");
                return 1;
        }
 
-       glfwSetKeyCallback(win, key_clbk);
+       glfwSetKeyCallback(win, clbk_key);
+       glfwSetCursorPosCallback(win, clbk_motion);
+       glfwSetMouseButtonCallback(win, clbk_mouse);
+       glfwSetWindowSizeCallback(win, clbk_reshape);
+
+       glfwGetWindowSize(win, &win_w, &win_h);
+       clbk_reshape(win, win_w, win_h);
 
        while(!glfwWindowShouldClose(win)) {
                display();
@@ -56,59 +111,224 @@ int main(int argc, char **argv)
                glfwPollEvents();
        }
 
-       atexit(cleanup);
+       cleanup();
+       // atexit(cleanup);
        return 0;
 }
 
-static bool init()
+static bool init(Gfx_API api)
 {
-       if(use_vulkan) {
-               if(!init_vulkan())
-                       return false;
+       if(!gfx_init(api))
+               return false;
+
+       fog_density = 0.0037;
+
+       sdr_man = new ShaderManager;
+
+       camera = new OrbitCamera;
+
+       cow_scene = new Scene;
+       if(!cow_scene->load("data/spot/spot.obj")) {
+               fprintf(stderr, "Failed to load scene: spot.obj.\n");
+               return false;
        }
-       else {
-               if(!init_opengl())
-                       return false;
+
+       cow_rend = new MorphRenderer;
+       cow_rend->camera = camera;
+       cow_rend->scene = cow_scene;
+
+       if(!cow_rend->create()) {
+               fprintf(stderr, "Failed to create renderer for cows.\n");
+               return false;
        }
 
-       if(!scene.load("data/spot/spot_control_mesh.obj")) {
-               fprintf(stderr, "Failed to load scene.\n");
+       cow_object = cow_scene->objects[0];
+
+       terrain_tex = gfx_create_texture();
+       if(!terrain_tex->load("data/grass.jpeg")) {
+               fprintf(stderr, "Failed to load ground texture.\n");
                return false;
        }
 
-       for(size_t i=0; i<scene.objects.size(); ++i) {
-               printf("object: %d\n", (int)i);
-               printf("mesh: %s\n", scene.objects[i]->mesh->name.c_str());
-               printf("material: %s\n", scene.objects[i]->material->name.c_str());
-               printf("transform:\n");
-               scene.objects[i]->transform.print();
+       Image ter_hmap;
+       if(!ter_hmap.load("data/terhmap.png")) {
+               fprintf(stderr, "Failed to load terrain heightmap.\n");
+               return false;
        }
+
+       TerrainParams p;
+       p.xsz = 200;
+       p.ysz = 200;
+       p.max_height = 30;
+       p.xtiles = 40;
+       p.ytiles = 40;
+       p.tile_usub = 10;
+       p.tile_vsub = 10;
+       p.num_octaves = 3;
+       p.noise_freq = 5;
+       p.coarse_heightmap = ter_hmap;
+
+       terrain.init();
+       terrain.generate(p);
+
+       terrain_mat.diffuse = Vec3(1, 1, 1);
+       terrain_mat.specular = Vec3(0, 0, 0);
+       terrain_mat.shininess = 40;
+       terrain_mat.dtex = terrain_tex;
+       terrain_mat.name = "tt";
+
+       terrain.material = terrain_mat;
+
+       terrain_rend = new Renderer;
+       terrain_rend->camera = camera;
+       terrain_rend->scene = terrain.get_visible(camera);
+
+       skybox_tex = gfx_create_texture();
+       skybox_tex->load("data/cubemap/cubemap.hdr");
+       terrain_rend->set_sky_tex(skybox_tex);
+
+       if(!terrain_rend->create()) {
+               fprintf(stderr, "terrain fail\n");
+               return false;
+       }
+
        return true;
 }
 
 static void cleanup()
 {
-       if(use_vulkan) {
-               cleanup_vulkan();
-       }
-       else {
-               cleanup_opengl();
-       }
+       delete sdr_man;
+       delete camera;
+
+       delete cow_scene;
+       delete cow_rend;
+
+//TODO
+       delete terrain_tex;
+       delete terrain_rend;
+       gfx_cleanup();
 }
 
-static void key_clbk(GLFWwindow *win, int key, int scancode, int action, int mods)
+static float cow_speed = 10;
+static Vec3 cow_pos;
+static bool keystate[256];
+
+static void clbk_key(GLFWwindow *win, int key, int scancode, int action, int mods)
 {
-       if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
-               glfwSetWindowShouldClose(win, GLFW_TRUE);
+       if(action == GLFW_REPEAT) return;
+
+       if(action == GLFW_PRESS) {
+               switch(key) {
+               case GLFW_KEY_ESCAPE:
+                       glfwSetWindowShouldClose(win, GLFW_TRUE);
+                       return;
+
+               case ' ':
+                       move_camera = !move_camera;
+                       break;
+
+               case 'F':
+                       fog_density = fog_density < 1 - 0.0009 ? fog_density + 0.0001 : 1;
+                       break;
+
+               case 'U':
+                       fog_density = fog_density > 0.0001 ? fog_density - 0.0001 : 0;
+                       break;
+
+               default:
+                       break;
+               }
+       }
+
+       if(key < 256) {
+               keystate[key] = action == GLFW_PRESS;
        }
 }
 
-static void display()
+static double prev_x, prev_y;
+static bool button[8];
+
+static void clbk_motion(GLFWwindow *win, double x, double y)
 {
-       if(use_vulkan) {
-               display_vulkan();
+       double dx = x - prev_x;
+       double dy = y - prev_y;
+
+       prev_x = x;
+       prev_y = y;
+
+       if(button[0]) {
+               cam_theta += dx * 0.5;
+               cam_phi += dy * 0.5;
+
+               if(cam_phi < 0)
+                       cam_phi = 0;
+               if(cam_phi > 90)
+                       cam_phi = 90;
        }
-       else {
-               display_opengl();
+
+       if(button[1]) {
+               cam_dist += dy * 0.1;
+               if(cam_dist < 0.0) {
+                       cam_dist = 0.0;
+               }
        }
+ }
+
+static void clbk_mouse(GLFWwindow *win, int bn, int action, int mods)
+{
+       button[bn] = action == GLFW_PRESS;
+       glfwGetCursorPos(win, &prev_x, &prev_y);
+}
+
+static void clbk_reshape(GLFWwindow *win, int width, int height)
+{
+       gfx_viewport(0, 0, width, height);
+       aspect = (float)width / (float)height;
+       mprojection = calc_projection_matrix(45, aspect, 0.5, 1000.0);
+
+       win_h = height;
+       win_w = width;
 }
+
+static void update(float dt)
+{
+       Vec3 dir;
+
+       if(keystate['D'])
+               dir.x += cow_speed * dt;
+       if(keystate['A'])
+               dir.x -= cow_speed * dt;
+       if(keystate['W'])
+               dir.z -= cow_speed * dt;
+       if(keystate['S'])
+               dir.z += cow_speed * dt;
+
+       Vec3 *pos = move_camera ? &cam_pos : &cow_pos;
+       float theta = cam_theta / 180.0 * M_PI;
+       pos->x += dir.x * cos(theta) - dir.z * sin(theta);
+       pos->z += dir.x * sin(theta) + dir.z * cos(theta);
+}
+
+static void display()
+{
+       static float prev_tsec;
+       time_sec = glfwGetTime();
+       float dt = time_sec - prev_tsec;
+       prev_tsec = time_sec;
+
+       update(dt);
+
+       cam_pos.y = terrain.get_height(cam_pos) + 0.5;
+       camera->set_orbit_params(cam_theta, cam_phi, cam_dist);
+       camera->set_position(cam_pos.x, cam_pos.y, cam_pos.z);
+
+       gfx_clear(0.1, 0.1, 0.1);
+
+       printf("fog_density: %f\n", fog_density);
+       terrain_rend->fog_density = fog_density;
+       terrain_rend->draw();
+
+       cow_pos.y = terrain.get_height(cow_pos);
+       cow_object->transform.translation(cow_pos);
+       cow_rend->draw();
+}
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