+ if(!scene.load("data/spot/spot_control_mesh.obj")) {
+ fprintf(stderr, "Failed to load scene.\n");
+ return false;
+ }
+
+ for(size_t i=0; i<scene.objects.size(); ++i) {
+ printf("object: %d\n", (int)i);
+ printf("mesh: %s\n", scene.objects[i]->mesh->name.c_str());
+ printf("material: %s\n", scene.objects[i]->material->name.c_str());
+ printf("transform:\n");
+ scene.objects[i]->transform.print();
+ }