- tmat.diffuse = Vec3(1, 0, 0);
- tmat.specular = Vec3(0.5, 0, 0);
- tmat.shininess = 40;
- tmat.dtex = 0;
- tmat.name = "tt";
+ terrain_mat.diffuse = Vec3(1, 1, 1);
+ terrain_mat.specular = Vec3(0, 0, 0);
+ terrain_mat.shininess = 40;
+ terrain_mat.dtex = terrain_tex;
+ terrain_mat.name = "tt";